#641
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#642
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https://www.project1999.com/forums/s...&postcount=531
This post was the actual math. You clearly do not understand it. bcbrown is being exceedingly patient in trying to explain it to you. You’re either just unwilling to listen or incapable of understanding it. If it’s the latter, he’s trying to start by giving you a foundation (basics) from which he can then help you to understand the more complicated math. At this point it sounds like you’re just unwilling to listen and learn. In all honestly I do think you are intelligent enough to actually understand it - if you would take the time to just listen and learn.
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#643
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Quote:
Bcbrown is applying the incorrect math and doesn't realize it. I have been extremely patient with him, but he still refuses to understand. You have a pattern of agreeing with other people who support your position, regardless of the facts.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 01-30-2024 at 11:20 AM..
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#644
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#646
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Here is a simplified example of how P99 is doing the averages for white damage hits and procs, both DD and DoT:
Criteria 1. Hit Rate and Proc Rate Work the Same. 2. Mob Swing 10 times per minute. 3. 50% Hit Rate in our example. 4. Player Swings 5 times per minute. 5. Player has 1 Proc Per Minute (PPM) due to having 85 DEX. 6. We assume the mob always hits 5 times on average per minute at a random time. 7. We assume the weapon always procs once on average per minute at a random time. 8. Each swing has an equal chance to proc the weapon. 9. Each swing has an equal chance to hit. Ionat Weapon Damage Table: [44, 54, 64, 74, 84, 94, 104, 115, 125, 135, 145, 155, 165, 176, 186, 196, 206, 216, 226, 237] = (2801 damage / 20 damage values) = (140.05 damage x 0.5 Hit Rate) = 70.5 DPS average More details on the Ionat Weapon Damage table using real log data to support the 70.5 DPS average can be found here: https://www.project1999.com/forums/s...&postcount=620 Log data can be downloaded in this video's description: https://www.youtube.com/watch?v=oPxeOVuX0G8 Mob will randomly select 5 values from this damage table at 5 random points within a minute, depending on when they hit: 6 seconds, 12 seconds, 18 seconds, 24 seconds, 30 seconds, 36 seconds, 42 seconds, 48 seconds, 54 seconds, 60 seconds. Player with Direct Damage Proc Weapon: [tick 2: 400, tick 4: 400, tick 6: 400, tick 8: 400, tick 10: 400] = (2000 damage / 5 tick points) = (400 damage / 60 seconds) = 6.66 DPS average Player will select 1 specific value from this table at these possible points within a minute, depending on the tick they proc the weapon: tick 2 = 12 seconds, tick 4 = 24 seconds, tick 6 = 36 seconds, tick 8 = 48 seconds, tick 10 = 60 seconds I am not trying to suggest weapon procs are tied to ticks. It just so happens 5 swings per minute would trigger on a tick each time, assuming you turned auto attack on at 0 seconds. This is an analogy to better explain the DoT example below. Player with Scourge DoT Proc Weapon First Proc: https://wiki.project1999.com/Scourge [tick 2: 208, tick 4: 184, tick 6: 136, tick 8: 88, tick 10: 40] = (656 damage / 4 ticks points + 1 initial DD) = (131.2 damage / 60 seconds) x 1.0 PPM = 2.18 DPS on average Player will select 1 specific value from this table at these possible points within a minute, depending on the tick they proc the weapon: tick 2 = 12 seconds, tick 4 = 24 seconds, tick 6 = 36 seconds, tick 8 = 48 seconds, tick 10 = 60 seconds These values are the possible damage values based on when the DoT triggers. 208 damage is if the DoT triggers at 12 seconds, 184 damage is if the DoT triggers at 24 seconds, etc. I am not trying to suggest weapon procs are tied to ticks. But the DoT is dependent on ticks, so we need to look at which tick the DoT was triggered on. Player with Scourge DoT Proc Weapon Subsequent Procs while DoT is active: [tick 2: 40, tick 4: 40, tick 6: 40, tick 8: 40, tick 10: 40] = (200 damage / 5 ticks) = (40 damage / 60 seconds) x 1.0 PPM = 0.66 DPS on average Player will select 1 specific value from this table at these possible points within a minute, depending on the tick they proc the weapon: tick 2 = 12 seconds, tick 4 = 24 seconds, tick 6 = 36 seconds, tick 8 = 48 seconds, tick 10 = 60 seconds I am not trying to suggest weapon procs are tied to ticks. It just so happens 5 swings per minute would trigger on a tick each time, assuming you turned auto attack on at 0 seconds. This damage gets added to the First Proc DoT damage above.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||
Last edited by DeathsSilkyMist; 01-30-2024 at 12:16 PM..
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#647
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none of this means anything when a mid 50s shaman does what they're supposed to do....
....find the most geared melee possible and duo and guess what? regen is better for this by a country mile | ||
Last edited by Toxigen; 01-30-2024 at 12:52 PM..
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#648
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__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#649
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
#650
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Quote:
Quote:
https://byjus.com/maths/binomial-dis...%20of%20events. Quote:
Bcbrown is trying to change the weapon proc rate specifically to a binomial distribution, while leaving the rest of them as normal distributions. Comparing a finite amount of events to an infinite number of events is an apples to oranges comparison. If you flip a coin an infinite amount of times, you will end up with a mean of 0.5 (50% Heads, 50% tails). if you flip a coin a finite amount of times, your results will vary. You could get HHHT, TTTH, HHHH, TTTT, etc. If Bcbrown wants to show the averages using binomial distributions, he will need to do the same for all of the other normal distributions. This means a binomial distribution for mob DPS, a binomial distribution for spells that includes resists/partial resists/interrupts/root breaks/fizzle rates, a binomial distribution for Pet DPS, a binomial distribution for Player white damage DPS, etc.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||||
Last edited by DeathsSilkyMist; 01-30-2024 at 01:46 PM..
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