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Old 01-08-2014, 12:28 PM
Raavak Raavak is offline
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Originally Posted by rollin5k [You must be logged in to view images. Log in or Register.]
Imagine a rogean server with a strict rotation casual only ruleset i think it would thrive like crazy.
Too bad what you would be playing would not be Everquest anymore. You might call it EQ but it won't be but a shadow.
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  #2  
Old 01-08-2014, 12:34 PM
ripwind ripwind is offline
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How would it not be EQ? It isn't like loot would just be handed out for showing up
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Old 01-08-2014, 12:41 PM
Autotune Autotune is offline
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Originally Posted by ripwind [You must be logged in to view images. Log in or Register.]
How would it not be EQ? It isn't like loot would just be handed out for showing up
this is what happened for all the people who joined TMO after IB left.
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Old 01-08-2014, 12:42 PM
rollin5k rollin5k is offline
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Some servers had a rotation , they were lucky enough to not have as many hoarders. It would still be eq
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Old 01-08-2014, 12:43 PM
Buriedpast Buriedpast is offline
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I would play on "but a shadow of P1999" if I saw it on the server select, Rakpartha.

And so would hundreds or a thousand others. I've played "EQ" as you remember it. I played it endgame, I played it as one of the top chars on magelo for many years, for all the reasons you remember liking it too. I was 14 to 19 years old.

And for the same reason lift my head in a tackle, and check the depth before jumping off shit; I don't really like injuring myself after years of doing so. But I can still play rugby, and I can still go for a swim in a lake. And it certainly isn't 'a shadow' of what it used to be. It's just different.
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Old 01-08-2014, 01:06 PM
Raavak Raavak is offline
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Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
It's just different.
Just because its different for you, why does it have to be different for everyone?

And if its different, stop labeling it as being original. If you are playing senior league rugby with the old fogies you call it that, you don't claim its the same league you played in when you were 25.

Rotation is not Classic for a vast majority of EQ Live veterans. Having end game dominated by a minority is Classic. People need to stop calling this EQ Classic just because it looks like it from a distance because once you immerse yourself its getting really, really far from Classic.

Yeah, people get to be nostalgic about killing big mobs like they did in 2000 when they played hard core, even though they don't play hard core anymore. (I repeat what Nirgon said, if you want to relive those old kills just go to EZ Server and get your rocks off).

But guess what, there are a few hundred people that still play hard core and want to play hard core. Right now TMO/FE/IB players are basically being told this isn't a server for our playstyle, even though it has been for many years now. These guilds were basically fine with last weeks agreement. We agreed to not be douchebags to each other and that what we all wanted was to raid, and that we would communicate and try to solve problems between us.

Its the casual raider wanting the hardcore experience that is holding the server back at this point.

Again, I repeat, if we want a hybrid of competition and non-competition, then add a system to trigger raid mobs and let all guild leaders do this occasionally, at their own leisure and on their own schedule.
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Last edited by Raavak; 01-08-2014 at 01:11 PM..
  #7  
Old 01-08-2014, 01:14 PM
ripwind ripwind is offline
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Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Its the casual raider wanting the hardcore experience that is holding the server back at this point.
Holding the entire server back?
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Old 01-08-2014, 01:20 PM
Man0warr Man0warr is offline
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But guess what, there are a few hundred people that still play hard core and want to play hard core.
A few hundred vs a couple thousand, sounds like you are the minority.

My classic experience is from The Rathe, which had a raid calendar that every guild followed and it had it's own forums for guilds to discuss issues.

I know several other servers had rotations and calendars up until instancing became the norm.

THIS SERVER ISN'T CLASSIC - outside of the mobs, loot, and mechanics.

Most servers didn't need a rotation, because there was only ever 1-3 guilds that ever had the capability to kill bleeding edge content - everything worked it self out most of the time because there was enough targets to go around.

Servers weren't stuck on Kunark for 3 years.

Servers didn't have 6-8 guilds capable of killing Trakanon.

Server's didn't have the majority of the player base with a max level character, nor was it classic for the top guilds to have alt armies of maxed out twinks camped at every competitive raid mob.

Therefore, a non classic solution is required. There is no way you can disagree with any of my points above.
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  #9  
Old 01-08-2014, 06:31 PM
TanDemain TanDemain is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]

THIS SERVER ISN'T CLASSIC - outside of the mobs, loot, and mechanics.

Most servers didn't need a rotation, because there was only ever 1-3 guilds that ever had the capability to kill bleeding edge content - everything worked it self out most of the time because there was enough targets to go around.

Servers weren't stuck on Kunark for 3 years.

Servers didn't have 6-8 guilds capable of killing Trakanon.

Server's didn't have the majority of the player base with a max level character, nor was it classic for the top guilds to have alt armies of maxed out twinks camped at every competitive raid mob.

Therefore, a non classic solution is required. There is no way you can disagree with any of my points above.
This. I don't understand why the hardcore guilds can't comprehend these concepts. They use the argument of "Hardcore guilds and competition is classic" but neglect to realize that over the last few years, the classic experience on P99 has become anything but the classic experience (for all the reasons posted above). Their arguments lack this basic reasoning when bringing up the "classic card".

When Velious came out on Live (just over a year from Kunark's release), the hardcore guilds (I was in Vis Maior on Quellious, I know) migrated to the next content while the smaller tighter-knit, casual and family-oriented guilds moved onto the old content (that was boring and useless in regards to loot etc) and smaller raid targets in Velious and Kunark.

I really have to question the motives of the hardcore guilds, but can't fault them either... what else are they to do? If it brings them fun (whatever warped sense of fun killing Trak 200+ times can give you), who are we to say otherwise? The simplest answer, usually being the most opportune, would have to be to release Velious in a timely manner. Kunark was not designed/intended to go on this long, but here we are.
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  #10  
Old 01-08-2014, 01:40 PM
Kope Kope is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Just because its different for you, why does it have to be different for everyone?

And if its different, stop labeling it as being original. If you are playing senior league rugby with the old fogies you call it that, you don't claim its the same league you played in when you were 25.

Rotation is not Classic for a vast majority of EQ Live veterans. Having end game dominated by a minority is Classic. People need to stop calling this EQ Classic just because it looks like it from a distance because once you immerse yourself its getting really, really far from Classic.

Yeah, people get to be nostalgic about killing big mobs like they did in 2000 when they played hard core, even though they don't play hard core anymore. (I repeat what Nirgon said, if you want to relive those old kills just go to EZ Server and get your rocks off).

But guess what, there are a few hundred people that still play hard core and want to play hard core. Point 1) Right now TMO/FE/IB players are basically being told this isn't a server for our playstyle, even though it has been for many years now. These guilds were basically fine with last weeks agreement. We agreed to not be douchebags to each other and that what we all wanted was to raid, and that we would communicate and try to solve problems between us.

Point 2) Its the casual raider wanting the hardcore experience that is holding the server back at this point.

Point 3) Again, I repeat, if we want a hybrid of competition and non-competition, then add a system to trigger raid mobs and let all guild leaders do this occasionally, at their own leisure and on their own schedule.
Point 1) No one's saying your style of play is wrong, or should be done away with. The proposed 1 1 1 plan actually gives your style of play more reward than the other (more work, more loot, period), it just gives the non hardcore play style credence as well.

Point 2) That's the thing, the non hardcore crowd doesn't want the hardcore experience, that's what we're trying to avoid, but we have respect other people want it and we don't want you to not have your hardcore experience.

Point 3) The 1 1 1 plan encompasses both play styles beautifully and lets those who want to challenge the top tier while being in the low tier the ability to do so.

We don't want to take your cheesecake, we want peach blueberry pie.
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