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#51
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once they added 1-5 player instances in DAoC leveling was extremely easy.
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![]() (10:59:44 PM) Haze1: your cat is cuter than naez's confirmed | ||
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#52
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Man you missed out on the BoneDancer. Think EQ necro, with no lifetaps or funny utility spells, just Nukes and dots. *BUT*with MULTIPLE pets. after lvl 25-ish they have a skeleton Tank pet thats roughly the durability of a chain wearer PLUS up to 2 archers or mages that are about 5-8 lvls lower AND a healer pet that's 8-10 lvls behind the caster.... it's almost like a Diablo 2 necromancer in an MMO. I'd literally find a dungeon with mobs 5 levels below me and go AFK while my army camped the room. They needed a PvE nerf-bat in the worst way. In PvP they were kinda harmless, but super-freaking annoying to casters and squishy DPS.
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#53
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Yeah I'm familiar with the concept of all the new classes now through Uthgard. I heard about kill tasks and instances making leveling easy, but back in the day 40-50 took me at least a month of hardcore LFG grindan'. I heard Hibernia and especially Albion had it easier than Midgard though as far as 40+ leveling spots, but not sure. I remember being jealous of watching my friend group at pygmy goblins (albion) cause it looked like a way more fun / interesting way to level compared to Midgard (killing fucking bears and shit in Raumarik all day every day for shit exp).
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Last edited by Reiker; 07-19-2010 at 12:10 AM..
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#54
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also the DAoC necromancer kicked so much ass
loliminvunerable kill my pet
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![]() (10:59:44 PM) Haze1: your cat is cuter than naez's confirmed | ||
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#55
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Quote:
I wish EQ would have added a couple more binds and more bind locations. This would have allowed players to have a greater impact on how they travel. For example, you could have a bind in qeynos and in frostone (crystal caverns). A gate potion or death would bring up a couple options for where you can be summoned to (including all your binds). Plus, just learning where you can bind can be a rewarding thing. Ideally, we could bind anywhere, but if they have to limit it, I think it adds to the game (although maybe not as much as no limit). AFter doing that, they should add more outpost zones. This would have kept the flavor of old eq alive by making individual communities more distinctive (not unifying them). One area in EQ that I disagree wiht is the notion that players have to run several zones after death to get back to their corpse. I think there should be more shortcuts that players can learn to speed up their travels. Clever zone design and bind features could have allowed for this. I think that an expansive array of options could have both made travel feel challenging and at the same time it would have kept travel minimal when you master it. This is another way of saying that travel should not be slow and tedious once you've learned everything. Slow and tedious travel should only happen when you're new and don't know about the shortcuts and/or consistently make bad choices due to crappy attention span. I really do not feel any remorse or sympathy for people who play bad or want to be rewarded for doing nothing. I really don't care for people who don't have a good attention span and can't cope with having to learn something and want everyone else to hold their hand so they won't fall. I really do feel that the bigger the mmo, the worse it's for someone like me. Why? Because the average person doesn't want to sit around learning the game. They want things to be more casual. They're against the game crushing them when they don't know about the particulars. They want to be able to ignore little things or technical things or anything that really challenges you to focus. This reminds me of a video of SWG just before NGE. They had this empty eyes lady talking about how complicated such and such systme was and that she couldn't make heads or tails of it. She sounded to me like a noob or a math dropout or somebody who can't focus on little things. Then she talked about how wonderful things would be post-NGE and how things would be easier to understand. I remember her saying "Players shouldn't have to have a phd to play this game." That, my friends, describes the kind of person I do not want to play with. I don't think players need a phd, but I want to play with high calibre people who can handle a combat system and not cry like a little baby. If you can't handle some stats then play something else. What I'm against is FORCED tedium. I'm not against tedium, by itself. Tedium could just mean you're new and don't know anything. Or you're a dupe. I'm not against bad things happening when people make bad choices. That's good. What I'm against is not giving people options and forcing them to run a treadmill without any alternative. That's not progression. Progression means you get better as you learn and develop. Progression doesn't give you things unless you earn them. Nor does it take take take and make your life miserable.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 07-19-2010 at 06:32 AM..
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#56
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Also, I'll tell you why SOE ruins every game they touch. It's because they shuld be working at Disneyland. They'd probably get rich overnght. Lotsof mickey mouse. Thats' where they belong.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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#57
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Quote:
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#58
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Quote:
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#59
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A lot of well and lesser known ex-EQ players were cherry picked for WoW, not just Furor.
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#60
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I believe Tigole was(is?) part of development team in some aspect for WoW.
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