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#71
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It will be that way once there's more shit for people to do.
The reason it's campland right now is because there are only a few raid targets, and no non-raid content for level 50s to work on. One thing Kunark and Velious really brought to the table were quests that required a massive amount of effort to complete with rewards that made them worth doing. Epics, 10th ring, Blessed Coldain Shawl, factioning with dragons/giants, etc... All of that content combines to help keep max-level characters busy and less likely to just sit on their asses for days at a time camping raid targets. Sure, some of that might still happen, but it's a lot less likely, especially when you end up giving up a lot of content to do it (keep a 40 man raid in KT for days to camp AoW? Your guild is going to miss out on NToV that week). Sadly, we don't have that much content live right now, so the raiding guilds have nothing better to do with their time than camp the few targets that do exist.
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-Bumamgar
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#72
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Quote:
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[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | |||
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#73
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Figured this would be a better place to post this.
I was thinking of a simple script like this: You have 6 mobs on a random spawn currently. (Inny, CT, Vox, Naggy, Dracho, Maestro) 1.) When either of those boss mobs repop the script checks to see if any other bosses are up. 2.) If no other boss mobs are up then the script does a random roll(maybe a 1 in 6 to a 1 in 10 chance). If the roll succeeds then all the other boss mobs pop as well and at the same time. 3.) Once the script is triggered (AKA all bosses up at once) there is a 3-5 day cooldown before the script can be triggered again. /end script And now you have 6 raid bosses spawning at once instead of just one!!! There would be no need to manually do anything. You would just be adding the same script to the six mobs that are already scripted to pop at random times. End result is, once in a while all bosses spawn at once. No way to exploit it, no server crash. And no telling when it will happen. Seems like a fairly simple script to implement. | ||
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#74
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I fail to see how simulated patches would cause exploitation. At least not anything that isn't done already. Simulated patches don't require any coding to be changed.
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#75
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Quote:
Work into hair vigorously. Repeat as necessary.
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#76
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I don't either since the way it was explained was that it would not pop on a zone crash. What else could be exploited? Sounds lazy to me, but they have the right to be so w/e.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#77
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The Dev's sayd no chance they would do it, so why dont you give it up already? They have theyr reasons and dont need to explain every step they make to you ...
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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#78
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OK, hear me out.
What we could do is have the Devs randomize a day and time for 3 simulated server restarts per month. When the time comes for the "patch" they take down the server for 30 min or so and then restart it and repop the raid targets by hand instead of hard coding the repop. The day and time would be posted like it was on live. | ||
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#79
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Yea but they also say they want this server to be like classic. Only reason we've seen is that they said they don't want people to exploit, but there's no way for anyone to exploit patchday respawns(unless you know/are a gm) so i don't see what there is to worry about.
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#80
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bump
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