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#1
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![]() Quote:
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Omnimorph - Enchanter
I enchant things... | |||
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#2
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![]() it does
Branaddar thats just EQ man, its the EQ we love =)
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Team Bonghits
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#3
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![]() Yes, root proxy agro works the way Yoite is describing because it redefines what the mob wants to hit -- a rooted mob will still summon the player it wants to hit (so if no player is in melee range, that wizard will still get summoned).
Since Nil asked about soloers, I posted from my druid's perspective -- root a summoning mob and damage it alone and it will sure summon you. | ||
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#4
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![]() As a soloing Necro, I can say for sure that not all 51+ mobs back then summoned. I never did anything but kite back then (Although some of it was fear kiting)
97% was always my marker. When I was getting close to 97% and fighting a mob I didn't know summoned or not, I'd keep my finger on Feign. It also let me stack enough DoTs on summoning mobs I wanted to try ghetto kiting. (See Below) 10 seconds seems about right. I remember in Kunark being able to very, VERY slowly kill summoning mobs solo through the use of Splurt, Timing Feign death, and Running for 9 seconds or so to let Splurt tick before Feigning again. And if I had a SoW or what not, I could usually get far enough away to recast a DoT or a fast casting Nuke. | ||
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#5
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![]() Mobs level 46+ summon'd a lot... Definitely close to 50. I remember going to Sebilis and getting summon'd quite a bit trying to get to zone out from the mobs near Zone in.
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#6
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![]() Summon had a threshhold, after that was crossed (be it a static number of hit points, or a percentage) the mob would begin summoning. This turned out to be roughly 97% on most npcs.
The summons were based on the hate list. | ||
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#7
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![]() just to confirm what others have said, summoning mobs that were rooted, would still summon the #1 on the hatelist. It just let you if you were grouped w/o a tank or soloing, to get out of melee for a few rounds. I recall doing this with a group of wizard/druids/shaman and we'd rotate our instant evac aa for emergencies. So this wasn't classic, but I don't see that being different from classic.
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#8
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![]() Some high end Velious encounters (for example, Vulak Aerr) summoned via a spell and not the ability: http://lucy.allakhazam.com/spell.htm...80&source=Live
Mobs with this spell could summon much more rapidly and at 100% HP. This was done to avoid pre-debuffing and aggro building before engaging a raid mob. Edit: I also remember mobs with this spell (which I think was just all the Lords/Ladies, Aaryonar, LTK, and Dozekar) would spam it. Tanks would constantly have to reposition every 5 seconds, and you would get summoned as soon as you entered their aggro range. As the game progressed summoning wasn't very much dependent on level. I remember some really low level (20-30?) mobs in Luclin summoning. Alternately, the level 68 mobs at the "tables" in PoFire wouldn't summon, I used to solo them all day at 65 for some phat AA exp. | ||
Last edited by Reiker; 06-02-2010 at 08:26 PM..
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#9
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![]() Because no one seems to have pointed this out, i would like to say that the magic number for summoning is 96% HP. 97% or above and you were safe. I remember lots of mobs; summoning trash in sol ro's tower, dragons in WW, and the Rhags in Ssra. You could do whatever you wanted to the mob, until that mob hit 96%, then you'd be summoned. Summon was on a 12 second timer for every mob that used summon as an ability (read: not a spell), I never saw nor remember hearing of any variances. It was easy to solo the permarooted Rhags in Ssra for spells and alt loot because as a necro you can dot the hell out of them, sit pretty until 96%, then alternate lifetapping and dotting by running out of melee range during the 12 seconds it took for summon to refresh.
As to the above, I don't think the drakes summoned, only Yvolcarn did (he was 51). The drakes just AE dispelled, which sucked when multiple people were quadding/killing/resting/cybering (true storey, i caught 2 people in the druid rings) there.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
Last edited by Yinikren; 06-02-2010 at 09:01 PM..
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#10
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![]() I played a druid pretty heavily in velious.
Rooted mobs definitely do summon. Cobalt Drakes do not summon but their nukes hurt, and they have nasty PBAE's that will piss off other people in zone if you're not careful, I remember farming the shit out of them for their tradeskill drop (whatever it was escapes me now). I'm pretty sure those giant worms in WW Summoned, but the wolves and non-named dragon crap didn't. | ||
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