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  #51  
Old 11-15-2012, 03:36 PM
stormlord stormlord is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Necromancer is best class if you like to go afk and don't like to wait for groups [You must be logged in to view images. Log in or Register.] That right there is a big plus. No other class than the monk or sk has the ability to pause the game (FD) and go afk.
Some classes. Druid comes to mind have Hide ability. Works just as good going AFK for long periods of time.

But you have a good point on Nerco's.
I agree that HIDE is a tremendous help for going afk. And this is true for any class that can be a wood elf or a halfling, I think. It's true for rangers (75 max) and rogues (highest skill of any class). While cinvis monsters can break it, I LOVED it and would recommend it to anybody that's making a class that doesn't come with it.

(say, a hafling warrior is good pick... and 90% more exp than a ranger, is swell! at any given time, the ranger gets 60 and the hafling warrior gets 114.5. 114.5/60 = 90%.)

Personally, I think most or all mmorpgs should have something like FD or Hide for every class or skill-combination. I think being able to pause is an important trait of gaming since RL happens a lot.

Something like this allows the game to be as complex as it wants to be without causing you to stay hooked to your computer without being able to go afk. Complex pathing/aggroing/cc/etc. Otherwise, without this you get trapped in the dungeon without a means to easily walk away from the computer.

But I think it has to be looked at carefully so it's not exploitable and doesn't diminish the danger inside the game. To me the danger is everything. If it's not there, I am bored beyond belief. So this whole functionality has to be designed into the game from the ground up so it's adding less unknown variables ripe for abuse.

The danger aspect is why I tended in my past to gravitate towards harsh games or pvp servers. It's just in my blood. It's a bit of thrill seeker. A lot of players don't share this same desire I have for danger. They're not less than me. They're just not as reliant on the need for danger to stay entertained. It's a vice.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
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P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

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Last edited by stormlord; 11-15-2012 at 04:14 PM..
  #52  
Old 11-15-2012, 03:39 PM
Elements Elements is offline
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My warrior has hide. Very useful for going afk as you said. I think dark elves get it too no?
  #53  
Old 11-15-2012, 03:42 PM
India India is offline
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Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
My warrior has hide. Very useful for going afk as you said. I think dark elves get it too no?
You are correct, DE's get hide too
  #54  
Old 11-15-2012, 07:41 PM
Twilight-Sparkle Twilight-Sparkle is offline
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Why so few Paladins? They get good heals (Superior/Celestial) and buffs (Resolution/90%res), and can't they tank raids like Warriors and SK's?

Also, they get Fiery Defender, THE coolest looking weapon in the game.
  #55  
Old 11-15-2012, 10:38 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Twilight-Sparkle [You must be logged in to view images. Log in or Register.]
Why so few Paladins? They get good heals (Superior/Celestial) and buffs (Resolution/90%res), and can't they tank raids like Warriors and SK's?

Also, they get Fiery Defender, THE coolest looking weapon in the game.
They get root too. Root is awesome for survival purposes and sometimes for kiting. Ofc, their root only lasts up to 12 seconds, but that's long enough to cast a few heals. Rangers get a root at 49 that lasts for over a minute. Still, even a 12 second root can be very useful and only 30mana per cast. Good for indoors. Snaring works best outdoors. Indoors snaring isn't nearly as good because of close proximity to other aggroes.

(Note: Paladins do get a 1 minute-plus root at level 54.)

Warriors own tanking in the upper game. I think when EQ first started there was a unfair advantage to other classes in terms of tanking but they had to fill that hole afterwards to stop the complaints. You can notice this when leveling up. Even a wizard can tank somewhat. The difference got bigger with time.

In some RPGs warriors are the simplest class and also the least capable overall. They're a good way to introduce yourself to the game. AFter that you'd multi-class or add non-warrior skills for more power. But this idea is kind of lost in most MMORPGs due to classes being equally powerful. I wish it could see more experimentation. IMHO, there's only so many ways to skin a sheep. Warriors are warriors are close-combat fighters, you know? That gets awfully boring after a while. There's healing, there's crowd control, there's long range attacks, there's spell casting and buffing, there's traps and poisons, there's traveling, there's knowledge skills and what else? A game has to try REAL hard to give a close-combat fighter enough tricks to stay interesting. It's futile, IMHO.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 11-15-2012 at 11:07 PM..
  #56  
Old 11-16-2012, 12:19 AM
Arrisard Arrisard is offline
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The standard Root spell has a duration of just under a minute, not 12 seconds.
  #57  
Old 11-16-2012, 03:37 AM
Danth Danth is offline
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Warriors are tanks? I maintain the impression that when a Warrior joins the group, everyone else becomes a tank. [You must be logged in to view images. Log in or Register.]

The Kunark era represents the nadir of the hybrid classes. It should not surprise anyone that they're the least-played classes on P1999. Here's food for thought: The hybrids are actually *better* on P1999 than they were on live during this same era.

Druids will always maintain popularity because they possess superb utility for practically every secondary game role--plat farming, powerleveling, travel, and so forth. It's a highly useful class to have on your game account.

Danth
Last edited by Danth; 11-16-2012 at 03:40 AM..
  #58  
Old 11-16-2012, 03:40 AM
Twilight-Sparkle Twilight-Sparkle is offline
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Are Paladins or SK's even capable of maintanking a raid boss? Or do you absolutely NEED a Warrior for that job?
  #59  
Old 11-16-2012, 03:43 AM
Danth Danth is offline
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Hybrids are capable of tanking most raid bosses presently in game.** They require considerably more healing than a Warrior, but it can be done and may even be preferable if your raid happens to have abundant healing. Warriors become a lot more necessary for the tougher Velious named.

Danth

**It's possible the hybrids may have tanked all of them, but there are a few I'm unsure of so I won't make the absolute claim.
  #60  
Old 11-16-2012, 04:12 AM
Twilight-Sparkle Twilight-Sparkle is offline
Kobold

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Does a Pally need a shield to tank or can they do it with Fiery Avenger/Defender?

I remember hearing something about Pallies being able to use Bash with Avenger or Defender, I just don't know what era it is implemented.
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