![]() |
#61
|
||||
|
![]() Quote:
warriors can auto attack, taunt, bash or kick occasionally and pray for procs until raid tim when they actually get utility with evasive and defensive sk's get snare fear fd pulling lifetap healing etc pallies get healing stuns root (which is huge) lull etc both have more utility outside a raid. of course in a raid both are meh. and noone can dispute the utility a bard brings back on topic. great bards and chanters are awesome. crap versions of each need to be removed from grp | |||
|
#62
|
||||
|
![]() Quote:
---------------------------- As for the most valuable class: I'd rate it as Enchanter in a skilled group, or Cleric in an otherwise incompetent group. Danth | |||
|
#63
|
||||
|
![]() The interesting thing about EQ is that the defensive classes are much more interesting/harder to play than the offensive ones. It doesn't take much to hit auto attack, cast ice comet, or ask your pet to go beat on something; its substantially harder to split camps and CC adds. So the strongest group classes are the defensive classes, the ones that keep you alive, and the ones with the best group buffs.
So I think Enchanter and Bard are the best group classes, followed at some distance by Shaman and Monk. This is why I actually think Enchanter/Monk is a fabulous duo. Sure you need a healer, but you can get by with any scrub there.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||
|
#64
|
||||
|
![]() Quote:
__________________
| |||
|
#65
|
|||
|
![]() wizards are responsible for ~%15 of raid content.
you're welcome -the wizards | ||
|
#66
|
||||
|
![]() Quote:
| |||
|
#67
|
|||
|
![]() Puller, tank, dps. Worth every bit of the penalty.
| ||
|
#68
|
|||
|
![]() Rogue
| ||
|
#69
|
|||
|
![]() Being a required role/class does not equal being the most valuable class.
| ||
|
#70
|
|||
|
![]() The way I took the question was what class has the most upside when played to it's fullest.
To me that is bard hands down. The problem is there are so few on this server that as a whole we have a very bad reputation of kiting to 60 and not knowing how to group. Stereotypes are there for a reason but I still think a bard that is properly played is a great addition to a group. I'm a bard and if I can get in a group with a chanter, its gg. Double CC and Double charm is unstoppable. Pull two, charm one, chanter has a charmed pet. My pet charmed until the first mob dies. Mez pet, go pull another two, charm one. Continue that for quite a while until we start to run into mana issues. Most groups split up before I ever run into mana issues. Bards can impact a group more than any class hands down when played properly. | ||
|
![]() |
Thread Tools | |
Display Modes | |
|
|