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  #61  
Old 02-02-2014, 07:31 PM
Kender Kender is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Anyone not saying an enchanter doesn't know what they're talking about. An enchanter is a group.

Distant second is shaman. Third is monk.

Hybrids are more trouble than they're worth. The exp penalty kills their utility. Warriors are unnecessary for groups. Rogues and wizards are too one-dimensional. Druids provide nothing that can't be done better by enchanters and shamans. Mages and necros are nice but never indispensable.
xp penalty doesnt kill utility, just the xp gained from using them

warriors can auto attack, taunt, bash or kick occasionally and pray for procs until raid tim when they actually get utility with evasive and defensive

sk's get snare fear fd pulling lifetap healing etc
pallies get healing stuns root (which is huge) lull etc

both have more utility outside a raid. of course in a raid both are meh.

and noone can dispute the utility a bard brings

back on topic. great bards and chanters are awesome. crap versions of each need to be removed from grp
  #62  
Old 02-02-2014, 08:42 PM
Danth Danth is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Third is monk.

Hybrids are more trouble than they're worth. The exp penalty kills their utility.
P1999 thinking in a nutshell: 40% hybrid penalty, too much. 44% Iksar monk penalty (most monks being Iksar) escapes notice, though. C'est la vie. As with so many things, perception becomes more important than actuality.

----------------------------

As for the most valuable class: I'd rate it as Enchanter in a skilled group, or Cleric in an otherwise incompetent group.

Danth
  #63  
Old 02-02-2014, 09:03 PM
Splorf22 Splorf22 is offline
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The interesting thing about EQ is that the defensive classes are much more interesting/harder to play than the offensive ones. It doesn't take much to hit auto attack, cast ice comet, or ask your pet to go beat on something; its substantially harder to split camps and CC adds. So the strongest group classes are the defensive classes, the ones that keep you alive, and the ones with the best group buffs.

So I think Enchanter and Bard are the best group classes, followed at some distance by Shaman and Monk. This is why I actually think Enchanter/Monk is a fabulous duo. Sure you need a healer, but you can get by with any scrub there.
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  #64  
Old 02-02-2014, 09:21 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
Everyone saying any class is necessary is automatically wrong. You don't need a warrior/sk/paladin, and you don't need a cleric. I've main healed every single mob in Sebilis except for Trakanon as a shaman.
Torpor is so stupidly OP. It makes me sad sometimes.
  #65  
Old 02-02-2014, 09:26 PM
sox7d sox7d is offline
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wizards are responsible for ~%15 of raid content.

you're welcome
-the wizards
  #66  
Old 02-02-2014, 09:33 PM
Tenlaar Tenlaar is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
P1999 thinking in a nutshell: 40% hybrid penalty, too much. 44% Iksar monk penalty (most monks being Iksar) escapes notice, though.
This annoys me to no end. And all a monk does is punch stuff!
  #67  
Old 02-02-2014, 09:37 PM
Cecily Cecily is offline
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Puller, tank, dps. Worth every bit of the penalty.
  #68  
Old 02-02-2014, 09:53 PM
bigsykedaddy bigsykedaddy is offline
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Rogue
  #69  
Old 02-02-2014, 10:15 PM
Rec Rec is offline
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Being a required role/class does not equal being the most valuable class.
  #70  
Old 02-02-2014, 11:47 PM
Destron Destron is offline
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The way I took the question was what class has the most upside when played to it's fullest.

To me that is bard hands down. The problem is there are so few on this server that as a whole we have a very bad reputation of kiting to 60 and not knowing how to group. Stereotypes are there for a reason but I still think a bard that is properly played is a great addition to a group.

I'm a bard and if I can get in a group with a chanter, its gg. Double CC and Double charm is unstoppable. Pull two, charm one, chanter has a charmed pet. My pet charmed until the first mob dies. Mez pet, go pull another two, charm one. Continue that for quite a while until we start to run into mana issues. Most groups split up before I ever run into mana issues.

Bards can impact a group more than any class hands down when played properly.
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