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  #1  
Old 05-01-2015, 10:02 AM
Supaskillz Supaskillz is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]

Oh - Another thing I get annoyed with. People who think our current incarnation of sneak pulling is legit and how it worked back in the day. Nope, not even close.
Sneak pulling has been changed like 5 times. Enlighten us: what is the true and classic way.
  #2  
Old 05-01-2015, 10:45 AM
Daldaen Daldaen is offline
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Originally Posted by Supaskillz [You must be logged in to view images. Log in or Register.]
Sneak pulling has been changed like 5 times. Enlighten us: what is the true and classic way.
That post was back in January before the most recent fix which makes it much more classic.

Back then, there was no flight collision. Also sneak is intended to function as a lull, reducing assist range by mobs which have their backs to your pull. Not eliminating it entirely. The recent changes have made flight collisions work so you couldn't just throw something into a pack of 20 mobs and get a mob in the middle of the pack single. Also the change Haynar made that changed how mobs facing your target assist makes it function much better.

Flight collision and assisting fixes make it a useful tool but it's no longer the easy button it was.
  #3  
Old 01-26-2015, 05:12 PM
Tenlaar Tenlaar is offline
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The idea that there would be more than 12 people playing on the server if we actually had to use the UI from 1999.
  #4  
Old 01-26-2015, 05:14 PM
sanforce sanforce is offline
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I hate the care-bear freebie raid scene.

I hate how the Veeshan's Peak footrace FTE operates.
  #5  
Old 01-26-2015, 05:57 PM
Ravager Ravager is offline
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Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
I hate the care-bear freebie raid scene.
Good for you. Play red.
  #6  
Old 01-26-2015, 05:41 PM
Daldaen Daldaen is offline
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Ingame maps are far more helpful than EQAtlas maps. Especially if you don't understand how the /loc systems/grid works. Which a lot of people don't.

Ingame maps would show where your character was in the zone as well as anything you added to the map file. Whether that be walls, static NPCs, hell you could've even followed Quillmane and created a set of lines that show his exact Pathing and left those in the file.

But Maps are only one aspect I mention. Stuff like multiple hotbars and cycle NPC/PC hotkeys are much more important to remove to help return some "challenge" to the game.

I use quotes because difficulty and convenience are often synonymous in everquest. Tedium was a challenge for some to overcome. Thus why not many hit 250 Tailoring for example.
  #7  
Old 01-26-2015, 06:10 PM
Xer0 Xer0 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Ingame maps are far more helpful than EQAtlas maps. Especially if you don't understand how the /loc systems/grid works. Which a lot of people don't.

Ingame maps would show where your character was in the zone as well as anything you added to the map file. Whether that be walls, static NPCs, hell you could've even followed Quillmane and created a set of lines that show his exact Pathing and left those in the file.

But Maps are only one aspect I mention. Stuff like multiple hotbars and cycle NPC/PC hotkeys are much more important to remove to help return some "challenge" to the game.

I use quotes because difficulty and convenience are often synonymous in everquest. Tedium was a challenge for some to overcome. Thus why not many hit 250 Tailoring for example.
Again you're confgusing convenience with ease.

Maps do not make the game easier.
  #8  
Old 01-26-2015, 06:24 PM
Ele Ele is offline
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Quote:
Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
Again you're confgusing convenience with ease.

Maps do not make the game easier.
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  #9  
Old 01-26-2015, 06:51 PM
Priceline Priceline is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Ingame maps are far more helpful than EQAtlas maps. Especially if you don't understand how the /loc systems/grid works. Which a lot of people don't.

Ingame maps would show where your character was in the zone as well as anything you added to the map file. Whether that be walls, static NPCs, hell you could've even followed Quillmane and created a set of lines that show his exact Pathing and left those in the file.

But Maps are only one aspect I mention. Stuff like multiple hotbars and cycle NPC/PC hotkeys are much more important to remove to help return some "challenge" to the game.

I use quotes because difficulty and convenience are often synonymous in everquest. Tedium was a challenge for some to overcome. Thus why not many hit 250 Tailoring for example.
content (velious 2016!!) should be what makes the game more challenging NOT removing the ability to use a map, compass, hotkeys, spellbookless meditation, etc.. these were added as quality of life changes and didn't make the game ezmode.

many of us were there when these changes came into effect on live and personally I don't recall suddenly being able to 1 button mash my way to raid kills. results may vary i guess?
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  #10  
Old 01-26-2015, 09:14 PM
Mistle Mistle is offline
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Quote:
Originally Posted by Priceline [You must be logged in to view images. Log in or Register.]
content (velious 2016!!) should be what makes the game more challenging NOT removing the ability to use a map, compass, hotkeys, spellbookless meditation, etc.. these were added as quality of life changes and didn't make the game ezmode.

many of us were there when these changes came into effect on live and personally I don't recall suddenly being able to 1 button mash my way to raid kills. results may vary i guess?
Posts like this just illustrate what is meant by 'difficulty' or 'challenging' is completely missed by those who post them. No, maps did not make it easier to kill Nagafen for a raid already there. But without them, you can sure tell the difference between a player who knew SolB from one who didn't, couldn't you? The one who did was buffing people at giants while rogues drag the one who didn't from where they died to bats.

And that's what is being referred to. Things that allowed players to be differentiated from each other by their playing abilities, and that didn't just mean how much dps they did.

There WERE things that were pointless and safely removable without worry - spellbook meditation, for instance. But for the most part, convenience things that removed the need for players to become better players are not here and never will be here, and that's good. EQ was never about players who thought "being a perpetual noob" was a badge of honor. Classic EQ rewarded those who made an effort more than those who didn't, and that's what we want to maintain.
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