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#41
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![]() Every camp in the game should have the same rules. Period. I don't mind doing whatever it takes, as long as the rules are consistent.
This kind of crap only confuses people and causes the creation of threads that whine about slightly changing the rules back and forth on a camp that is already an exception to what are supposed to be the rules of the server. | ||
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#42
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![]() Quote:
Seriously, if you want to put in your 20+ hours of at the wheel camping, go hit a loot camp in sebilis... gain a ton of xp and some sellables that you can unload in EC, and BAM! you have a prod.... and you didn't waste your time in a line, afk or otherwise. These things enter the server at 6 per day. There are only so many players 50+ on the server. The price will continue to drop. | |||
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#43
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![]() Maybe if they made the prod no drop that would help?
__________________
Iksafists
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#44
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![]() Let me get this straight. The mob spawns every 4 hours, and always drops the prod. So when you get in line you know exactly how long you will need to wait. Sounds like a pretty easy camp to me...
In other words, stop bitching and wait in line like the rest of us did. If you go LD that too bad for you. | ||
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#45
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![]() Who the hell still goes LD in this day and age?
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#46
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#47
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![]() Yeah. If you're waiting in line AND CAPABLE OF TAKING THE CAMP (hence your stupid cleric/monk bullshit is irrelevant), no one should be able to keep it from you for all eternity if they so desire. You really think that is wrong? If so, please do explain.
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#48
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![]() Quote:
In the system we have now, the group leader decides who is invited and everything else is moot. The system is clear-cut and easy to live by: there's no disputes over when who got where or how long someone was LD - either you got an invite or you didn't. If you wipe, you wipe, and it's up to other groups to take or not take the camp from you. If you leave the camp, or aren't taking all of the spawns, then it's up to other groups take or not take the spawns from you. The definitions of 'having' and 'holding' a camp may get pushed & pulled in camp disputes, but it's generally very easy to tell who's in what group, and which group has which camp. Unless you can think of another system that both seamlessly integrates with classic game mechanics and has just as little administrative overhead it's only going to make things harder for most people (especially the GMs). Lists and first-come-first-serve can work very well, even in classic EQ. I've been on a list for groups more than once, and it's worked really well, with everyone behind it. But that doesn't mean it's a one-size-fits-all solution. | |||
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#49
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![]() No there's no way to set a hard rule that wouldn't require GM intervention for camps which require a group. If I were running the place there'd be a catch-all "Don't be jerks or I'll be one too" rule. Guild A monopolizes a camp for a week while others, completely capable and prepared to handle the camp, get stuck sitting on the sidelines while shifts of players from Guild A come and go? I'd just suspend all of Guild A for 3 hours and tell them tough luck if they lost "their" camp. Don't be jerks.
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#50
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![]() Quote:
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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