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  #591  
Old 05-30-2013, 07:13 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by LiQuid [You must be logged in to view images. Log in or Register.]
Same on Prexus. I was able to complete my ranger epic while a part of a casual guild thanks to a raid alliance with another casual guild and with one of the "top" guilds on the server who was nice enough to let me tag along on Inny and VS kills. What are the chances of that happening on p99? [You must be logged in to view images. Log in or Register.]
Very high if you pay a fee of platinum.
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  #592  
Old 05-30-2013, 08:15 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Having raided end game tarew marr, i can confirm.

End game on p99 has never been close to the same end game that I experienced from 1999-2002.
Yeah and guess what. By 2002 The Planes of Power was out. 4 expansions. We are 2 1/2 years behind on Velious. We are ONLY on the first expansion. [You must be logged in to view images. Log in or Register.] And 1999 to 2002 is 3 years. We are going on 4 years here now. Yah think maybe there is a problem here? And hardly anyone knew shit from apple butter about EQ or the tricks we know now.
Last edited by webrunner5; 05-30-2013 at 08:21 AM..
  #593  
Old 05-30-2013, 08:30 AM
Tenlaar Tenlaar is offline
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I find your assertion that the mere fact of still being in Kunark somehow makes selfishness, vindictiveness, and general douchebaggery somehow acceptable absurd.
  #594  
Old 05-30-2013, 08:35 AM
Thulack Thulack is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
You are not wrong. I am just saying it is no different here than has ever been anywhere lol. Why do so many people have their pantyhose in a knot about it is beyond me. [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] It AIN'T going to change. It CAN'T.
There were plenty of servers that had a civil rotation for Kunark bosses and even planes. Not sure why you are trying to state that is never happened anywhere. Brell Serilis was a prime example.
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  #595  
Old 05-30-2013, 09:06 AM
Danth Danth is offline
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It can change, but it isn't going to for the reason Webrunner noted in an earlier post: Change would require direct intervention from the folks running the server and they've made it abundantly clear they have no inclination to do so.

Kunark being out for a long time doesn't make poor behavior okay. Nothing makes poor behavior okay. However, whether it's okay or not is moot. Everquest's basic structure makes the game extremely vulnerable to such behavior. Welcome to why newer games tend not to even bother and simply instance important content.


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  #596  
Old 05-30-2013, 10:54 AM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
We have found LITERALLY EVERY SINGLE ARGUMENT AGAINST THE REMOVAL OF VARIANCE TO BE ABSURD.
removing variance means 250man poopsocking fte-fests and guilds locking timers down to off-peak hours in order to combat that.

six of one or a half dozen of the other imo, they both stink
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  #597  
Old 05-30-2013, 10:59 AM
falkun falkun is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
six of one or a half dozen of the other imo, they both stink
One of those half dozen is classic.
If you are going to have FTE reign supreme (which it does on this server), might as well let it reign supreme without caveats.
The belief is that guilds will get as tired of fighting for FTE as most guilds are now of tracking.
You won't have to worry about kiting raid mobs because everything will be engaged on spawn point.
Wipes will allow the fastest CR (most raid skill) to reign supreme (excluding currently used shady stall tactics which would still be possible).
  #598  
Old 05-30-2013, 11:30 AM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
One of those half dozen is classic.
If you are going to have FTE reign supreme (which it does on this server), might as well let it reign supreme without caveats.
The belief is that guilds will get as tired of fighting for FTE as most guilds are now of tracking.
You won't have to worry about kiting raid mobs because everything will be engaged on spawn point.
Wipes will allow the fastest CR (most raid skill) to reign supreme (excluding currently used shady stall tactics which would still be possible).
again just the removal of variance will not lead to a classic experience due to limited content. kunark was not meant to have 400 level 60's with all their epics, best in slots, etc. I'm all for variance being removed but think it should coincide with the release of velious.
  #599  
Old 05-30-2013, 11:37 AM
Splorf22 Splorf22 is offline
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What you guys should all be clamoring for is a NEW PROGRAMMER. I like Rogean and Kanras but they have simply lost interest in P1999 (perhaps for now).
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  #600  
Old 05-30-2013, 11:57 AM
falkun falkun is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
again just the removal of variance will not lead to a classic experience due to limited content. kunark was not meant to have 400 level 60's with all their epics, best in slots, etc. I'm all for variance being removed but think it should coincide with the release of velious.
Lets get one thing straight, the Gaming Experience from 1999 cannot be recreated. Maps, the understanding of game mechanics, spell descriptions, quest guides....all of it is posted on the internet. The feeling of new and unknown, of being a neophite "In Their World Now" is gone, and you can't get it back. What you can do is, as much as possible, provide a server "with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be."

If you wanted to have players have the "new, unknown world" experience with P99, why not make Kunark dragons have over 32khps and encounters with additional raid mechanics beyond "tank+spank" (ok, so some have "stack resists to avoid AE")? Setting raid mechanics to those of 10 years ago means the strategies are already published, the locations are published, the rewards are published. Mav, you are picking a line for classic vs. non-classic because it benefits you. From a non-biased standpoint, seeing classic mechanics (mob levels, items, ATK and AC formulae) until you get to multi-group content seems rather counter intuitive to what was experienced for the previous 45 levels. You can have a classic experience or classic mechanics, but assuming you've played EverQuest before, you'll never be a neophite in their world again.
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