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			#1  
			
			
			
			
			
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 |  Jboots Quest Hi, Can anyone confirm or deny that you can MQ Jboots? Thanks, | ||
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			#2  
			
			
			
			
			
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 |   deny because MQ is not allowed here GG | ||
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			#3  
			
			
			
			
			
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 |   Quote: 
 
				__________________ "well, shit son." - ZITHAX  | |||
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			#4  
			
			
			
			
			
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 |   You can't MQ on P99. 
				__________________ Klaatu (RED)- Fastest Rez Click in Norrath Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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			#5  
			
			
			
			
			
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 |   yeah I was just told this,  disregard or delete! Thanks! | ||
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			#6  
			
			
			
			
			
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 |   FAIL MULTI QUESTING | ||
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			#7  
			
			
			
			
			
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 |   Not so much not allowed but doesn't work.  The database they use doesn't support it. | ||
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			#8  
			
			
			
			
			
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 |   The database isn't the issue, it is the operation of the perl that handles quests.  Time for a little perl 101 I think! Code: if (plugin::check_handin(\%itemcount, 10032 => 2, 10000 => 1)) {
		quest::say("Here is your prize - a lambent star ruby.");
		quest::summonitem(10117);
		quest::faction(320,5);
		quest::faction(291,-15);
	}None of us on the project were familiar enough with perl when we started, or the emulator in general to be able to see this possible caveat. But as a rule, the system just doesn't allow for quest chains out of the box. I've never tested this hypothesis either and I might not even work how I have it laid out in my mind and not work at all. Using the plugin is what allows for item returns on a bad turn in as well and would go away. In essence it is a double edged sword and a Pandoras Box that I'm not sure we are capable of opening based on staffing levels & time requirements. 
				__________________ I have walked my way since the beginning of time.  Sometimes I give, sometimes I take & it is mine to know which and when. Quote: 
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			#9  
			
			
			
			
			
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 |   Quote: 
 For an NPC in the database, store 4 "inventory" fields which each would contain an item number, an iterator (that counts to 4) and (if necessary) the id of the last character to do a handin. When an item is handed in, add that item to the inventory# of the iterator, and iterate. If the iterator = 4, set it to 0. On each handin, check quest completion. If the quest is completed, summon the item, and delete the appropriate inventory items. Additionally, I would think that you could do this in such a way as to keep the majority of your quest code. Possibly writing a simple perl script or find/replace, in conjunction with some external methods, would allow you to affect the majority of the quests to be MQable. In your example: Code: if (plugin::check_handin(\%itemcount, 10032 => 2, 10000 => 1)) {
		quest::say("Here is your prize - a lambent star ruby.");
		quest::summonitem(10117);
		quest::faction(320,5);
		quest::faction(291,-15);
	}Sorry, I'd write up a bunch of pseudo code but I don't even know where to begin with parameters like the above. I don't consider MQing really very important, so I wouldn't expect you to spend alot of time on such a fix. But if you were so inclined, an approach like the above might be worth looking into. Anyway, thanks for the early morning brain teaser. Cheers. 
				__________________ Kruall - Troll Shaman Ferok - Dwarf Warrior | |||
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			#10  
			
			
			
			
			
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 |   Only time i've seen multiquesting as a viable, legit method would be if someone went LD and was unable to loot a piece for the quest that would otherwise rot unless a group / guild member looted it for them with the intention to multiquest later on. I think it's better having it the way we have it now, rather than having people camping Jboots and what not with the intention of selling the multiquest for a profit. If the above scenario happens i'm sure if someone else looted it and told a gm about what happened it could be sorted out. My only woe is that the kedge robe will be looted by casters, who then won't be able to MQ it for rogue epic when kunark comes out [You must be logged in to view images. Log in or Register.] what a waste. 
				__________________ Omnimorph - Enchanter I enchant things... | ||
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