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#1
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![]() Sure I'm pretty new here but I've noticed a lot of purists wanting a 100% classic experience. Hell, I love it too, and that's why I'm here. But one thing bugs me..
What is up with mobs fleeing so late in combat (And so slowly)? Clearly this is intended, but it's 100% not the way it used to be. Is this a technical problem that is un-fixable given the coding the devs have to work with? It makes things like snare a laughingstock on this server instead of the integral part of group mechanics like it used to be. How has this not been vehemently rejected by purist players? I combed the threads and couldn't find an explanation. Surely I'm not the only one who's befuddled by this. Thanks in advance! | ||
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#2
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But you need to remember that while the goal is 100% classic, they can't just push a button and make it happen. They start with a version of EQ that is incredibly far from classic, then meticulously code changes over time to make things more like the original EQ.
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Zalmo AFK - 57 AFK Shaman
Youre Atowel - 48 Towel | ||||
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#3
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![]() I remember snare being 100% required in groups, if you didnt have a snarer almost any mob that ran would bring you back a train. It doesnt seem to make almost any difference here.
but that is my memory and i have no 10 year old posts to back it up so whaaaaah | ||
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#4
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![]() I read this as "Please make druids somewhat useful again"
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Auvdar -- Divinity, 60 Druid. Retired.
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#5
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![]() The OP is correct. Mobs ran at ~20% health in classic (and right up until I quit somewhere around OoW), with the exceptions being undead, beetles, when a mob had at least one friend, and when your health was very low as well. Snare was absolutely vital in dungeons and close outdoor camps because for the first few steps a mob would be at nearly normal speed until you could land a blow or two. Unfortunately, I can't tell you why mobs flee at such low health here on p99, nearly eliminating the need for snare.
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#6
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![]() Can't get every single detail right.
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#7
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Last edited by formallydickman; 06-23-2011 at 02:44 AM..
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#8
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![]() It's much more a matter of time and resources than willingness.
If someone gave them the code already made and tested on a silver platter, they would surely accept it. They've already done a lot to reproduce the mob run speed (used to be much faster and non classic), they've also introduced low health aggro recently, as well as tons of other little tweaks like this. cheers! | ||
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#9
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#10
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![]() lol i remember this too - druid/necros dont even mem snare in groups anymore - mobs use to run at sow speed and cause a train in seb
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