#1
|
|||
|
Time to Merge Teal into Green
need to do something about ghost town zones
| ||
|
#2
|
|||
|
You are insane. I wouldn't be mad about a 3rd server.
| ||
|
#3
|
|||
|
Troll be trollin'.
The only zones that are ghost towns have always been ghost towns because the risk/reward in those places is so out of whack. | ||
|
#4
|
|||
|
""""""""No"""""""""
| ||
|
#5
|
|||
|
i'm not done free farming yet.
| ||
|
#6
|
|||
|
Bump up the zem in cazic thule and get rid of most of the healer mobs plz I loved grouping there in my 30s k thx
| ||
|
#7
|
|||
|
im ready for a nice active economy myself. lets go home
| ||
|
#8
|
|||
|
teals peaked below what I think we all hoped, send us home or please allow us /move back
| ||
Last edited by Mercius; 11-23-2019 at 09:17 PM..
|
|
#9
|
|||
|
I do hope on the next green server a few years down the road they'll consider going harder with the "classic in spirit" changes. The politics and logistics of it are obviously a headache, but I'd love to see older zones being utilized, even if that means changing their itemizations to make them more attractive or their ZEMs, whatever will encourage people to go to places other than unrest and mistmoore
| ||
|
#10
|
|||
|
I remember the SoD guys had a cool thing where the longer you spent in a zone, the less xp you'd get per kill (though it never dropped unreasonably low), and the longer you spent outside of that zone, the more you'd get when you went back (up to like a 200% bonus or something). And it seemed to work.
| ||
|
Thread Tools | |
Display Modes | |
|
|