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  #1  
Old 09-01-2025, 10:53 AM
Vexenu Vexenu is offline
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Quote:
Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
A wizard is literally mage without pets
Wizards at least have their established niches of raid DPS, easy quad leveling, and ports/TPs.
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Except with roots, snares, stuns, and ports/evacs.
The funny thing about Wizards and Mages is you could combine the classes - literally make a "Wizard Mage" that had access to every single spell of each class - and it still would not solo as well as an Enchanter (or even a charming Necro, for that matter). That's how ridiculously busted charm is in EQ. In fact, you could combine Wizard/Mage/Cleric in a single class, and while it would probably level faster than the Enchanter, it would still struggle to keep up with what a 60 Enchanter can solo due to high-end mob scaling. The combination of charm, slow, haste, and top-of-the-line CC in a single class - at least as is currently implemented on P1999 - creates the most preposterously overpowered class in the history of MMOs, one that should have rightfully been nerfed into oblivion years ago.
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  #2  
Old 09-01-2025, 11:42 AM
loramin loramin is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
That's how ridiculously busted charm is in EQ.
No, it's not. It's how ridiculously busted charm is on Project 1999.
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  #3  
Old 09-01-2025, 02:38 PM
Snaggles Snaggles is offline
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Apples to apples, an enchanter also has a lower gear treadmill to being viable. Shamans can solo 1v1 in Chardok with as little as an epic and Torp but that’s still about 100k on Blue. They do much better with an extra ton of hit points and mana.

Enchanters obviously do better with quality gear but since their success is based on quick reflexes and RNG you can do more, with less.

Personally…I’ve never had the nerves for an Enchanter. I play EQ to relax and even raiding I’ll pick my stressful moments and laser focus. Maybe the idea of rolling a charmed random murder-bot gets more chill as you do it, but I’m not there. Not for hours on end like my buddy [You must be logged in to view images. Log in or Register.].

The shaman isn’t as powerful in most cases but more my speed. I’ll likely invest more in my SK or Paladin and use that char for a similar thing.
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  #4  
Old 09-02-2025, 08:49 AM
kjs86z2 kjs86z2 is offline
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wiz + mage def could have been 1 class

sorcerer
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  #5  
Old 09-02-2025, 10:11 AM
Ennewi Ennewi is offline
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Not like it's gonna happen, but that would be wild if magicians and wizards were considered one and the same, with access to both spell books and epics. Mages still waiting on earth staff would have wiz epic to hold them over. Wizards would have more control over raid mobilization/traversal with coth. Even both class icons are similar, hands cradling magic, enough to where they're interchangeable.
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Last edited by Ennewi; 09-02-2025 at 10:13 AM..
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  #6  
Old 09-02-2025, 11:54 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
wiz + mage def could have been 1 class

sorcerer
Yeah I don't feel like the difference between their DD efficiency/DPS requires making wizard a whole class. They're both gimped in their own way compared to ench/necro and they both have enough crossover abilities to be fused with some tuning without anyone missing either. Remove snare and stuns and call it a day.
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  #7  
Old 09-02-2025, 12:24 PM
sajbert sajbert is offline
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Sadly the best part of the wizard toolkit for mage would just be root and regardless wouldn’t compare to sham or enchanter.
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  #8  
Old 09-02-2025, 01:04 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Sadly the best part of the wizard toolkit for mage would just be root and regardless wouldnÂ’t compare to sham or enchanter.
For solo probably yeah. Still significant though, what with root nets being a thing of the past.

That, plus wiz epic and flux staff. Mobility around the map would be a big QoL improvement as well. Opt into porting for tips rather than farming.

Mostly a raid upgrade for the class and added convenience. Being able to coth and tl box pullers with same character, use sky neck to recharge DA ring, etc.
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  #9  
Old 09-02-2025, 03:29 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
wiz + mage def could have been 1 class

sorcerer
A "Sorcerer" class comprised of Wiz+Mage would actually feel like a fully fleshed out and powerful class that could rightfully stand alongside Enchanters and Necros. It would have great group DPS with its pets and great raid DPS with lure and bane nukes, as well as great utility with ports, TPs and CoTH, and pretty decent CC with root and stuns. Take two rather limited specialist classes and combine them and suddenly you have a very fun and compelling class that brings a lot to the table at every level of the game.

Honestly it might be a little too strong though. You wouldn't have the high end solo power of an Enchanter or Shaman, but the excellent solo, group, and raid potential of a "Sorcerer" (along with ports, let's not forget) would almost certainly make it the most popular class on the server.
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  #10  
Old 09-02-2025, 04:06 PM
Ennewi Ennewi is offline
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All that plus some version of highsun and you've got a well-rounded, very thematic class that can reposition characters around, non-player and player alike.
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