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  #41  
Old 06-03-2011, 05:34 AM
Slave Slave is offline
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Every camp in the game should have the same rules. Period. I don't mind doing whatever it takes, as long as the rules are consistent.

This kind of crap only confuses people and causes the creation of threads that whine about slightly changing the rules back and forth on a camp that is already an exception to what are supposed to be the rules of the server.
  #42  
Old 06-03-2011, 09:01 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
I don't get how people selling it is a problem either. The point of this rant is that it takes too long to camp for the prod. A solution for that is to buy it. Don't want to spend time camping it or the plat to buy it? Don't go to HS; or better yet just uninstall EQ if it's too hard.
^^ This

Seriously, if you want to put in your 20+ hours of at the wheel camping, go hit a loot camp in sebilis... gain a ton of xp and some sellables that you can unload in EC, and BAM! you have a prod.... and you didn't waste your time in a line, afk or otherwise.

These things enter the server at 6 per day. There are only so many players 50+ on the server. The price will continue to drop.
  #43  
Old 06-03-2011, 09:14 AM
Innovative Innovative is offline
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Maybe if they made the prod no drop that would help?
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  #44  
Old 06-03-2011, 09:18 AM
Izzni Izzni is offline
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Let me get this straight. The mob spawns every 4 hours, and always drops the prod. So when you get in line you know exactly how long you will need to wait. Sounds like a pretty easy camp to me...

In other words, stop bitching and wait in line like the rest of us did. If you go LD that too bad for you.
  #45  
Old 06-03-2011, 09:19 AM
Aadill Aadill is offline
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Who the hell still goes LD in this day and age?
  #46  
Old 06-03-2011, 09:44 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
We're talking about a camp where the next person in line can solo it. By definition if you invite him to your group, then your group can indeed handle the camp. Way to make irrelevant arguments.
No, you were not:

Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Every other camp should be treated the way this one is IMO
Face ----> palm.
  #47  
Old 06-03-2011, 12:26 PM
Troy Troy is offline
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Yeah. If you're waiting in line AND CAPABLE OF TAKING THE CAMP (hence your stupid cleric/monk bullshit is irrelevant), no one should be able to keep it from you for all eternity if they so desire. You really think that is wrong? If so, please do explain.
  #48  
Old 06-03-2011, 01:12 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Yeah. If you're waiting in line AND CAPABLE OF TAKING THE CAMP (hence your stupid cleric/monk bullshit is irrelevant), no one should be able to keep it from you for all eternity if they so desire. You really think that is wrong? If so, please do explain.
To start with, since we're talking about a rule that would hypothetically apply to every camp in the game, I'm going to be referring to camps that take a group to hold at the appropriate level, and which tend to be camped by people of the appropriate level, as that tends to be representative of 9/10 of the camps in the game.

In the system we have now, the group leader decides who is invited and everything else is moot. The system is clear-cut and easy to live by: there's no disputes over when who got where or how long someone was LD - either you got an invite or you didn't. If you wipe, you wipe, and it's up to other groups to take or not take the camp from you. If you leave the camp, or aren't taking all of the spawns, then it's up to other groups take or not take the spawns from you. The definitions of 'having' and 'holding' a camp may get pushed & pulled in camp disputes, but it's generally very easy to tell who's in what group, and which group has which camp.

Unless you can think of another system that both seamlessly integrates with classic game mechanics and has just as little administrative overhead it's only going to make things harder for most people (especially the GMs).

Lists and first-come-first-serve can work very well, even in classic EQ. I've been on a list for groups more than once, and it's worked really well, with everyone behind it. But that doesn't mean it's a one-size-fits-all solution.
  #49  
Old 06-03-2011, 01:40 PM
Troy Troy is offline
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No there's no way to set a hard rule that wouldn't require GM intervention for camps which require a group. If I were running the place there'd be a catch-all "Don't be jerks or I'll be one too" rule. Guild A monopolizes a camp for a week while others, completely capable and prepared to handle the camp, get stuck sitting on the sidelines while shifts of players from Guild A come and go? I'd just suspend all of Guild A for 3 hours and tell them tough luck if they lost "their" camp. Don't be jerks.
  #50  
Old 06-03-2011, 01:59 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
No there's no way to set a hard rule that wouldn't require GM intervention for camps which require a group. If I were running the place there'd be a catch-all "Don't be jerks or I'll be one too" rule. Guild A monopolizes a camp for a week while others, completely capable and prepared to handle the camp, get stuck sitting on the sidelines while shifts of players from Guild A come and go? I'd just suspend all of Guild A for 3 hours and tell them tough luck if they lost "their" camp. Don't be jerks.
Then they'd temporarily drop tags or use their unguilded alts and rotate them in anyway. A guild that desires to monopolize a camp bad enough will find a way around it. It's part of their competitive nature.
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