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  #51  
Old 03-21-2013, 09:19 AM
Swish Swish is offline
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Originally Posted by filthyphil [You must be logged in to view images. Log in or Register.]
I don't see any problem with letting the majority of the server level pass 50 then remove the exp bonus so their twinks could ravage any new players attempting to level & gear themselves up.
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  #52  
Old 03-21-2013, 11:00 AM
Jepaxis Jepaxis is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Thread is 100% right - server felt like it had a thriving mid level/low level community - I was jealous at times and considered making an alt. Now that the exp bonus is removed it just feels like it did before no one wants to play alts when it's this slow and new players are discouraged by all the faggot super twinks that sit in popular areas.
I have to agree 100% with this posting. I like leveling alts and there was a marked difference in the availability of groupage when the XP bonus went away. I don't play Everquest to play alone.

Sure, there are new players joining, but they are being griefed off the server with crap like twinked out level 20 something rogues with Ragebringer, fungies and best dropable haste items. Add to this XP loss in PvP, few who are new to the server can stand the frustration and leave.

I was in Unrest(griefer central) and there had to be a dozen clothed corpses all over and lots that were several days old. I could only assume they were abandoned as the players had been griefed off the server.

XP loss is a ridiculous cost for losing in PvP and does nothing but encourage griefing and corpse campers and discourages staying.
  #53  
Old 03-21-2013, 11:31 AM
Nirgon Nirgon is offline
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Originally Posted by Num1RecommendedByDentists [You must be logged in to view images. Log in or Register.]
red pop peaked at like 204 or something, then the next day or two the exp bonus was removed and it immediately dropped back down to like 140
Witness, it was at 206 and climbing daily
Last edited by Nirgon; 03-21-2013 at 11:35 AM..
  #54  
Old 03-21-2013, 11:32 AM
Nirgon Nirgon is offline
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Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
If you TZ/VZ fucktards would have let the server been faction based or anything other than FFA you would have seen a larger player base. But no... you HAD to make it a fucking FFA server. Yeah, FFA works SOOOO fucking well that there are a ton of games that are being released with FFA PVP. Wait... there are none...

Fucking idiots.
Yeah the cross teaming here would be much better. Go try WoW and play on some all Horde server pal.
  #55  
Old 03-21-2013, 11:37 AM
Vile Vile is offline
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Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
If you TZ/VZ fucktards would have let the server been faction based or anything other than FFA you would have seen a larger player base. But no... you HAD to make it a fucking FFA server. Yeah, FFA works SOOOO fucking well that there are a ton of games that are being released with FFA PVP. Wait... there are none...

Fucking idiots.
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  #56  
Old 03-21-2013, 11:49 AM
Stinkum Stinkum is offline
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Either

1) Keep XP rate the same, but remove any XP penalty from PVP death.

2) Boost XP back to what it was, and keep XP penalty on PVP death the same.




The way it is now with both slow-ass XP, and a huge cock in the ass XP penalty on PVP death is an awesome recipe for "How To Make Every Person Too Afraid to PvP Ever."
Last edited by Stinkum; 03-21-2013 at 11:51 AM..
  #57  
Old 03-21-2013, 11:52 AM
Jepaxis Jepaxis is offline
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Originally Posted by tumdumm4.0 [You must be logged in to view images. Log in or Register.]
have no fear kids, i killed 2 rog twinks in unrest yesterday
will try to slay some more tonight

just stay the fuck outta my way cause i dont stop at twinks
#equalopportunitygrief
2nd worse griefers. Twinked out SK. Well maybe the twinked out Monks...
  #58  
Old 03-21-2013, 11:58 AM
Stinkum Stinkum is offline
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The ruleset as it is now (huge penalty for PVP deaths, slow XP grind) does not encourage people to PvP. In fact it brings out the most awful habits of people like zone hopping, plugging, and all that good stuff.

Personally I think there should be ZERO penalty for XP deaths besides coin loot, and keep the XP rate the same. Slow XP is classic dogs, but PVP needs to be encouraged.
  #59  
Old 03-21-2013, 12:00 PM
Kraftwerk Kraftwerk is offline
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I was on my Ragebringer rogue twink in Mistmoore last night, spotted a group of 5 in the Graveyard. I backstabbed a sitting clothie to 20% while they had two mobs on them, resisted 4+ roots, ate 5 DDs while they managed to agro 3-5 more mobs. Hide, sneak, run around a corner to sit near 5 more mobs and let the carnage play out.

Few seconds later they were no longer in zone, slam dunk.
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  #60  
Old 03-21-2013, 12:18 PM
HippoNipple HippoNipple is offline
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It is apparent the vast majority wants something done. There are always people complaining about something but I think this subject is legit.

You want a sting with PvP death to discourage people from throwing themselves at you constantly ruining raids/PvE.

You want healthy competition between guilds. Everquest is hard enough as it is to achieve this. When there is a guild that has a core built during a time with 0 competition it is even harder. If a couple guys can sweep through and destroy 5 hours of PvE progression with no effort or required skill, it is too discouraging. There needs to be if anything an illusion of hope that another guild can rise and compete.

You still want to maintain the essence of Everquest, which is tough leveling with hours of grinding. If I have to decide between 4 hours of leveling in an open area with little risk over 3 hours of leveling in a dungeon with risk, I am likely to choose the open area. When you change this to 20 hours vs 15 hours it starts making sense to do the dungeon. Same ratios but there is a difference in how it effects decisions.

You want a healthy population of people making alts. This not only encourages classes to be made that require groups but it gives people starting out some allies to fight the twinks. People don't like the twinks, but there is no way around it. They were on live and they are here. On live all the noobs would gang up or get help from white knights. The only way to decrease the amount of twinks is for item loot to be implemented but that causes a whole other set of problems.

Rogean, Sirken, etc. are smart guys. They may not understand exactly how the server plays out because they don't play it but it looks like they are aware of what people are saying with this issue. They are meeting about it according to Sirken. I honestly have more faith in them coming up with a fair solution than most of you. Everyone thinks they are right but if half the ideas implemented in this thread happened it would just make more problems.

If they were clueless on what to do about it I assume they would ask us. From what I know of Rogean he doesn't seem to be the type to ask for help from us since it seems he doesn't respect most of the community. There are a lot of trolls here but then again it is a product of the harsh server the devs created. Losing 5 hours of progress to a no talent dip shit will instill some hate and hostility towards the server/community/devs.
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