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#71
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My issue with the AA system is: 1) You could get them all. 2) They greatly improved some classes (RNG EQ+AM3, BRD FM, WIZ crit) 3) Some were downright overpowered: 6 MB wizard groups in Kunark = gg But I'm not sure I would be unbiased enough to make the judgment call for "class defining/improving" versus "overpowered" AAs.
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#72
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![]() Manaburn had a use-case that needed to be dealt with. Aside from that, it was hardly overpowered. It was eventually nerfed, and was no longer an issue.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | ||
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#73
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#74
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Some of Luclin was fun, some of it was awful. I would put LIS in the awful category. So many farming time sinks just to get to the fight, then you pretty much stare at a wall for an hour until it's dead. The fight was pretty hectic for a shaman and it was still boring. It's probably the single best "shaman" fight of the game though, requiring you to juggle a 3 minute slow / curse cures / dps (dots) / canni / torpor for a long time. I'd always be in the top three of dps charts while also keeping up slows/heals/cure/etc. Ssra (the entire zone) was really fun, no complaints. This was the gem of Luclin. VT was so awful I don't even want to talk about it. What a piece of shit ending. Up there with Druzzil's "lol I send u back in time nothing u did happened but u keep lewtz etc trololol"
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<@patriot1776> i dont even rely on my facial hairs to get laid good luck to you
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#75
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![]() Luclin also didn't trivialize old world content, which is key I think. Planes of Power, on the other hand, made anything not Planes of Power largely irrelevant.
AA's, such as they were, really just allowed for minor progression of a character. They were no more game altering than equipment upgrades, which aren't available at a certain point. At least, in Luclin. On the topic of custom content, I think as long as you keep the level capped at 60 and don't go about implementing a ton of game-breaking droppable items, you're in good shape for keeping things classic, or at least keeping classic-era dungeons/raids relevant. I don't think AA's break anything. But this is all well after Velious, IMO.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | ||
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#76
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![]() To put in Luclin with a classic feel you'd also have to drastically lower the ZEMs of any luclin zone so the leveling feel stays the same as well.
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#77
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I do agree VT was painful at times, but to me that's what generated the most fun. Sitting in a room clearing for hours brings up a lot of funny stuff and comical ways to kill the time. It's like grinding you don't know somebody very well on an MMO until you have been in a grind group with them for 4 or 5 hours straight. When it's just wham bam thank you mam and get your loots there really isn't a lot of time for that. Which most people find value in. To each his own I suppose. But yes I agree Ssra temple was the gem of Luclin. Would be nice to reverse the loots and difficulty of VT with Ssra temple. Get the VT items off the name in Ssra and the other things from Ssra drop in VT. Of course the annoying key can be cut in half as well if u ask me | |||
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#78
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![]() Vah Shir came in Luclin :P
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#79
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![]() lol that explains a LOT then! haha it's just been too long ago. I have a hard time remembering what I did yesterday let alone 12 years ago
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#80
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If you limit the number of AAs by TYPE (ie General/Archtype/Class), you force people to make decisions. And if ONE of those decisions is random, it still allows people to get SOME of what they want while at the same time differentiating yourself from most of the others of your class type in some small way.
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![]() <The Mystical Order> Alts: [34 Wizard] Motlee Crue (Human) <The Mystical Order> [4 Wizard] Aysee Deecee (Human) <The Mystical Order> [2 Wizard] Vhan Halen (Human) <The Mystical Order> Live - Tallon Zek 2000-2005 / Drinal 2007-2008 [80 Sorcerer] Acillatem Zoso (Human) <Knights of the White Rose> / <Veritable Quandary> | |||
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