Quote:
Originally Posted by Kevlar
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Warping takes advantage of the same commands that make zoning, gating, and stuff like shadowstep and call of the hero possible. Speed hacks take advantage of bard speed or other speed buff powers. No way you could take the ability out of the client and still play the game.
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Maybe I am overlooking something here, but I doubt it in this particular situation. If - for speed reasons - a shadowstep needs to be performed by the client - what hurt is done if - at the same time, the client needs to submit the info "player casted shadowstep at time t" to the server, and the server makes sure that a) the shadowstep is among the abilities of the player, and b) the effects are the same (cast time was taken into account, mana is lowered, etc)? Gating would work the same. The best cheat that could be achieved by shadowstep, if for playability reasons it is not possible to let the server determine the random destination location, would be to shadowstep in a direction of choice, repeatedly.
I already explained how bard speed could not be abused: The server would perform it's plausibility checks against the serverknown current max movement speed of the toon. I do not see how zoning mechanisms could be exploited to gain speed with such settings. Maybe you can explain that. Any Call of the Hero would go through the server anyways, to tell client A that its player is CotHed by client B. No way to exploit that with proper server coding from what I see.
So what am I overlooking?