![]() |
|
|
|
#1
|
|||||
|
Quote:
Quote:
| ||||
|
|
|||||
|
#2
|
|||
|
My points are made, not going to argue with this guy anymore. Peace.
| ||
|
|
|||
|
#3
|
|||
|
Strafe running is also exploiting.
There are a LARGE amount of things we take for granted that are, by definition, exploits of game mechanics. | ||
|
|
|||
|
#4
|
|||
|
Damn where did Tags go?! I wanted to make one called "Burst His Bubble."
| ||
|
|
|||
|
#5
|
|||
|
What items do people find offensive being recharged?
Honest question.... There is still a lot i dont know about eq. | ||
|
|
|||
|
#6
|
|||
|
Don't forget that part of the fun of "recreating classic" is having fun playing with overpowered tricks that were later removed from the game.
| ||
|
|
|||
|
#7
|
||||
|
Quote:
| |||
|
|
||||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
|||
|
The EQ team knew about recharging for several years and never did anything about it at that time. They were 100% aware of it, they even helped guilds recharge items at the server wide test of tactics 18v18.
I find this issue pretty simple. If the Devs feel that recharging a certain item is to overpowered then they change that certain item instead of messing with the whole system just like they did with Ivandyr's Hoop. Items with charges is one of my favorite things in EQ. It's an awesome time sink that make the game a lot more flexible and enjoyable. | ||
|
|
|||
|
#10
|
||||
|
Quote:
Hell, go check out Fires of Heaven. They dinged a warrior (take a guess who) 1-50 in 12 hours a few months after the server went live in 99. I'm sure if they figured out how to ding a warrior to 50 in half a day, when it took 99.9% of the remaining server 6 months, they surely knew about the Ivandrys Hoop (this is just one example). | |||
|
Last edited by skorge; 11-08-2011 at 09:40 AM..
|
|
|||
![]() |
|
|