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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #741  
Old 09-19-2012, 11:53 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I don't get it, Sirken responds to:-



...which is probably enough time to get the majority of a guild to a desired location if not buffed if they're quick about it. I hate to say it but he's right, variance should stay as it is for the sake of the smaller guilds.
You know small guilds know how to prepare for repops too right?
edit: to be fair to Fountree, I'm sure he's not lying when he says they purposely didn't race us for Inny. But that doesn't mean we would have been beaten to it, or if we would have, that this time wasn't an exception. We've historically done well on server repops, as have all the other small guilds I think, and it's not just because the "big guilds" were generous, it's because they were overstretched and couldn't feasibly get every raid mob when they all spawned simultaneously. Whether they backed off of competing for Inny or not is a red herring.
edit2: again, I don't want to sound rude or ungrateful! Just trying to stay on topic and say why simultaneous repops are better than no repops.
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Last edited by Lazortag; 09-19-2012 at 11:58 AM..
  #742  
Old 09-19-2012, 11:56 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I don't get it, Sirken responds to:-



...which is probably enough time to get the majority of a guild to a desired location if not buffed if they're quick about it. I hate to say it but he's right, variance should stay as it is for the sake of the smaller guilds.
A few things.

1. You SHOULD hate to say that, because saying that makes you sound like a moron.

2. The OP didn't actually say he wanted to get rid of variance. Personally I had to read it (and most things this guy posts) like 4 times before I could feel confident that I knew what he was trying to say, but still, he didn't say he wanted to get rid of variance, he said he was thinking a once-a-week repop in addition to the current raid system would be good.

3. For purposes of this thread, I don't see how it matters if guilds can or can't mobilize to a spawn point in the time between "server coming down in x minutes" and the server actually coming down, because TMO can't have a raid force on every spawn the moment the server comes up, nor can they kill everything before other guild(s) could primetime mobilize to TMO's lower-priority targets.
  #743  
Old 09-19-2012, 12:40 PM
Sirken Sirken is offline
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yes i read the original post. i'm thinking i didnt make my response clear enough. i'll try again.

lazortag, youre very right, your guild would have a better chance at raid targets that the top guild no longer wants/needs or considers a priority. and you may even sneak a VS, though they'd be far and few between.

down side is this, it would limit trak kills to the top guild, and as such, would limit VP to the top guild. 10 min is MORE than enough time for the top guild to camp out at ledge.

odds are the #2 guild would start locking down the raid mobs that they can take from the top guild. so most likely, you'd get even less VS kills than you do now.
  #744  
Old 09-19-2012, 12:43 PM
Chokan Chokan is offline
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Does anyone else get VS kills as it is?
  #745  
Old 09-19-2012, 12:48 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Yeah lol VS is pretty much on lock down now by TMO as it seems, as is every other target imaginable. With yesterdays reset Divinity who doesn't even attempt to get tangled in the mess that is P99 raiding got to kill both Inny and maestro (Gratz guys), Not sure who else got stuff but Im sure BDA got something as well. There is no way you can convince me that Variance gives the casuals a better chance at targets. It is completely the other way around.
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  #746  
Old 09-19-2012, 12:50 PM
Writ3r Writ3r is offline
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nobody else gets VS or Trak kills as it is so the argument is null and void to bring that up... let alone other raid targets in general such as CT, Fay, and Inny in most cases without repop.
  #747  
Old 09-19-2012, 12:51 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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As for trak and VP. those belong to TMO anyways. Alot of guilds won't even consider using the tactics required to even attempt to steal FTE on trak. So TMO camping at trak for a reset won't change anything in that area.
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  #748  
Old 09-19-2012, 12:52 PM
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  #749  
Old 09-19-2012, 12:53 PM
Sirken Sirken is offline
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also right now, some of the server resets already do repop all the raid mobs.

and i know some top guilds send out the batsignal any time the server comes down for any reason just in case there's a full respawn.

having it happen 100% of the time makes it more predictable, anything that's more predictable will be taken advantage of by which ever guild is currently at the top of the food chain.

the variance ONLY exists to give other guilds a shot at the raid mobs. if it didnt exist, then for example, if GuildA kills trak, the rest of the server only knows when trak is due if they can find out exactly when he died. with a variance, you only need a ball park idea of when the mob died to figure out the window. Furthermore, GuildA would know EXACTLY when to log in the raid force, as opposed to being at the mercy of a variance, like everyone else.

guilds with trackers/scouts and with mandatory batphones will always get to mobs before guilds that dont use these things, because they can mobilize faster.
  #750  
Old 09-19-2012, 12:55 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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And even if BDA began locking down VS with server resets it still leaves gore, tal, sev, fay, inny, maestro, draco, ct, naggy, and vox for smaller guilds to at least get one attempt in before a larger guild swoops in after they get their higher priority kills.
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