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  #1  
Old 09-01-2013, 01:10 PM
One Tin Soldier One Tin Soldier is offline
Kobold


Join Date: Dec 2010
Posts: 163
Default Devs: If you want to keep us casual scrubs on your new server....

You need to give us at least the psychological illusion that we can be competitive at high levels.

Look, us casual types can eventually catch up in levels because levels are capped at 60. But people like me know that we can never progress our equipment at high levels.

So here is what happens. We start on a new server and it's great fun at first. But then we start falling behind. People start spreading out in levels. Some people start getting so far ahead of us that they are completely out of our league.

At that point the game starts to become less fun. Now, as I said already we can catch up in levels. But we (scrubs like me) know that raiding is not a viable option for us and we know that we will never be able to catch up in item progression no matter how long we play. So at that <becoming-less-fun> point in the game there is ZERO motivation to keep going. We know that we will NEVER catch up so what's the point? On the blue server it doesn't matter quite as much but on a PvP server, knowing that you will never again be competitive in PvP (the whole point of the server) it kills the whole thing for you. Seriously, imagine yourself in that situation and see if you wouldn't be overcome with the "why bother" mentality.

That's why your new PvP server will also lose all of it's casual players just like the old one did. After a certain point in the life of the server there just isn't any reason for them to keep going.

I've been thinking about this and the best idea I've come up with so far is this:

Put in one special set of equipment for each class which players can get from a trainer at level 40 or 50. Each item in this set starts out with 0 ac, 0 stats and no procs or clicky effects. But each item in the set can be leveled up.

Ok, have it work sort of like alternate advancement from the live servers. Let the player set how much of his experience will go to the item from 0% to 100%. Only one piece of equipment at a time can be leveled so you would have to do this separately for each item.

As the items level up either let us chooses what stats and so on to add or just have them increase in a predetermined way. But in the end, at max item level, these items should come out being comparable to the best high end loot.

Make it a long slow grind. Even if it's ultimately longer and slower than gearing up through raiding at least it would give us a way to trudge our way up that hill, bit by bit, and at least give us the illusion that we might get there some day.

I know it's not classic but if you care at all about keeping us scrubs around to flesh out the population of the new server you need to do something to give us some reason to stick around.
  #2  
Old 09-01-2013, 01:13 PM
krazyGlue krazyGlue is offline
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Join Date: Aug 2013
Posts: 2,759
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Did not read ..
  #3  
Old 09-01-2013, 01:15 PM
Rec Rec is offline
Fire Giant


Join Date: Aug 2013
Posts: 633
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Teams will do more than just give you illusion that you can be competitive
  #4  
Old 09-01-2013, 01:16 PM
Fame Fame is offline
Planar Protector

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Join Date: Mar 2012
Location: Alaska
Posts: 2,938
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In the big game, ya don't run plays from the bench.

If casual, roll blue or join FoH.
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  #5  
Old 09-01-2013, 01:16 PM
Bazia Bazia is offline
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Quote:
Originally Posted by One Tin Soldier [You must be logged in to view images. Log in or Register.]
I know it's not classic
Quote:
Originally Posted by krazyGlue [You must be logged in to view images. Log in or Register.]
Did not read ..
  #6  
Old 09-01-2013, 01:20 PM
One Tin Soldier One Tin Soldier is offline
Kobold


Join Date: Dec 2010
Posts: 163
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I knew this wouldn't be a popular idea on these boards because, obviously, this place is dominated by hardcore posters.

But whether you want to face reality or not, if you persist in the HARDCORE OR GET OUT mentality; people will do exactly as you wish and get out and then you're going to end up with another underpopulated PvP server.
Last edited by One Tin Soldier; 09-01-2013 at 02:16 PM..
  #7  
Old 09-01-2013, 01:22 PM
Bazia Bazia is offline
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Join Date: May 2011
Posts: 4,152
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server was fine till faggots cried and got it slotted for deletion

id rather the red server actually be red then some retarded blue team/custom shit just because morons who will quit 2 weeks after launch either way cried too much
  #8  
Old 09-01-2013, 01:24 PM
Rec Rec is offline
Fire Giant


Join Date: Aug 2013
Posts: 633
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If people quit 2 weeks after launch than r99 will have a chance to be the winning server
  #9  
Old 09-01-2013, 01:25 PM
Bazia Bazia is offline
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Join Date: May 2011
Posts: 4,152
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old servers dont beat new servers in pop

the "winning server" thing is just a lie to pretend this isnt a wipe
  #10  
Old 09-01-2013, 01:40 PM
Hazek Hazek is offline
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Join Date: Jun 2011
Location: Erudin Royal Library
Posts: 534
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Just use normal exp so leveling actually means something.
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