#1
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Should ZEM even be in the game this early?
Don't get me wrong, I have been rocking it in Befallen, but I'm certain ZEM wasn't even introduced until paw 2.0
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#2
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Quote:
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Last edited by Ahris; 11-06-2019 at 07:50 AM..
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#3
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I'm not sure, but this post got me going here http://wiki.project1999.com/Patch_Notes and searching "ZEM" and "experience." Some neat informations in there. It seems like the exp loss from death was reduced multiple times for example, lol.
A lot to read, still reading.
__________________
Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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#4
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I'll grant my 20 year old memory isn't a reliable source, but at the same time they hid ZEM stuff back on live so it's likely there is no actual source unless we ask a developer.
I can tell you though that on live there were constantly groups in highpass, orc highway and aviak city and people weren't doing 3 levels in one session in Befallen/Guk. | ||
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#5
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I think this was something you should have brought up in the lead up to launch. They’re not gonna change it at this point.
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#6
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ZEMs get brought up all the time, the staff never talks about it though.
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#7
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Quote:
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#8
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You can't not have a zone experience modifier in the game. It's a core part of the game's basic functionality. The game doesn't work without it. If a zone didn't have a "ZEM" you'd get no experience for anything you killed. You won't see (much) discussion of it in the very early days simply because the acronym hadn't come into common use yet. That being said, I don't remember when they began to tinker with experience modifiers beyond their original launch values, and neither do I have any indication that P99's values are equivalent to classic.
Note that most zones consider a normal experience modifier 75 (not 100) because 989/Verant decided to slow everyone down after creating the basic system once they realized people could level pretty quickly and there was very little content for upper level players. ----------------------------------------------- With respect to the above post, people can definitely level more quickly than in the original game. My first serious character took me several months (all summer, basically), playing quite a lot, just to get to about level thirty or so. Turns out grinding in full or near full groups who are pulling maybe half a dozen monsters per round was a lousy way to try to level. Danth | ||
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#9
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Yes like I said purely anecdotal evidence. I'd love rotating ZEMs on Green/Teal unannounced and hidden to keep players moving around though
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#10
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I'd be fine if there was no ZEM at all. The drops already make dungeons worth hunting on over places like Orc Highway or crocs.
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