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#591
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Monk of Bregan D'Aerth
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#592
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Last edited by webrunner5; 05-30-2013 at 08:21 AM..
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#593
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![]() I find your assertion that the mere fact of still being in Kunark somehow makes selfishness, vindictiveness, and general douchebaggery somehow acceptable absurd.
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#594
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#595
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![]() It can change, but it isn't going to for the reason Webrunner noted in an earlier post: Change would require direct intervention from the folks running the server and they've made it abundantly clear they have no inclination to do so.
Kunark being out for a long time doesn't make poor behavior okay. Nothing makes poor behavior okay. However, whether it's okay or not is moot. Everquest's basic structure makes the game extremely vulnerable to such behavior. Welcome to why newer games tend not to even bother and simply instance important content. Danth | ||
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#596
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six of one or a half dozen of the other imo, they both stink
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Escapegoat / Pharmakos / Madriax
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#597
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If you are going to have FTE reign supreme (which it does on this server), might as well let it reign supreme without caveats. The belief is that guilds will get as tired of fighting for FTE as most guilds are now of tracking. You won't have to worry about kiting raid mobs because everything will be engaged on spawn point. Wipes will allow the fastest CR (most raid skill) to reign supreme (excluding currently used shady stall tactics which would still be possible).
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#598
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#599
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![]() What you guys should all be clamoring for is a NEW PROGRAMMER. I like Rogean and Kanras but they have simply lost interest in P1999 (perhaps for now).
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#600
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If you wanted to have players have the "new, unknown world" experience with P99, why not make Kunark dragons have over 32khps and encounters with additional raid mechanics beyond "tank+spank" (ok, so some have "stack resists to avoid AE")? Setting raid mechanics to those of 10 years ago means the strategies are already published, the locations are published, the rewards are published. Mav, you are picking a line for classic vs. non-classic because it benefits you. From a non-biased standpoint, seeing classic mechanics (mob levels, items, ATK and AC formulae) until you get to multi-group content seems rather counter intuitive to what was experienced for the previous 45 levels. You can have a classic experience or classic mechanics, but assuming you've played EverQuest before, you'll never be a neophite in their world again.
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