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			#1  
			
			
			
			
			
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 |  Meditate skill and mana regeneration rate bug? I have a level 40 cleric, with a meditation skill of 205. every tick I receive 17 mana, then drops 1, and then jumps 17 mana on the next tick, giving me an effective regen rate of 16 mana per tick. if I was at 0 mana the growth would look like this second 0: 0 mana second 6: 17 mana second 8: 16 mana second 12: 33 mana second 14: 32 mana ect.... after reading the meditate skill definition: For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting. 204/12=17 +1 should equal 18 mana per tick. is this skill working correctly? | ||
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			#2  
			
			
			
			
			
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 |   The jumping is a client-server interaction.  The client calculates your initial mana due to meditation (17), then the server sends a correction (16) because the client is using titanium-era mana mechanics and the server runs mechanics closer (ideally identical) to Classic.  As far as how much mana you are regenerating, I can't say whether that is accurate or not. 
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			#3  
			
			
			
			
			
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 |   As Falkun said.  Yes it is working as intended. | ||
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			#4  
			
			
			
			
			
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 |   so the definition on the wiki is incorrect then.  For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting. int(205/12)=17 17 +1 = 18 I see 16 instead of the predicted 18. I am okay definition they give is wrong, I just want to confirm it and change it if necessary. | ||
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			#5  
			
			
			
			
			
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 |   Quote: 
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			#6  
			
			
			
			
			
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 |   the plus one is what the wiki claims. I will post on bug forum if i can find "For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting." | ||
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