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  #761  
Old 05-25-2017, 04:56 PM
Kich867 Kich867 is offline
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Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
Which is also irrelevant in regards to daybreak releasing a buggy as hell server that people actually pay to play on... the ease at which people were able to dupe items was utterly ridiculous.
I'm not defending them for the bug, it's a deplorable bug that seems pretty god damn excessive, but the fact you pay to play on it is entirely meaningless.

Literally all MMO's, every game, every server, everything, has always had bugs, always will have bugs, will never cease having bugs, they will never go away because it's genuinely impossible to stop it from happening.

So the bug aside, right, the wait times / lag, this is all expected and we can't really complain about that. I mean you can, that's up to you, but it's like complaining that rush-hour traffic exists and aren't able to understand why everyone is on the road around ~5pm when everyone gets off of work, you know? Could the state resolve rush-hour traffic by making highways 30 lanes wide? Maybe, but wtf do you do after that? You could remove all the lanes, but that can be expensive as well. In the same vein, designing a server architecture / application to handle your day 1 population boom at all times is much more costly when you know, in reality, you'll only experience that load for 24-48 hours.

EverQuest, World of Warcraft, Final Fantasy MMOs, Ragnarok Online, every big MMO ever has always had a shitshow of an opening day and you should always expect it to unfortunately.

The reality is that these populations on the server won't ever occur again. In any online game's release, I'd advise not bothering to do anything the first day, it's inevitably going to be the worst day. I agree that blows. In the future, maybe, we'll see this sort of thing be resolved when turning up and down your server's beefiness is just a simple dial that you can do for a day, bite the cost of a smooth day 1 (astronomically more expensive) then turn it down as avg pop declines, but unlikely for now.

Services like Amazon Web Services (AWS) are going to be pretty key to that, I'm familiar with a lot of the options, but honestly I don't know how easy it is on AWS to turn up / down your server specs on the fly...it can always spin up additional servers on the fly, that's not a problem, but you'll always have some kind of bottleneck (most likely) on your database and the speed at which it can handle the incoming requests (which, if Daybreak was actually throttling the speed at which people can create characters, this may be a real concern).

Just my 2c.
  #762  
Old 05-25-2017, 05:00 PM
Squabbles123 Squabbles123 is offline
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Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
EverQuest, World of Warcraft, Final Fantasy MMOs, Ragnarok Online, every big MMO ever has always had a shitshow of an opening day and you should always expect it to unfortunately.
That excuse simply does not apply to a game that has been running for 18 years.

If this was March 16th 1999, you'd be 100% correct. But its May 25th 2017.

"Opening Day" is when the game launches, not when a new server pops up.
  #763  
Old 05-25-2017, 05:08 PM
Izmael Izmael is offline
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I have no idea how they manage to suck as much as they do when it comes to absorbing traffic / load spikes.

Creating an everquest character isn't exactly a complex task in terms of computing power. It is actually a very trivial task if your database is designed and maintained by even a mediocre database administrator.

Given the today's processing power of computers, speed of storage and low memory cost, they should be able to absorb spikes of thousands of characters created every second without blinking an eye, on a single entry-level $400 computer.
  #764  
Old 05-25-2017, 05:14 PM
Nirgon Nirgon is offline
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lemme get a bag of them duped group xp pots bruh
  #765  
Old 05-25-2017, 05:25 PM
AzzarTheGod AzzarTheGod is offline
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lmao let me get a group full of them leet hacker boyz
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  #766  
Old 05-25-2017, 05:31 PM
Maner Maner is offline
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Quote:
Originally Posted by gundumbwing [You must be logged in to view images. Log in or Register.]
I'm pretty sure we all know they fucked up. No need to admit anything when facts are showing Whats what.

I think you are confusing people not caring about a few neckbeards being able to neckbeard faster, with defending daybreak.

And it's not like these guys making early plat selling group exp pots is gonna break the economy to the extent that 5 years of the same expansion has done on p99. So it's still nice not caring about this silly shit and just enjoying EQ on a fresh server.
If you dont think people being able to dupe 9999 krono in the first 2 hours the server was up will ruin the servers economy forever, unless they roll back, then you're nuts.
  #767  
Old 05-25-2017, 05:34 PM
nhdjoseywales nhdjoseywales is offline
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Quote:
Originally Posted by Squabbles123 [You must be logged in to view images. Log in or Register.]
So its totally normal for a 18 year old game, launching a new server, for the 4th time or something...to STILL be totally broken?

No, thats just total incompetence. Thats Trump level incompetence.
Ford has built cars for a hundred years. Still have recalls.

Windows, Mac, and some flavors of Linux are ten versions deep. Still have bugs. Shits hard, get the fuck over it
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  #768  
Old 05-25-2017, 05:39 PM
BallzDeep BallzDeep is offline
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Games also fail because of bad bugs - See WoW emu servers, Vanguard, lots of other games. The initial hype is what makes these games most profitable and a smooth launch ensures players will stay. I'm not saying bugs don't happen but the amount of bugs, the problems with the queue, and all the other shit made the experience kinda shitty the first day. Most companies stress test the system first and over-estimate the amount of traffic they will be getting. I don't think they even attempted this one time.
  #769  
Old 05-25-2017, 05:41 PM
BallzDeep BallzDeep is offline
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Lol TBH I have 23 25% Exp pots, 4 Group pots and 6 14 slot bags that are in my inventory for free. My friend and I actually benefitted from the bugs and I still think the launch was shitty.
  #770  
Old 05-25-2017, 05:52 PM
Squabbles123 Squabbles123 is offline
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Quote:
Originally Posted by nhdjoseywales [You must be logged in to view images. Log in or Register.]
Ford has built cars for a hundred years. Still have recalls.

Windows, Mac, and some flavors of Linux are ten versions deep. Still have bugs. Shits hard, get the fuck over it
New cars.

New versions of OS'es with NEW CODE.

Daybreak are fucking incompetent morons, get over it.
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