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  #1  
Old 06-01-2011, 02:17 AM
Bruno Bruno is offline
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Originally Posted by bakkily [You must be logged in to view images. Log in or Register.]
so what is tr's secret to finding raid mobs so quick?
Harry Potter maps.
  #2  
Old 06-01-2011, 02:40 AM
Dravingar Dravingar is offline
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This isn't Soviet Russia, this is Everquest mate.
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  #3  
Old 06-01-2011, 02:40 AM
Troy Troy is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
If you want a mob, then put in the time to get it.
fixed.

EQ requires time, not effort. Being at your computer for a 96 hour spawn window is a hard thing to do, and I guess takes some form of "skill" but it is not the type of skill people on here are professing to possess. To get mobs, you need to make EQ your #1 priority in life. That doesn't reflect on one's playing ability AT ALL. It merely reflects commitment. Commitment != Skill. People confusing the two in these threads is always amusing.

lulz I'm so pro, I can press log in faster than you!
  #4  
Old 06-01-2011, 02:58 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
fixed.

EQ requires time, not effort. Being at your computer for a 96 hour spawn window is a hard thing to do, and I guess takes some form of "skill" but it is not the type of skill people on here are professing to possess. To get mobs, you need to make EQ your #1 priority in life. That doesn't reflect on one's playing ability AT ALL. It merely reflects commitment. Commitment != Skill. People confusing the two in these threads is always amusing.

lulz I'm so pro, I can press log in faster than you!
Why can't it be both time and effort?
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  #5  
Old 06-01-2011, 03:09 AM
Dravingar Dravingar is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
fixed.

EQ requires time, not effort. Being at your computer for a 96 hour spawn window is a hard thing to do, and I guess takes some form of "skill" but it is not the type of skill people on here are professing to possess. To get mobs, you need to make EQ your #1 priority in life. That doesn't reflect on one's playing ability AT ALL. It merely reflects commitment. Commitment != Skill. People confusing the two in these threads is always amusing.

lulz I'm so pro, I can press log in faster than you!
Seriously, I only work 15 hours a week why is the guy who who works 50 hours getting more pay than me. This is so not fair !
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  #6  
Old 06-01-2011, 03:16 AM
Nedala Nedala is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
fixed.

EQ requires time, not effort. Being at your computer for a 96 hour spawn window is a hard thing to do, and I guess takes some form of "skill" but it is not the type of skill people on here are professing to possess. To get mobs, you need to make EQ your #1 priority in life. That doesn't reflect on one's playing ability AT ALL. It merely reflects commitment. Commitment != Skill. People confusing the two in these threads is always amusing.

lulz I'm so pro, I can press log in faster than you!

Wow another one who obviously has no idea how raiding on this server works. It amazes me how everyone whose not getting raidmobs thinks people have to have no RL to be able to compete, you are so wrong. Main argument of people who dont get raidmobs is "it doesnt take skill it takes time". Tell that to the guilds who wiped to gore with 65+ while we killed her with 31. Clearly we had more time, and won cause all of us sat in DL for the whole window.
  #7  
Old 06-01-2011, 03:17 AM
tekniq tekniq is offline
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Due to the way raid targets are setup, you just have to accept it for what it is. you can't emulate the "classic feel" for everything. one thing i miss about classic is the challenge of taking down raid targets with the fewest numbers - that made you the baddest guild on the server, not because you have the most people in your guild with the luxury of having people as robots sitting there tracking targets for 4 out of 7 days.

I noticed that on this server, in order to get the gear you want, EQ has to be a really high priority in your life. I came to accept the fact that I will probably never see/fight any raid targets because I'm not part of the power guilds. My guild is tier2/3 and by the time we want to get something, TR and the like is already there. Yea it upset me, but now I just accepted it. You really have to have a lot of spare time or massive numbers if you want to hit a raid target.

If you're a working man, have a family, and a general life outside gaming, you probably won't hit any raid targets unless you're in the power guilds. Though it would be nice to take down a god/dragon with few numbers from a tier2 guild, mobilizing and rushing by the power guilds will force you to hit mobs before you are really ready, but that's what makes this server p99, not classic. This server is not designed for boss-fighting strategy, rather the "strategy" is placed on mobilization. EQ on this server has evolved and will never be fully classic.

Honestly, the only suggestion I can make that can satisfy people like me (who don't have the luxury of playing EQ all day) and the hard-core gamers is a god/dragon repop simultaneously. Since all dragons/gods are taken down within minutes of spawn, once the last dragon/god has been hit, the timer will be reset for next week during the window and next week all gods/dragons will simultaneously pop within the window. As someone said, this will force guilds to prioritize which mob is most important for them and give the lesser guilds opportunities to take down old-world targets. Competition will still be thriving and there will most likely be less /petitions due to it, BUT in reality, i doubt the GMs will do shit about it, but I do believe this will be the fairest for all guilds and possibly the most fun. Also if this strategy is put in place, 24/7 hard-core trackers will prolong their lives roughly on average of 2 years due to the fact that they won't sit there burning their eyes staring at a computer screen eating a bag of funyuns and will also give them an opportunity to shower and exercise which will benefit RL health [You must be logged in to view images. Log in or Register.], but like i said, it is what it is I doubt anything will change and you just gotta accept it the way it is. if you want consistent phat lewtz, go join TR.

my 2c.
Last edited by tekniq; 06-01-2011 at 03:38 AM..
  #8  
Old 06-01-2011, 03:23 AM
Marley Marley is offline
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TR are very skilled, I give them that. They are not gods though. They do wipe. Rush them to engage, you'll get your shot.
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  #9  
Old 06-01-2011, 08:15 AM
Skope Skope is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
If you want a mob, then put in the effort to get it.

As far as changing how raid targets spawn, I am not the one who makes the decision...but I doubt it is going to change simply because theres no reason to change it. Raid targets are meant to be highly competitive, and thats exactly how it is.
Hobby, when in the history of any EQ live server did time = effort? Anyone who says time = effort, especially in the case of raiding, is flat out lying to themselves. The notion of tracking for 4 days to batphone when something spawns is something that was invented HERE. You want to call it effort? I'll call it unnecessary p99 behavior. How's that? I spent more time tracking pegasus than i ever did a single target. You know why? because you didn't have to track targets. Live servers didn't batphone because the people didn't have phones, but because there were no windows at all. You may have gotten an email when a server taken down to race to the targets that came up, but never because someone sat in the zone for 96 hours to wait for something to pop and you dropped what you were doing at the drop of a dime. on live you had 5-6 guilds at one spawn. I can recall 4 guilds at trak and the guildleaders discussing between themselves how to settle it. THAT was EQ. The concept of "racing" was invented here. On live the only racing that was done was when a server came back up or when there were 2 targets that spawned at ~the same time (which was incredibly frequent because of how common it was for live servers to go down and back up again, but because of variance you very very very rarely have that here). This notion of "racing", aka answering a batphone and spending 4 pointless days waiting for something to spawn, is strictly a p99 thing. You can do without it -- that's called classic.

This idea that no variance will lead to poopsocking is just as flat-out idiotic. With FTE rules there is no poopsocking. Don't like FTE because it'll cause too much drama and GM involvement? Make it /random. Whoever gets there 20mins beforehand with 20+ gets to /random and you go in that order. Hell, make it FFA and train your asses off, i don't care. What i do care about is that the single thing that's furthest from the actual classic experience here is this decrepit crutch that was put up to stop shitty behavior from guilds that ultimately didn't work or help, and now people are looking for any reason we can muster up to keep it. As it stands, variance does only one thing, and that's limit GM involvement. The reality is that it can be handled far better than using a gigantic window. The better question, though, is why it's being handled at all? The GMs should decide to let the players work it out... you know, like real everquest.

It's not classic.
Last edited by Skope; 06-01-2011 at 08:46 AM..
  #10  
Old 06-01-2011, 08:49 AM
Dravingar Dravingar is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
The concept of "racing" was invented here. On live the only racing that was done was when a server came back up or when there were 2 targets that spawned at ~the same time
It's not classic.
Holy shit, You never played classic. Racing happened every single day but with way more trains/drama/KS'ing than on here.
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