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#1
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I have been trying out a necro and aside from the fact that I have yet to get a single group invite over 3 levels I've been doing ok. However, I have noticed that Rest the Dead has an insanely high critical resist rate compared to what I am used to on an Enchanter. Unfortunately this is not easy to parse from logs but I would guess about 75% of resists are critical. Basically I've gotten to the point where any time I get a critical resist I automatically FD. If I had to guess, I would bet that necromancer lull is charisma dependent and probably should not be.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#2
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Not a bug. Confirm working as intended. Necros are not chanters , period.
Not grtting grps for your mage, now your necro? Working as intended also | ||
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#3
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the following statement is based off my experience only, no evidence to support claims
i mained a cleric on live, i used to lull/pacify/whatever everything. hard resists were seldom. on here lull is crazy hard resisted. just saying. my memory could be shot i dunno.
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#4
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#5
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Here is a thread with older debate and various links. http://www.project1999.org/forums/sh...5&postcount=17 | |||||
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#6
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#7
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Nah, by the time you got into grouping you already knew not to use those spells. Long and the short of it was they effectively just didn't work (maybe once in a blue moon) with Harmony being a major (and outdoor-only) exception. Hence why feign pulling and use of enchanters was the norm. I played a Paladin for a good many years, and I well remember both the lull line's uselessness and it's later revamp into overly good functionality--then, as a Paladin, the annoyance of never getting an upgrade to "Pacify."
I can't speak for the Necromancer undead lull spells, but I've no particular memory of them using such spells much. Danth | ||
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#8
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On Loraen (with 225ish charisma) I would guess that Lulling a L50 mob I would get about 50% resists (compared to like 5% resists for normal spells) and of those resists about 5% would be critical resists. I know Xornn says Lull is worthless in his enchanter guide but a) he ran around with 100 cha and b) he didn't have a WC cap in case of an ugly critical resist. IIRC there was a post where someone (Giegue?) posted evidence from ~2000 that Lull worked pretty well but my search foo is sucking tonight and I can't find it.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#9
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#10
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Just saying, cant compare a chanter with 200+ cha to a necro who rarely has more than 100.
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