Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-21-2011, 02:27 AM
VincentVolaju VincentVolaju is offline
Planar Protector


Join Date: Feb 2010
Posts: 1,154
Default Class changes with Kunark? Who will be buffed /nerfed ?

Hey all, so I haven't played in about 6 months so, friends quit and I got bored of working EC tunnel =/. Anyway, I heard about Kunark coming soon and figured Id give it another shot and this time maybe try to get into a guild so I wont have to play solo so much.

I don't think I want to go back to my Druid, so I thought maybe I would just reroll something else and start over again. However with Kunark coming soon I really don't know what changes will be made to the different class's, who will be buffed or nerfed or evened out etc. I was hoping some people on the forums here who already know what to expect could help me out a little?

Originally, before I made my Druid I was thinking of doing a Warrior because I wanted to be a class that was in demand and could get groups easily, so I figured hey, a tank. However back then everyone told me Warriors are terrible for tanking now and to just play an SK or Pally and wait for Kunark to be a warrior.

So my question is, which class's are going to go through the biggest changes in Kunark, and what are they? I still am looking to play a class that will be in demand and can get groups pretty easily. Also, I am not really interested in doing the big raids and such later, mainly just want to level up, see the content, have some good times. Not sure if that makes a diff in what is suggested to play or not?

Oh also, I have some pp on my Druid that I could prob use to twink a little bit to help out with the leveling. Anyway, thanks for reading! Wow this turned out to be more of a rant then a simple question bout Kunark, sorry lol >_>
  #2  
Old 02-21-2011, 11:07 AM
Shocore Shocore is offline
Aviak

Shocore's Avatar

Join Date: Feb 2011
Posts: 51
Default

I believe that between Taunt being changed and new items, Warriors are plenty improved in Kunark.

Many of the "changes" just have to do with the progression of abilities past 50, so some classes ramp up in power, while others stay the same.
  #3  
Old 02-21-2011, 11:11 AM
Darian Darian is offline
Sarnak

Darian's Avatar

Join Date: Apr 2010
Posts: 312
Default

Shamans (torpor) and Wizards (lures) get better in the end-game. Mages (or at least their fire pets) get worse. Overall itemization greatly helps melee classes.
__________________
Gorek Stormborn - Ogre Shaman
Darian J'Narus - Dark Elf Heretic



"Thou speak'st aright; I am that merry wanderer of the night."
  #4  
Old 02-22-2011, 04:40 PM
KilyenaMage KilyenaMage is offline
Banned


Join Date: Oct 2009
Posts: 257
Default

Quote:
Originally Posted by Shocore [You must be logged in to view images. Log in or Register.]
I believe that between Taunt being changed and new items, Warriors are plenty improved in Kunark.
Warriors also get "stun kick." At level 55 all Warrior kicks innately stun as well.
  #5  
Old 02-21-2011, 11:13 AM
Ralexia Ralexia is offline
Kobold


Join Date: Aug 2010
Posts: 146
Default

Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
  #6  
Old 02-21-2011, 11:23 AM
Savok Savok is offline
Fire Giant

Savok's Avatar

Join Date: May 2010
Posts: 971
Default

Quote:
Originally Posted by Ralexia [You must be logged in to view images. Log in or Register.]
Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
Level 35.
__________________
  #7  
Old 02-21-2011, 11:42 AM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Are they also removing XP penalties with kunark or is that patch waiting a month or two? (or was that not kunark)... I know hybrids had a bunch of spell changes and mana pool changes in kunark...
  #8  
Old 02-21-2011, 07:23 PM
Torqumada286 Torqumada286 is offline
Kobold


Join Date: Nov 2010
Posts: 147
Default

Quote:
Originally Posted by Ralexia [You must be logged in to view images. Log in or Register.]
Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
I'm pretty sure that was changed before Kunark, in the fall of 1999. There was a big Monk sit in on one of the servers in like October of 1999 due to the changes to FD. I was working that day, so I wasn't able to attend. Smed showed up as a giant gnome to talk to everyone. There were some tweaks after that, which involve the 35th level cutoff due to the input from the monk community, but the main change was months before Kunark came out. That may be what the server is using now, because there wasn't a "Your enemies have forgotten" you message in classic live EQ.

Edit: I'm off a little on my timeline. The changes went live December 1st., which is still 3 or 4 months before Kunark went live.

Torqumada
Last edited by Torqumada286; 02-21-2011 at 07:41 PM..
  #9  
Old 02-21-2011, 09:52 PM
Brambletoe Brambletoe is offline
Scrawny Gnoll


Join Date: Jan 2011
Posts: 29
Default

Quote:
Originally Posted by Ralexia [You must be logged in to view images. Log in or Register.]
Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
Im curious how this would ever make pulling easier...
  #10  
Old 02-21-2011, 10:32 PM
Torqumada286 Torqumada286 is offline
Kobold


Join Date: Nov 2010
Posts: 147
Default

Quote:
Originally Posted by Brambletoe [You must be logged in to view images. Log in or Register.]
Im curious how this would ever make pulling easier...
By timing things so mobs makes it back to their spawn points before the wanted target. If they are far enough apart, they don't aggro when the monk stands back up and you can get the single pull. It takes a little practice.

Torqumada
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.