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#1
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Each guild should have to choose a gladiator to represent them. If there is a dispute, there should be a duel to settle it. Same weapons and armor also, just so the gear card can't be pulled.
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#2
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If you want to play fail pvp there is a place for it.
A pve server is not that place. Deciding who gets pve targets based on who can zerg pvp harder makes no fucking sense. | ||
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#3
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The only solution is FFA. Might makes right. Otherwise we're whining brats cause we didn't get our share of the pie.
I know guilds in many MMORPGs that have designated "watchers" checking spawns constantly. Every member of guild/raid is on call 24 hour a day and thus the watcher calls each raiders cell phone to inform them that a raid target is up. They must wake up/drop what they're doing and report for the raid within a certain amount of time else they're dropped from guild. Anybody ever do Avatars in EQ2? Plenty of guilds who employed this system of on call 24 hours a day. If a guild is this organized/dedicated that they can identify up raid targets and get their raid force there and dish out the most DPS then they should win the loot. No contest. Anybody who suggests otherwise is upset they aren't as dedicated but still want badass loot. Just remember everybody. Having badass raid loot pretty much means you're an EQ addict. | ||
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