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					Originally Posted by Wutno
					[You must be logged in to view images. Log in or Register.]The devs nerfed halfling and freeport guard spawn timers for some reason.  This is not classic.  
 Just because people are levelling there is no reason to make it  unclassic.
 
 Wutno
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 Jumping to conclusions.  Prekunark, the guard timers were 6 minutes.  In the patch of May, 2000, that was changed.  Here:
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		| MAY 12, 2000 
 <hr size="1"> Newbie Guards:
 
 As we are sure many people are aware, there are guards that exist  specifically for the purpose of giving new characters a place to run in  order to be saved from a certain death. However, as many people have  mentioned, these guards are frequently either dead, or engaged by  players choosing to hunt them. This makes things very frustrating for  newer players, and with the large influx of new players due to the  release of EverQuest: The Ruins of Kunark, we decided that a change was  warranted.
 Though we do not have a problem with players choosing to hunt guards,  the newbie guards themselves, specifically the ones at the gates of  cities and in the vicinity of newbie zones, need to remain alive under  most circumstances. To that end, we have buffed up these  newbie-protecting guards, made them immune to magic, and given them some  pretty good healing properties, in order to make them less attractive  to people hunting them.
 In addition, though we have left the guards inside cities as-is from  the perspective of power, we've also found a problem with the respawn  rate. Previously they were typically on a six-minute timer, making them  spawn much faster than an equivalent NPC would in a dungeon. We have  normalized the respawn time of guards inside cities to bring them in  line with dungeon NPCs.
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		| Also, getting a high lvl ds from a druid or mage was one of  the coolest  things as a noob.  15 minutes of great xp!!  Why nerf that?   People  have multiple 60s and lvling noobs is one of the fun things.   It's both  fun and classic. | 
	
 If this is wrong per timeline, it's not intentional.
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					Originally Posted by Kagatob
					[You must be logged in to view images. Log in or Register.]I can't wait for coin drop. | 
	
 This should be possible with some client magic.  [tech question]Does anyone know where to find the texture for the coins in any of the s3ds?  [/tech question]
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					Originally Posted by Vladesch
					[You must be logged in to view images. Log in or Register.]Second this.Having to manually tap sense heading adds nothing to the "classic" experience or enjoyment of the game.
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 Maybe not enjoyment, but it definitely adds to the classic experience.
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					Originally Posted by Seredoc
					[You must be logged in to view images. Log in or Register.]Well this is kind of a change/nerf thing but has  to do with velious release. I noticed on the wurmy that is states "Note:  Changed to PRIMARY only on blue in 2/13/13 patch (Possibly 02/21/2001  on live).Note: Will Not Fit Inside Any Bag (Even Giant Size Bags) Until Velious. "
 
 So this means that p1999 is using patch info from up through  velious....does that mean that snare/root will stack since it was the  jan 09, 2001 patch that changed it?
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 Correct.