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#1
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Quote:
2400 damage is the damage you save in 6 seconds, the time that you (would have, if mobs did 200 per swing, sorry) gain(ed) every 10-minute charm session PER ONE PERCENT DIFFERENCE. It's still over a 1,600 damage potential for every 1% difference in duration if the maximum that a charmed mob can hit for is 140. edit: changed 16,000 to 1,600 in final sentence | |||
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Last edited by Slave; 10-02-2012 at 04:10 PM..
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#2
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Our timeline: 0 seconds: Enchanter A (200 cha) and Enchanter B (255) both charm a mob 600 seconds: Enchanter A's charm breaks 606 seconds: Enchanter A has taken 2400 damage but has the pet under control again. 606 seconds: Enchanter B's charm breaks 612 seconds: Enchanter B has taken 2400 damage but has the pet under control again So at this point A and B have taken exactly the same amount of damage. By the time B has suffered 100 breaks, A will have suffered 101, thus taking exactly 1% more damage. Your math only makes sense if A sits around getting beat on until B's charm breaks. I don't think I can explain this any better than I am now, so if you still think your math is correct we'll have to agree to disagree. | |||
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#3
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Even in your example, Charisma is directly correlated with taking less damage over time. When you say "A and B have taken exactly the same amount of damage," that's true. What you left out is that the timetable is different. Your phrase "at this point" is inaccurate. At no time have Enchanter A and Enchanter B taken the same amount of damage. Enchanter B has taken less damage over time due to his Charisma. This is not even mentioning mana over time, which you will have a lot more of with more Charisma as well. Even when discussing it purely on a defensive level, the Enchanter with the higher Charisma takes less damage. | |||
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#4
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What mob in particular are you talking about here Slave? Which charm spell are you using in this situation? | |||
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#5
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Those shocking numbers are NOT EVEN CONSIDERING the following:
1) The longer you have something charmed, the more damage it will do and the less damage your party will take from mobs. 2) Initial Charm/Mez/Lull resist rates will be lower with higher Charisma 3) If the Enchanter is being attacked more over time, he's doing less CC, causing the group to endure more dps or regaining less mana. | ||
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#6
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Someone is WRONG on the internetz!
__________________
The Ancient Ranger
Awake again. | ||
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#7
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A1551 has got to get a ton of credit here. Well done.
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#8
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__________________
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#9
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It's your fault I made an enchanter, Splorf. Damn solo artist stuff tempting me to get a character who can mess around with that stuff.
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