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  #41  
Old 02-20-2013, 09:58 AM
Alarti0001 Alarti0001 is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I get that you don't want a rotation, you're at the top of the food chain so why would you want to give any of that away, but a rotation with a fixed window to engage could be viable with the right amount of tweaking.

Rotate Trak with a 15 minutes to engage clause, if you don't it reverts to FTE. If it's BDA's slot and Trak spawns at 4am we aren't getting it anyways.
Why would that work?
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  #42  
Old 02-20-2013, 09:58 AM
TWDL_Prexus TWDL_Prexus is offline
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The only way I could even imagine a rotation working on this server is if there were simulated maintenance every week.
  #43  
Old 02-20-2013, 09:59 AM
Malicious Style Malicious Style is offline
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It doesn't matter who is the number one guild. There will always be 50+ raiders willing to log in day ou're night and they will get the kills.

Here's an interesting strategy: curse a lot and call other people immature and childish while demanding to get your own way.
  #44  
Old 02-20-2013, 10:06 AM
arsenalpow arsenalpow is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Why would that work?
Because you'd still get the majority of targets that fall into FTE mode once the clock elapses plus you'd get some targets without having to worry about FTE shenanigans when it's your spot in the rotation.

I'm trying to have an honest conversation with you Alarti. Do you feel that the current raid scene is fun? Do you feel that the current raid scene is fair? Do you prefer the current structure set in place? Do you have any other structures that could be a better fit?

Also, don't respond with a bunch of velious nonsense, lets try to make it less toxic now instead of complain about the glut at the top and say that velious will solve everything.
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  #45  
Old 02-20-2013, 10:14 AM
Malicious Style Malicious Style is offline
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There isn't anything to fix. The most hardcore raiders get the kills. Effort, arguably ludicrous, is rewarded. That seems as fair as anything else.
  #46  
Old 02-20-2013, 10:30 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Because you'd still get the majority of targets that fall into FTE mode once the clock elapses plus you'd get some targets without having to worry about FTE shenanigans when it's your spot in the rotation.

I'm trying to have an honest conversation with you Alarti. Do you feel that the current raid scene is fun? Do you feel that the current raid scene is fair? Do you prefer the current structure set in place? Do you have any other structures that could be a better fit?

Also, don't respond with a bunch of velious nonsense, lets try to make it less toxic now instead of complain about the glut at the top and say that velious will solve everything.
I always have honest conversation.

I think competition even at the miserable state it is in is far more fun than a rotation. Fair? What does fair have to do with anything. Anyways ya it is most definitely fair. I'd prefer repops of some sort semi often maybe twice a month or once a month.

However, the solution is and has always been Velious. Kunark was designed to last 6 months... and that was when everyone was new.
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  #47  
Old 02-20-2013, 10:34 AM
Metallikus Metallikus is offline
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Quote:
Originally Posted by Malicious Style [You must be logged in to view images. Log in or Register.]
There isn't anything to fix. The most hardcore raiders get the kills. Effort, arguably ludicrous, is rewarded. That seems as fair as anything else.
it is fair until the gms take special consideration from tmo and make up non classic game mechanics that only benefit their 3rd party program using autofiring clentch on raid mob FTEs.

GMs have refused to suspend or ban characters that are flagged for using 3rd party programs.

GMs have refused to address autofire type FTE from Zeelot.

WHat other conclusion can be gained from this new game mechanic preventing the mob from randomly choosing a poopsocker for FTE?

If poopsocking is the problem, there are other ways to address it.

This new game mechanic caters to TMO's ability to be AFK and use programs like auto-fire to steal FTE anyways without any repurcusions.

The facts are in the history.

TMO had a disadvatange on FTE for VS becuase most of them are non-KOS and thus VS spawned with usually any other guild on target other than TMO. THis new game mechanic gives them a much higher percentage chance to get VS on poopsock situations than before.

TMO has won all? if not most of all Noble Djorn FTEs in sky because they utilize autofire and the mob is not KOS to anyone when it pops. THis is the framework from which this new game mechanic has been derived. It specifically rewards TMO for using 3rd party programs to get FTE.

This game mechanic will not change poopsocking and doesn't deter it in any way. It only provides an advantage to the guild that has had the most advantages already. What is the point of the new game mechanic?
  #48  
Old 02-20-2013, 10:38 AM
Tiggles Tiggles is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Because you'd still get the majority of targets that fall into FTE mode once the clock elapses plus you'd get some targets without having to worry about FTE shenanigans when it's your spot in the rotation.

I'm trying to have an honest conversation with you Alarti. Do you feel that the current raid scene is fun? Do you feel that the current raid scene is fair? Do you prefer the current structure set in place? Do you have any other structures that could be a better fit?

Also, don't respond with a bunch of velious nonsense, lets try to make it less toxic now instead of complain about the glut at the top and say that velious will solve everything.
Counter off

If you quit BDA on all accounts and join peace pipe or something. We will allow BDA enough trak kills to enter VP and they can have limited access to dragon kills.

Only problem tmo has with BDA is you chestie so do the right thing for your guild and disband
  #49  
Old 02-20-2013, 10:39 AM
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  #50  
Old 02-20-2013, 10:39 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
it is fair until the gms take special consideration from tmo and make up non classic game mechanics that only benefit their 3rd party program using autofiring clentch on raid mob FTEs.

GMs have refused to suspend or ban characters that are flagged for using 3rd party programs.

GMs have refused to address autofire type FTE from Zeelot.

WHat other conclusion can be gained from this new game mechanic preventing the mob from randomly choosing a poopsocker for FTE?

If poopsocking is the problem, there are other ways to address it.

This new game mechanic caters to TMO's ability to be AFK and use programs like auto-fire to steal FTE anyways without any repurcusions.

The facts are in the history.

TMO had a disadvatange on FTE for VS becuase most of them are non-KOS and thus VS spawned with usually any other guild on target other than TMO. THis new game mechanic gives them a much higher percentage chance to get VS on poopsock situations than before.

TMO has won all? if not most of all Noble Djorn FTEs in sky because they utilize autofire and the mob is not KOS to anyone when it pops. THis is the framework from which this new game mechanic has been derived. It specifically rewards TMO for using 3rd party programs to get FTE.

This game mechanic will not change poopsocking and doesn't deter it in any way. It only provides an advantage to the guild that has had the most advantages already. What is the point of the new game mechanic?
Prove it [You must be logged in to view images. Log in or Register.]
God you are a crazy fuck.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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