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#1
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I know this is probably a trash post but I never really roll INT casters and I am curious is there a point of "twink" like a fungi t-staff monk with 41% haste type feeling at low levels for any casters? I feel like being gated by meditating no matter how much mana you stack must be annoying and limit the potential of twinking.
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#2
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I'm just quickly scanning my brain and I think I just stack Mana gear? There's no like fungi for casters that I can think of off the top of my head.
I feel like I just get good HP/Mana gear.. tolp robe & fire torch weapon thingy... 🤔 | ||
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#3
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+HP +Mana. Always works. HP AC on a caster will run out sooner. Less mitigation from AC and less defense etc.
Skillz and situational awareness will win out. A twinked monk in the hands of a total twonk would certainly survive. A skilled player with the same gear? Better. Same with casters but I think skillz will count more here. Just my seat-of-the-pants feeling. TL;DR Twinking for a caster is +HP +Mana AND knowledge of the class. | ||
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#4
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Oh the those pet summons like the one from Lguk or the higher end one I forget the name of right now.
https://wiki.project1999.com/Brazier...ntal_Summoning | ||
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#5
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A Wizard with a bunch of +Mana gear can start quad kiting at level 8. A well-geared Necro twink can get surprisingly far with face tanking and lifetapping. Enchanters don't benefit much from heavy twinking except better survivability and more reliable charms, and Mages gain almost nothing from twinking beyond the focus items and some very basic INT/mana/STR gear.
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#6
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#7
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For ench getting to 190ish from base cha will make a huge difference on charm stability.
Charming is a huge mana hog too so more mana always help being more efficient with charms. Started my ench from scratch and I don't know how many fights I had to tap out because charm broke 3 times or I got an add I couldn't manage. And since you're stacking cha, if you're untwinked you won't have significant int/mana before you reach 60 so getting both with twinking is a major help. | ||
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#8
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For levels 1-10/12ish a tola robe and a good weapon like a smoldering brand is pretty fun.
Beyond that for necros and enchanters a zlandi heart is fun,feels very powerful. | ||
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#9
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Quote:
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#10
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Quote:
I think it is GM confirmed and this post seems to show a linear increase in duration as cha goes up. https://www.project1999.com/forums/s...ad.php?t=92423 | |||
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Last edited by Goregasmic; 02-03-2025 at 12:51 PM..
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