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Old 06-23-2011, 12:26 AM
Mirakk82 Mirakk82 is offline
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Default Okay, I have to ask...

Sure I'm pretty new here but I've noticed a lot of purists wanting a 100% classic experience. Hell, I love it too, and that's why I'm here. But one thing bugs me..


What is up with mobs fleeing so late in combat (And so slowly)? Clearly this is intended, but it's 100% not the way it used to be. Is this a technical problem that is un-fixable given the coding the devs have to work with? It makes things like snare a laughingstock on this server instead of the integral part of group mechanics like it used to be.

How has this not been vehemently rejected by purist players? I combed the threads and couldn't find an explanation. Surely I'm not the only one who's befuddled by this.


Thanks in advance!
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Old 06-23-2011, 12:51 AM
soup soup is offline
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Quote:
Originally Posted by Mirakk82 [You must be logged in to view images. Log in or Register.]
Sure I'm pretty new here but I've noticed a lot of purists wanting a 100% classic experience. Hell, I love it too, and that's why I'm here. But one thing bugs me..
It's not a matter of players wanting that, it's a matter of what the point of the server is based on the words of the people who run it.

Quote:
What is up with mobs fleeing so late in combat (And so slowly)? Clearly this is intended, but it's 100% not the way it used to be. Is this a technical problem that is un-fixable given the coding the devs have to work with? It makes things like snare a laughingstock on this server instead of the integral part of group mechanics like it used to be.

How has this not been vehemently rejected by purist players? I combed the threads and couldn't find an explanation. Surely I'm not the only one who's befuddled by this.


Thanks in advance!
Couldn't tell you specifically why that is or isn't in or if it's even as far from classic as you think (memories get pretty skewed over the years)

But you need to remember that while the goal is 100% classic, they can't just push a button and make it happen. They start with a version of EQ that is incredibly far from classic, then meticulously code changes over time to make things more like the original EQ.
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Old 06-23-2011, 02:06 AM
Rhambuk Rhambuk is offline
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I remember snare being 100% required in groups, if you didnt have a snarer almost any mob that ran would bring you back a train. It doesnt seem to make almost any difference here.

but that is my memory and i have no 10 year old posts to back it up so whaaaaah
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Old 06-23-2011, 02:06 AM
Auvdar Auvdar is offline
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I read this as "Please make druids somewhat useful again"
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  #5  
Old 06-23-2011, 02:27 AM
Fobbon Fobbon is offline
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The OP is correct. Mobs ran at ~20% health in classic (and right up until I quit somewhere around OoW), with the exceptions being undead, beetles, when a mob had at least one friend, and when your health was very low as well. Snare was absolutely vital in dungeons and close outdoor camps because for the first few steps a mob would be at nearly normal speed until you could land a blow or two. Unfortunately, I can't tell you why mobs flee at such low health here on p99, nearly eliminating the need for snare.
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Old 06-23-2011, 02:27 AM
Doors Doors is offline
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Can't get every single detail right.
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  #7  
Old 06-23-2011, 02:42 AM
formallydickman formallydickman is offline
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Quote:
Originally Posted by Fobbon [You must be logged in to view images. Log in or Register.]
mobs flee at such low health here on p99, nearly eliminating the need for snare.
I believe the magic number on P99 is 15%. At least it was 15% for every mob I killed after reading this post (mines of nurga and a few mobs in SK). It could be different for different zones or types of mobs, but 15% isn't really thaaaaaat far from 20%.
Last edited by formallydickman; 06-23-2011 at 02:44 AM..
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Old 06-23-2011, 06:32 AM
astuce999 astuce999 is offline
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It's much more a matter of time and resources than willingness.

If someone gave them the code already made and tested on a silver platter, they would surely accept it.

They've already done a lot to reproduce the mob run speed (used to be much faster and non classic), they've also introduced low health aggro recently, as well as tons of other little tweaks like this.

cheers!
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Old 06-23-2011, 06:59 AM
Slave Slave is offline
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Quote:
Originally Posted by Fobbon [You must be logged in to view images. Log in or Register.]
The OP is correct. Mobs ran at ~20% health in classic (and right up until I quit somewhere around OoW), with the exceptions being undead, beetles, when a mob had at least one friend, and when your health was very low as well. Snare was absolutely vital in dungeons and close outdoor camps because for the first few steps a mob would be at nearly normal speed until you could land a blow or two. Unfortunately, I can't tell you why mobs flee at such low health here on p99, nearly eliminating the need for snare.
This post is 100% accurate on all levels.
  #10  
Old 06-23-2011, 07:25 AM
Frytard Frytard is offline
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lol i remember this too - druid/necros dont even mem snare in groups anymore - mobs use to run at sow speed and cause a train in seb
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