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#1
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Hi everyone,
I often hear that monks do far more damage than hybrid classes (paladin/sk). What are the mechanics leading to this? Higher skill caps? Does this not become relevant until 50+? Assuming a 32\36 on the paladin, what pushes the monk so far ahead? Thanks! | ||
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#2
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Having two arms and/or a mini backstab button (kick). Also higher offensive cap. Triple attack will put them further ahead in later patch.
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#4
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I apologize if this is all obvious, but my google-fu is failing me.
Anyone have any parses for DPS at different levels between the classes? Or a general calculator for all weapons/classes/variables? | ||
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#5
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It's mostly based on the underlying damage calculation table. Monks and warriors are currently on a far superior damage table than hybrids. In one of the upcoming patches knights will be moved to this damage table, but monks will be moved to a separate and even more superior damage table. At this point (combined with triple attack) monks with ntov weps started doing the same DPS as rogues on live. The addition of triple attack was the icing on the cake, but nothing more than a 4-10% dps increase.
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#6
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Different damage tables and lower skill caps. Hybrids don't start REALLY eating shit on dps until their skills freeze at L40 though. They are not made for dps though ^^ They've a very specific role that they fill very well ^^
__________________
<Millenial Snowfkake Utopia>
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#7
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SK's can dot + have pet + fear kite (increasing their DPS potential) ...and paladins can heal other people or root / stun for CC (actually decently).
So, it isn't all about raw DPS. Monks are nice, but they are one trick ponies! They can FD and hit stuff....but don't have access to bows or other ranged options for taking down stuff that is harder than they can directly out-tank / dps. | ||
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#8
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Quote:
But even beyond lower skill caps and weapons with worse ratios, there is a hidden damage table that hybrids/knights are on that means even if they were wielding the same weapons at the same skill caps they would do less damage. On top of all that there is flying kick which does a significant amount of damage over normal bash/kick. | |||
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#9
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Basically monks are better at everything given the same stats, but often have access to things with better stats / higher skill caps.
The only exceptions to this are 1) they don't get as much HP per Sta as some classes, 2) AC is harder to collect (but still possible to cap) and 3) they can't taunt. They don't get spells, but their abilities don't require mana. Oh and there is the weight penalty thing, which is actually a bonus if you stay light. Monks are a great class for a lot of content / play styles. | ||
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#10
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Quote:
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