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![]() i started recently playing (i love this server) and i now have a lvl 10 hlf dru and a lvl 5 iks mnk. compared to original EQ (i played 1999-2006) it seems to me that the difficulty is alot lower on p1999.
- monster speed lower than in original EQ? (i noticed this many times when running, for example i could run across half a zone with a red mob on me and survived, it rarely hit me, i assume because it wasn't really faster than i was, in original EQ i would've been dead for sure) - with a lvl 1 barb warrior and all skills at level 1 i could easily kill yellow mobs without losing many hp. in original EQ it wasn't easy to kill even lvl 1 mobs in melee with untrained skills and unthinkable for yellow cons. - exp gain from quests seems to be a multiple compared to original EQ (i guess at least 4 times higher - i know there was a patch yesterday but i made 3 levels by turning in gnoll fangs after that patch, where it would have been about 1 level in 1999. i also noticed it for low level quests in cabilis, tough that was before the patch) this is not meant to be a rant (if a mod does, feel free to move it to rants). the core of the game seems to be very authentical. i mostly wonder if the difficulty is more in line with original EQ in higher level? how about difficulty for trade skillups? shall i expect such small differences (as listed above) to original EQ throughout the whole game?
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dance!
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