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#1
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![]() I understand pets eat 50% exp if you don't break charm. I'm not sure that it matters that much. My experience lately has been mostly on 2nd floor of City of Mist. Looking for someone to correct me where I'm wrong in my thinking.
Scenario 1: Charm two mobs, let them kill each other, and nuke both for full xp. Mez a pet (20), tash it (30), charm it (195) = 245 manaScenario 1 Total: 595 mana Scenario 2: Charm pet, give it weapons and haste, and let it go to town on slowed mobs. Mez a pet (20), tash it (30), charm it (195), haste it (275), and give it weapons = 520 manaScenario 2 Total: 650 mana In scenario 2, however, I don't have to break charm, nuke, and then charm something new every fight. Let's conservatively assume charm lasts 4 fights. I usually get more like 5-6 mobs killed before having to blur pet to heal it or re-charm due to break. Over 4 fights, I tash (30) and slow (100) every mob so that's (4x130) 520 mana. I'm not purposely breaking charm or having to spend mana on nukes so I have my initial mez (20), tash (30), and charm (195) spread out over those 4 fights. Pet haste (AQ) lasts 24 minutes so that's about 15-18 fights (275 mana / 15 fights = 18.33) and costs roughly 19 mana per fight (19x4 = 76). Scenario 1 over four mobs killed (2 fights, kill both mobs) is 595 x 2 = 1190 mana Scenario 2 over four mobs killed (4 fights, pet kills all mobs) is 520 + 245 + 76 = 841 mana The 4 fights in scenario 2 are also a hell of a lot faster. A hasted, weaponized pet seems to be doing well more than 2x the damage of an unbuffed pet. So if I let pet steal 50% exp then I have to kill 2x as many mobs, but that seems to be easy enough to do with a hasted pet and I get 2x more gem drops etc from killing more mobs. Am I missing something? | ||
Last edited by Hamesh; 06-24-2019 at 12:28 PM..
Reason: Corrected wording. Fixed math.
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#2
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![]() Scenario 1 grants 200% xp and scenario 2 50% so you’d need to kill 4 mobs with the charmed pet to get the same amount of xp
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#3
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![]() I'm fairly sure the hasted pet is killing 4 mobs in the time it takes for two unbuffed mobs to kill each other down and for me to nuke them and med the mana back. I might have to time some fights later. Thanks.
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#4
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![]() Others beat me to it, but yeah, the scenario 1 vs 2 thing is a false dichotomy. The real xp by the time you could solo com is in reverse charming 3-5 mobs at once.
If you don't do that for some reason, you still have to consider time spent not killing when using a buffed pet due to: splitting rooms that aren't already split, letting pet heal for 90 seconds every 4-5 fights, pet being more dangerous to you on a charm break, etc. You also seem to be using a more expensive nuke than is sometimes necessary to finish off a mob, inflating the mana needs of scenario 1. There's an hour-long CoM video in my collection, if anyone wants to see charming solo enchanter in action in there. | ||
Last edited by Tecmos Deception; 06-24-2019 at 08:43 PM..
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#5
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I’m eager to try out the pack killing method now though. | |||
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#6
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![]() Quote:
And yeah the pack killing is amazing. It makes you feel like a god. Necros do it pretty well too, but it's a bit more finnicky without aoe mez and tash (and fetter). | |||
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#7
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#8
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![]() The whole cool "trick" of charm fighting is that you make the damage your pet takes work for you. When you stop killing your pet, all that damage it takes works against you instead, so you really have to kill A LOT more/faster if you want to keep the same pet.
But if you optimize things right, and based on the numbers you presented it sounds like you are, keeping a pet can make sense in some circumstances: it just needs to kill significantly faster.
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Last edited by loramin; 06-24-2019 at 01:47 PM..
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#9
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![]() A hasted pet also kills YOU much faster
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#10
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