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			#1  
			
			
			
			
			
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 As of now you're seeing 2-3 guilds move into position anyways, except now, due to variance, they are doing it a day or even 2 days in advance and camping mobs in rotations. It's the slippery slope. Druids camped it first when all this "camping" started. One druid with track is basically the same thing as an entire guild camping a boss. Let's be honest here. Guild B can't necessarily round up 15+ as fast as guild A at 4 AM, so they just move in as a force and camp it for days/camp members out at the spawn ect. None of these rules presented address the real problem. Nobody has to pick and choose mobs and plan their raids accordingly. As of right now, people are just camping spawns with one druid or their entire guild and having the rest on the ready on speed dial. Variance makes this process a complete clusterf&ck. What if a guild has 15 members camped at maestro safe spot. They know maestro is due sometime the next day, so they clear and camp the night before. Guild B pulls the roamer. Guild A logs in pulls the clerics. Hell guild A can prolly just login and kill the roamer. Guild B, who just spent time clearing to that spot are screwed. Don't say that this isn't going to happen because it is. The slippery slope my friend. None of these rules address the real problem. Variance which isn't classic anyways. On my old server back in the day if a guild was in a raid zone, no other guild zoned in and started calling timers. It just didn't happen. Guilds respected the raid and let that guild raid in peace. For whatever reason, a few guilds decided they weren't going to respect raids long before there were even 5 capable raid guilds. At the end of the day the fun factor has been completely buzzkilled. We're all just lackeys on call 24/7 farming like the chinese. You get the text/call at 3AM because of variance, you login half asleep, kill boss on autopilot, go back to sleep. | |||
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						Last edited by TheDudeAbides; 04-16-2010 at 06:35 PM..
					
					
				
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			#2  
			
			
			
			
			
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 |   I might have missed it, but does the second guild need 15 in zone in order to call the 30 minutes?  I think it'd only be fair, or any tracker can just call 30 minutes the second another guild beats them to something. | ||
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			#3  
			
			
			
			
			
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				__________________ Bayer 60 cleric  Smudge 60 necro Sprak 56 Enchanter Officer of Divinity | |||
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			#4  
			
			
			
			
			
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 |   Nothing about lag, nothing at all. I'm not going to say anyone is able to lag others out but I have noticed there is one guild every time (4 raid targets in a row) that anytime I have engaged a mob many of us go LD where we have all be on for hours before pulling with no problems. The shout system will cause more problems than anything else, you can't just look in the zone and see how many people they have? 60 seconds? Make it something reasonable like 3min or 5min. This is only going to lead to guilds going through chat logs with time stamps saying you were 2 seconds late on the 15th person so now it's mine. Tell me you don't think this is going to be exploited? With no mention to guild wide LD, zone crash, downtime I have to wonder why they were ignored...the raid guilds know it's a problem. | ||
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			#5  
			
			
			
			
			
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 But I'm half thinking that is what you're doing... | |||
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			#6  
			
			
			
			
			
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 It's a well established fact that there was significant lag in the past BEFORE mobs were engaged. Go troll rants and flames or something with your stupidity | |||
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			#7  
			
			
			
			
			
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 |   Yawnzies. Just triple the spawn rate of raid mobs and halve their drop rate. More slayage, similar dropage, more funzies for the whole famileze! Must I do everything? | ||
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			#8  
			
			
			
			
			
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 |   So will the GMs be enforcing those "rules"? | ||
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			#9  
			
			
			
			
			
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 |   The GM's haven given full support to the player-driven effort to police themselves...so I imagine they will if they HAVE to. The whole idea was for us all to be adults and play nicely. The GM's have better things to do. Like work on content and stuffz. 
				__________________ Klaatu (RED)- Fastest Rez Click in Norrath Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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			#10  
			
			
			
			
			
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