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  #71  
Old 04-07-2010, 10:53 AM
rioisk rioisk is offline
Sarnak


Join Date: Feb 2010
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Originally Posted by Grento [You must be logged in to view images. Log in or Register.]
Each guild should have to choose a gladiator to represent them. If there is a dispute, there should be a duel to settle it. Same weapons and armor also, just so the gear card can't be pulled.
Lol, according to some "PVP Tournaments" I've read about in EQ, gear is equivalent to skill because it shows how long you've worked on your character.
  #72  
Old 04-07-2010, 10:59 AM
Grento Grento is offline
Kobold


Join Date: Apr 2010
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
Lol, according to some "PVP Tournaments" I've read about in EQ, gear is equivalent to skill because it shows how long you've worked on your character.
I agree to some extent but that is the most common excuse for losing a duel in any PVP game where gear plays a large role. Take that away and what excuses are left? Lag? My dog was humping my leg? ;p
  #73  
Old 04-07-2010, 03:01 PM
rioisk rioisk is offline
Sarnak


Join Date: Feb 2010
Location: RI
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Quote:
Originally Posted by Grento [You must be logged in to view images. Log in or Register.]
I agree to some extent but that is the most common excuse for losing a duel in any PVP game where gear plays a large role. Take that away and what excuses are left? Lag? My dog was humping my leg? ;p
Well I agree with you. It's not really an excuse either because gear does play a huge role in most PvP scenarios. I think we sometimes forget that EQ is game based on the roll of a dice + statistic modifiers. Assuming the best possible strategy to win is employed by all parties then the party who will likely win is the party with the best statistic modifiers (i.e. best gear/buffs/etc). Again, the luck of dice rolls is involved, but in general, better gear = more likely to win.

The only true way to evaluate skill is to give people identical equipment/stats/buffs/internet connection/computer/all controllable factors. This would make it so only the human being is tested.
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