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#1
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#2
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Back then, there was no flight collision. Also sneak is intended to function as a lull, reducing assist range by mobs which have their backs to your pull. Not eliminating it entirely. The recent changes have made flight collisions work so you couldn't just throw something into a pack of 20 mobs and get a mob in the middle of the pack single. Also the change Haynar made that changed how mobs facing your target assist makes it function much better. Flight collision and assisting fixes make it a useful tool but it's no longer the easy button it was.
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#3
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![]() The idea that there would be more than 12 people playing on the server if we actually had to use the UI from 1999.
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#4
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![]() I hate the care-bear freebie raid scene.
I hate how the Veeshan's Peak footrace FTE operates. | ||
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#6
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![]() Ingame maps are far more helpful than EQAtlas maps. Especially if you don't understand how the /loc systems/grid works. Which a lot of people don't.
Ingame maps would show where your character was in the zone as well as anything you added to the map file. Whether that be walls, static NPCs, hell you could've even followed Quillmane and created a set of lines that show his exact Pathing and left those in the file. But Maps are only one aspect I mention. Stuff like multiple hotbars and cycle NPC/PC hotkeys are much more important to remove to help return some "challenge" to the game. I use quotes because difficulty and convenience are often synonymous in everquest. Tedium was a challenge for some to overcome. Thus why not many hit 250 Tailoring for example.
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#7
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Maps do not make the game easier. | |||
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#8
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#9
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many of us were there when these changes came into effect on live and personally I don't recall suddenly being able to 1 button mash my way to raid kills. results may vary i guess?
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O Captain! My Captain!
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#10
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And that's what is being referred to. Things that allowed players to be differentiated from each other by their playing abilities, and that didn't just mean how much dps they did. There WERE things that were pointless and safely removable without worry - spellbook meditation, for instance. But for the most part, convenience things that removed the need for players to become better players are not here and never will be here, and that's good. EQ was never about players who thought "being a perpetual noob" was a badge of honor. Classic EQ rewarded those who made an effort more than those who didn't, and that's what we want to maintain. | |||
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