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#81
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There should have NEVER been a hybrid XP penalty for Ranger, Paladin. I can sort of see the penality for Iksar Monks and the Troll, Iksar regen advantage they have. But 68% for SK's crazy. Bard also. Way too overpowered at lower levels.
But they did see the error of their screw up and changed it in Velious. | ||
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#82
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Implement a raid window, similar to the one that came out in Luclin or PoP. I can't remember which expansion had it. You can allow specific individuals or groups or everyone to loot in the raid. It would help with looting issues when one group in a raid gets the kill and everyone has to wait for the corpse to open up for someone at the raid to loot it.
Also chat channels would be stellar, thanks!
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Mokli - Druid of Karana
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Last edited by moklianne; 05-04-2014 at 04:52 PM..
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#83
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Implement more methods for removing currency from the game. Most modern MMOs have elements such as auction house fees, repair costs, etc to combat inflation. Everquest continually generates game currency with no drain, creating ridiculous inflation and people having literally millions of plat.
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#84
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Casino in Shadowhaven! One ticket to the moon, please.
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#85
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Especially on a a subject on forced cash sinks - not TradeSkills that produce barely usefully items after pouring millions into them - but causal daily sinks: Spire Teleporters - scion at spire will teleport you to another spire for plat= your lev. So at lev 60 it will cost you 60plat. Soulbinders - same thing -you pay plat to get bind, but you won't have wait for one for 45 min, specially if you decided to hunt in some remote location like Erudin
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#86
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#87
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The casino was a GoD addition.
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#88
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Would have left the level cap at 50, or scaled old raid content to the level 60 cap. It bothers me that dragons and gods become trivial.
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#89
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Quote:
Quote:
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||||
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#90
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Quote:
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crabby old man playing 4000 year old goblin sim
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