Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-22-2019, 03:24 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Imagine being #4 for over 30+ hours killing PH as you watch a guy never move an inch the entire time slowly rise into the top position.

Then when that guy hits #1, he still refuses to budge.

This is within the rules and acceptable in some peoples minds.

Shout out to Thesafux - he battled PHs for so many hours and was forced to be behind an AFK automater. Can't imagine how frustrating that has to be watching a guy get a MS when he refused to help anyone else prior.
If the #1 person on the list helped you kill the PHs, what exactly would have changed? Maybe they die a couple seconds faster, which would result in an extra PH/EE over weeks of the camp. Ultimately, no extra Manastones would result.

It's in everyone's best interest to kill the PH. Your solution, even if it's just a rule change, still requires GM intervention to actually enforce - which is exactly what they don't want.

As for requiring anyone on the list to be able to solo, you may as well put the requirement as level 50 to get on the /list for EE and Ghoul/Supp. Even that is too low for some classes.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
Last edited by Man0warr; 11-22-2019 at 03:28 PM..
  #2  
Old 11-22-2019, 04:09 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,561
Default

Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
If the #1 person on the list helped you kill the PHs, what exactly would have changed? Maybe they die a couple seconds faster, which would result in an extra PH/EE over weeks of the camp. Ultimately, no extra Manastones would result.

It's in everyone's best interest to kill the PH. Your solution, even if it's just a rule change, still requires GM intervention to actually enforce - which is exactly what they don't want.

As for requiring anyone on the list to be able to solo, you may as well put the requirement as level 50 to get on the /list for EE and Ghoul/Supp. Even that is too low for some classes.

There's no GM intervention required if a server wide player agreement is forged that at the very least the #1 player on a /list must participate in kills.

No one is really forcing anyone to sit there and solo it unless a person is truely being a dick, then its not a shock when that person gets to the top no one wants to help them.

Be kind to others and they will be kind to you when its your turn.
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
  #3  
Old 11-22-2019, 02:52 PM
Cuktus Cuktus is offline
Aviak


Join Date: Apr 2012
Posts: 90
Default

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Have you personally experienced this situation ?

It's pretty awful. Requiring at least the #1 position player to take some responsibility towards their turn is the minimum that should be expected is my only point. People outright refusing at #1 is a joke and needs to be adjusted in the ruleset.
Honestly, I have limited experience with /list. Just the jboots camp, and even then I had to leave after only a few hours. RL first and all that. So, sure, I will admit my experience is limited.

My understanding is that /list was created for two main reasons. Prevent small groups of players from monopolizing the camps and to prevent /petition spam.I feel the solutions put forward in this thread (forced soloabilty/forced engagement) are simply to0 easy to exploit to be valid solutions to the problem. Increasing the level cap, honestly, doesn't feel like it really does anything, as some classes/players may not be able to solo these camps at any level, including 50.
  #4  
Old 11-22-2019, 02:56 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,561
Default

Quote:
Originally Posted by Cuktus [You must be logged in to view images. Log in or Register.]
Honestly, I have limited experience with /list. Just the jboots camp, and even then I had to leave after only a few hours. RL first and all that. So, sure, I will admit my experience is limited.

My understanding is that /list was created for two main reasons. Prevent small groups of players from monopolizing the camps and to prevent /petition spam.I feel the solutions put forward in this thread (forced soloabilty/forced engagement) are simply to0 easy to exploit to be valid solutions to the problem. Increasing the level cap, honestly, doesn't feel like it really does anything, as some classes/players may not be able to solo these camps at any level, including 50.
For the most part, things are very friendly since players have to spend insane amounts of time together in a small space. So you build bonds and want to help each others move up. Theres rarely much ill will.

Its only situations like I describe where this system really takes a downward spiral as it needs to be taken care of now while its still early rather than let the issue continue to fester.

It will get worse and worse if people continue to refuse to help anyone else when the system seems geared to be like Scout rolls.
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
  #5  
Old 11-22-2019, 03:03 PM
Cuktus Cuktus is offline
Aviak


Join Date: Apr 2012
Posts: 90
Default

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
For the most part, things are very friendly since players have to spend insane amounts of time together in a small space. So you build bonds and want to help each others move up. Theres rarely much ill will.

Its only situations like I describe where this system really takes a downward spiral as it needs to be taken care of now while its still early rather than let the issue continue to fester.

It will get worse and worse if people continue to refuse to help anyone else when the system seems geared to be like Scout rolls.
Maybe there are other solutions that would... incentive player engagement? Maybe make all /afk checks the annoying ones where you have to /list ##### unless you been actively on the agro list for the mob? Maybe make the afk checks even more annoying? /gems till your eyes bleed if you ain't at least tagging the mob?
  #6  
Old 11-22-2019, 05:30 PM
worm4real worm4real is offline
Orc


Join Date: Nov 2019
Posts: 49
Default

If this many people are upset with list it must be the compromise that everyone needed.
__________________
But certainly for the present age, which prefers the sign to the thing signified, the copy to the original, representation to reality, the appearance to the essence... illusion only is sacred, truth profane. Nay, sacredness is held to be enhanced in proportion as truth decreases and illusion increases, so that the highest degree of illusion comes to be the highest degree of sacredness.
-Feuerbach, Preface to the second edition of The Essence of Christianity
  #7  
Old 11-22-2019, 05:40 PM
Grakken Grakken is offline
Kobold


Join Date: Oct 2010
Posts: 155
Default

Quote:
Originally Posted by worm4real [You must be logged in to view images. Log in or Register.]
If this many people are upset with list it must be the compromise that everyone needed.
Despite all my frustrations. I would still prefer the /list system as it is in its infancy to no list. It just needs some tweaks or rule clarifications.
  #8  
Old 11-22-2019, 07:12 PM
douglas1999 douglas1999 is offline
Banned


Join Date: Nov 2009
Posts: 1,436
Default

Haha freaking anti social weirdos. What is so hard about just helping out? Christ. And not sowing a stranger does make you a dickwad. Mana in a videogame isn't the same as somebody saying "You won't give me free money irl? What a jerk". It's like the two situations are vastly different and have different relevant details.
  #9  
Old 11-22-2019, 07:29 PM
Grakken Grakken is offline
Kobold


Join Date: Oct 2010
Posts: 155
Default

Quote:
Originally Posted by douglas1999 [You must be logged in to view images. Log in or Register.]
Haha freaking anti social weirdos. What is so hard about just helping out? Christ. And not sowing a stranger does make you a dickwad. Mana in a videogame isn't the same as somebody saying "You won't give me free money irl? What a jerk". It's like the two situations are vastly different and have different relevant details.
Wow, the entitlement is real.
  #10  
Old 11-22-2019, 07:45 PM
solidious77 solidious77 is offline
Aviak


Join Date: Apr 2014
Posts: 53
Default

Quote:
Originally Posted by Grakken [You must be logged in to view images. Log in or Register.]
Wow, the entitlement is real.
I honestly thought you were just making a point and i was kinda kidding with the whole narcissist thing, but if you're honestly not willing to give out a sow because it costs you mana, or because you think someone asking you for a sow is them being entitled, then you truly have lost touch with reality.

I bet you're going to have a fantastic Christmas this year. Probably surrounded by friends! [You must be logged in to view images. Log in or Register.]
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:17 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.