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#41
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Dots and taps have always been almost inpossiable to resist, Think that why so many played necro's .
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#42
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Quote:
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#43
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I have this crazy, sneaking suspicion most of the people saying how broken resists are weren't attacking players wearing full diamond in Vanilla/Kunark.
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#44
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Last edited by Null; 10-31-2011 at 04:01 PM..
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#45
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Quote:
[You must be logged in to view images. Log in or Register.] as an aside i looked through 600+ eq classic through velious era killshots, in the ones where i can be seen taking incoming damage in the microscopic combat log there is not one where i full out resisted anything other than cc spells. is even two cases where i can be seen taking damage from wizard rain spells, which if they were anything like druid rain spells were extremely easy to resist. my resistances were approx 200 fr, 180 cr and prob around 130 or 140 mr with each of poison and disease being slightly over 100. | |||
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#46
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Most of the time? I wore all no drop. When I did wear it, I saw things very similar to what were in this thread, except for how low the partials are.
If you're basing your experiences from RZ, I can say 100% you'd think resists were broken fighting people in full droppable here. You should experience harsh resist rates against people running around in full diamond + frog crown + resist buffs, or even go oom consistently casting non-lure dd spells against them. | ||
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Last edited by Nirgon; 10-31-2011 at 06:28 PM..
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#47
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the majority of what i remember is incoming attacks on me with my resistances, i agree you had harsh resistance rates with folks decked in res gear, but not unplayable ones thats all.
40% of your damage being mitigated is pretty harsh particularly with the already 33% dmg reduction. and that is what i remember in the 150 - 180 range. | ||
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#48
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Like I was sayin about item loot, its a good idea. Now I think people are going to be looking to "balance" things against players in full resist gear or maybe they will realize in pvp that certain advantages should come with a risk. glhf.
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#49
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There is actually a difference, but when you see people whining that shit shouldnt stick or land from 1-50 with classic resists then it seems we are leaning towards a mix of EQlive and VZ/TZ The 50-60 game is understandably more resistable then the 1-50 game (better spells/ quested items or mixed raid / money / levels) then you have the raiders/endgame players who are above the basic level game in regards to resists, with god and dragon loots. And that seems to be where most the knowledge and input is coming from...the veteran hardcore endgame players who have been in the comfort zone for far to long wanting everything resistable from 1-50 because thats how they remember it
__________________
Vinx : Vexx
<Vesica Dei> | |||
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#50
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pretty sure i and the others in this thread are saying things are to resistable, not the opposite.
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