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  #51  
Old 01-13-2015, 04:43 PM
Sylexis Sylexis is offline
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I am okay with resellers, the problem is when they expect you to always sell low and only buy high. I have had several people reply to my declining their very lowball offers with "well fuck you then." or "piss off then." I generally stay out of EC or post extremely specific prices just to avoid resellers because of this behavior.

Product flipping is a worldwide trade and is not going away, but politeness could go a long way in fixing what feels unethical about the resellers.
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  #52  
Old 01-13-2015, 04:44 PM
HippoNipple HippoNipple is offline
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Get a job
  #53  
Old 01-13-2015, 04:44 PM
wwoneo wwoneo is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
So we could make buyers more happy by lowering prices, but how would that affect the happiness of sellers?
You're missing the point. My concern is not with wealthy neckbeard resellers who are hoarding high-end items with their large amounts of platinum. It is for the new player base and existing player base who have a more difficult time because of the insane inflation on the server that is only made worse by resale transactions.

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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
If we remove the reseller who brings the buyer and seller together and the transaction does not occur, who is happy?
This statement has to do with the fluidity of the market which I will address in your below statement.


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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Lastly, I've yet to read your other post, but is price depression what you are looking for? If we implemented a server wide auction channel that'd be ideal for increasing market efficiency, improving stability and decimating prices, but it would destroy an engaging meta-game in which nature has already optimized market efficiency given the parameters of the world at hand. I would not be for a change to the system unless players could fill any new rolls created.
This is circular logic. You complain about the fluidity of the market and bringing buyers and sellers together and then you say that fixing the fluidity of the market would ruin the meta-game. It makes no sense. You either fix it, or keep it the way it is. However, if you keep the status quo then you should address the artificially inflated prices due to resale transactions.
  #54  
Old 01-13-2015, 04:45 PM
wwoneo wwoneo is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Get a job
I'm at my job. I'm about to leave. It's slow around here at the moment.
  #55  
Old 01-13-2015, 04:48 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Iron rations at 3pp/stack is unethical
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  #56  
Old 01-13-2015, 04:55 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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YESSSSSS LOLLLL I even read it like Rod
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  #57  
Old 01-13-2015, 05:17 PM
fadetree fadetree is offline
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Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
That's a misconception due to lack of specificity. You were all happy/relieved because you got the item/plat you wanted because of the fluidity state of the market, but as I mentioned in an earlier post the fluidity can be changed in other non-harmful ways.

Are you trying to say those people wouldn't have been happier if they received the items for even less plat?

You're trying to simplify the argument by eliminating premises that are actually there.
What? Are you seriously asking me if I think people would be happier if I gave items away? This is your argument?

But anyway, I know what you mean, but I personally never jacked stuff up much and I never attempted to monopolize things. Look at this way - Seller A wants to sell his shiz and get back to camping. He does not want to stand around in EC, so he halfheartedly tries to sell it a few times at a low price, thinks fuck it and just leaves. Buyer B really wants that item, but he got there after seller A left. Now he's screwed.

If I'm there, I'm willing to stand around all fucking day. So I buy Seller A's item, compensate myself for the time I'm spending by jacking it a bit, and then buyer B comes along, I'm there, he gets his item. Seller A is happy, Buyer B is happy, and I'm happy.

If I jack it too much, it won't sell. I'm all about turnover, so I don't like that. I'm trying to make money consistently, not trying to screw people. I provide a service; I should get paid for it. I do not want to price an item such that it won't move. As I said in an earlier post, selling LOTS of stuff for little profit is much better than a few items for an extreme profit.
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Last edited by fadetree; 01-13-2015 at 05:20 PM..
  #58  
Old 01-13-2015, 05:23 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
You're missing the point. My concern is not with wealthy neckbeard resellers who are hoarding high-end items with their large amounts of platinum. It is for the new player base and existing player base who have a more difficult time because of the insane inflation on the server that is only made worse by resale transactions.



This statement has to do with the fluidity of the market which I will address in your below statement.


This is circular logic. You complain about the fluidity of the market and bringing buyers and sellers together and then you say that fixing the fluidity of the market would ruin the meta-game. It makes no sense. You either fix it, or keep it the way it is. However, if you keep the status quo then you should address the artificially inflated prices due to resale transactions.
A couple of things:

1. I have not complained about anything. I simply described the role resellers play and the fact that I like the meta game that players have created. You appear to have either misunderstood this or intentionally misconstrued it with the straw man you cleverly debunked with your ad hominem. If I was unclear, then I apologize. I am not looking to wander in circles ^^

2. I also pointed out that resellers exert both positive and negative influences on prices and suggested it is not possible to determine the net effect. You ignored this.

3. Please elaborate on how and more importantly why we should alter market driven prices. Prior to that however, please explain how we might and ought to determine the truth of your assertion that prices are indeed artificially inflated. Artificially inflated relative to what?

4. Related to 3, you suggest that new players are negatively impacted. What if they enjoy reselling? What if they choose to camp an item of value? How might we lessen their burden and what effect would it have on others. You have also mentioned ethics several times. Is it ethical to effect change that adversely affects one population in favor of another?

Also, please note that questions are not arguments.
  #59  
Old 01-13-2015, 05:31 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Fuck this thread
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  #60  
Old 01-13-2015, 05:37 PM
indiscriminate_hater indiscriminate_hater is offline
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ITT: people with doctorates in economics duke it out over trading ethics in a 16-year-old elf simulator

god bless p99
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