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  #41  
Old 10-31-2011, 02:40 PM
Tamiah2011 Tamiah2011 is offline
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Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
Btw are Necro and SK lifetaps unresistable and always do full dmg? If so then a lifetap is almost the most damaging nuke and it gives life [You must be logged in to view images. Log in or Register.]
Dots and taps have always been almost inpossiable to resist, Think that why so many played necro's .
  #42  
Old 10-31-2011, 02:57 PM
mimixownzall mimixownzall is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
This is just plain not true, to quote a few people from that thread that MakeYouMad is linking:

Post


http://www.graffe.com/forums/showthr...l=1#post130936


http://www.graffe.com/forums/showthr...l=1#post130931


All of them talk about resist rates on direct damage spells and the entire thread advocates using lures in place of other direct damage spells because of that reason.

Hell that last quote there is saying that with 170FR and a 7 level gap (he is 54 and the caster is 60) says, "I usually flat out resist 1 in 4 and the rest dont do jack.". How does that sound like anything you are describing?


Also, just for shits if you go with the resist rate that he is describing AND use the numbers derived from another post in that thread (thanks MakeYouMad)



that means that your 612 damage Starfire (because we are nuking ourselves) does 268 on average.

so, your second test resulted in 2760 damage over 20 casts using the current system. Now if you take the 44% reduction in the above post (because we are self casting) and cast a 612 starfire on yourself 15 times (because 1/4 are resisted) you come out with 4039, so with PvP reduction that would be 2666.

That is a difference of 94 damage over 20 casts. Now keep in mind that this is only applicable IF a 7 level deficit equals 40ish resistance difference in classic...I'd bet it did and then some.

Maybe I failed at the math up above (very possible) or maybe a 7 level difference isn't that big of a deal...or maybe the people in that post are full of shit...I don't know. Otherwise that doesn't seem all that far off.
Yes, Null, but also take into account that this is from 2002. Not only was this after a resist revamp (not sure what was changed), but these people could cast 20+ nukes due to the difference in gear and the better dmg:mana ratios. My wizard has 2008 mana (more than lovely) because I sac some resists for some mana stuff (plus he's a brohta) and I can't get off 5 IC's. I usually fizzle one or try at least one or two roots or a dispell.
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  #43  
Old 10-31-2011, 03:41 PM
Nirgon Nirgon is offline
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I have this crazy, sneaking suspicion most of the people saying how broken resists are weren't attacking players wearing full diamond in Vanilla/Kunark.
  #44  
Old 10-31-2011, 03:53 PM
Null Null is offline
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Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Yes, Null, but also take into account that this is from 2002. Not only was this after a resist revamp (not sure what was changed), but these people could cast 20+ nukes due to the difference in gear and the better dmg:mana ratios. My wizard has 2008 mana (more than lovely) because I sac some resists for some mana stuff (plus he's a brohta) and I can't get off 5 IC's. I usually fizzle one or try at least one or two roots or a dispell.
One post was from 2002 (I missed the date, sorry). The other posts were well before the 2002 resist changes, and were the ones I talked about in my post.
Last edited by Null; 10-31-2011 at 04:01 PM..
  #45  
Old 10-31-2011, 05:20 PM
Darwoth Darwoth is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I have this crazy, sneaking suspicion most of the people saying how broken resists are weren't attacking players wearing full diamond in Vanilla/Kunark.
did you wear gear?

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as an aside i looked through 600+ eq classic through velious era killshots, in the ones where i can be seen taking incoming damage in the microscopic combat log there is not one where i full out resisted anything other than cc spells.

is even two cases where i can be seen taking damage from wizard rain spells, which if they were anything like druid rain spells were extremely easy to resist.

my resistances were approx 200 fr, 180 cr and prob around 130 or 140 mr with each of poison and disease being slightly over 100.
  #46  
Old 10-31-2011, 06:24 PM
Nirgon Nirgon is offline
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Most of the time? I wore all no drop. When I did wear it, I saw things very similar to what were in this thread, except for how low the partials are.

If you're basing your experiences from RZ, I can say 100% you'd think resists were broken fighting people in full droppable here. You should experience harsh resist rates against people running around in full diamond + frog crown + resist buffs, or even go oom consistently casting non-lure dd spells against them.
Last edited by Nirgon; 10-31-2011 at 06:28 PM..
  #47  
Old 10-31-2011, 06:34 PM
Darwoth Darwoth is offline
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the majority of what i remember is incoming attacks on me with my resistances, i agree you had harsh resistance rates with folks decked in res gear, but not unplayable ones thats all.

40% of your damage being mitigated is pretty harsh particularly with the already 33% dmg reduction. and that is what i remember in the 150 - 180 range.
  #48  
Old 10-31-2011, 06:38 PM
Nirgon Nirgon is offline
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Like I was sayin about item loot, its a good idea. Now I think people are going to be looking to "balance" things against players in full resist gear or maybe they will realize in pvp that certain advantages should come with a risk. glhf.
  #49  
Old 10-31-2011, 06:53 PM
vinx vinx is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
If you're basing your experiences from RZ, I can say 100% you'd think resists were broken fighting people in full droppable here. You should experience harsh resist rates against people running around in full diamond + frog crown, or even go oom consistently casting non-lure dd spells against them.
^ this
There is actually a difference, but when you see people whining that shit shouldnt stick or land from 1-50
with classic resists then it seems we are leaning towards a mix of EQlive and VZ/TZ

The 50-60 game is understandably more resistable then the 1-50 game
(better spells/ quested items or mixed raid / money / levels)
then you have the raiders/endgame players who are above the basic level game in regards to resists, with god and dragon loots.

And that seems to be where most the knowledge and input is coming from...the veteran hardcore endgame players who have been in the comfort zone for far to long
wanting everything resistable from 1-50 because thats how they remember it
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  #50  
Old 10-31-2011, 07:16 PM
Darwoth Darwoth is offline
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pretty sure i and the others in this thread are saying things are to resistable, not the opposite.
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