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#1
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![]() awesome ui! will be using this when I'm all set up!
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
#2
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![]() Ah well. Thanks for looking at it at least.
The main reason I'm using it is because of nostalgia. I became so familiar with the old interface and the classic spell icons that the UI updates changed the game too much for me; it just wasn't the same. I probably wouldn't be playing on this server if I didn't have this UI to use, it's that much of the experience for me. Is there some reason this isn't worth using? Is some critical functionality missing? I can use /viewport to make it so that none of my screen is actually obscured by the opaque windows, and there are various things that can be done with the hotbars. What's wrong with it? | ||
#3
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![]() I also love this UI, mainly for the fact that it does remind me of the early days, and I find it has all the functionality I need. I think it has a clean look reminiscent of the first UI in EQ. I run it at 1360 x 768 on my 32" lcd tv with plenty of room in the viewport.
It is also a popular UI on EQInterface.com so there are a few of us out there that like it, but apparently it is a hassle to mod, update etc. I have not had any luck changing the class animation or the spell gem icons but I am also very limited in my skills as a modder. If I am not using the classic UI I use the Velious. Also reminds me of the older look and feel of EQ. I am just not a fan of the scrolly filigree junk of the default UI pieces. | ||
#4
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![]() First of all, I love the graphics of this UI it is just about perfect and a little extra stuff just to make it as good as other UIs! Thanks for all the work Dr.Spike!!!
Now to my questions, does anyone know how to make the spell icons correct? If I use the default ui the game works fine with the old school buff icons (I use eq emulator launcher and thats why they probably look correct). However, when I use this UI its still the old spell icons but... there the wrong ones. Skin like wood is being displayed as a haste, minor healing a shielding spell... its wrong for every class [You must be logged in to view images. Log in or Register.]. Also necromancer pet spells have no icon and its impossible to put them on my spell bar without having to right click on an empty slot. Secondly, since there is no spell book anyone know how to save/load a set of spells on your bar so you don't have to load all your main spells spell by spell every time you die or after finish buffing? Lastly, has anyone found if the class icon is loaded in one of the .xml so we can just trade it with another .tga depending on what class were going to play? | ||
#5
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![]() 1. The graphics of the UI only really lets you play in 1024 x 768 and honestly how many people still play at that resolution.
2. Delete the gemicons and spells tga files from the Classic UI folder. It will load the defaults and work correctly. 3. There should be a spellbook or you can't scribe your spells. Ctrl B is the default macro to open your spellbook. There are no spell save sets as its not really classic is it? Can it be added? Sure. 4. The class icon does load correctly, its just off the left side of the inventory window and isn't seen. The SK symbol you are seeing is from the selector window which is just using the bag/SK symbol as the press/pressed button to open the Inventory. | ||
Last edited by Savok; 02-22-2011 at 04:37 PM..
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#6
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![]() Can anyone confirm if this works 100% now ?
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#7
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![]() Ok not good.
It installs well and loads up well - looks good ! But it crashes the game upon zoning, and then the client at launch. Had to delete the classic UI folder to get the game working again. Looks exactly like I would want it, shame for the crashing :s | ||
#8
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![]() looks good except for the spell gems, tried using the one from the eqchanges - think i need a version for this though
anyone got? <3 | ||
#9
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![]() I can't believe this hasn't been made a higher priority from this community. I'm super interested in having this UI, but it sounds like it's not worth even attempting at this stage of the game. Is this still being worked on?
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