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  #1  
Old 07-22-2021, 01:09 PM
fastboy21 fastboy21 is offline
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There are a number of solutions that might help.

You can actually stop players from account sharing, or at least make it much much harder.

You can change the AFK timer system...if you are number 30 on the list you could be required to AFK check less frequently, for example. You can even make it so that if you are super high on the list (say number 150) you don't even have to be local or possibly even online. I actually like this one most because it mimics the live game play of having to stand around semi-afk for 2 days at some camps just hoping to get invited into the group/get the camp for yourself...

You can increase the time it takes to re-enter the queue for droppable items and make it IP based, not account or character.

You can modify these settings to fit the needs of particular camps (group, solo, droppable or not, lore or not) including setting the rules differently for a period of time after launch of an expansion.

We're really looking at a system that works well-enough for most camps...but is really wretched for a couple very specific drops at very specific times in the server life cycle. The solution might need to tailor response to those "problem" camps/times.
Last edited by fastboy21; 07-22-2021 at 01:11 PM..
  #2  
Old 07-22-2021, 02:23 PM
cd288 cd288 is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
There are a number of solutions that might help.

You can actually stop players from account sharing, or at least make it much much harder.

You can change the AFK timer system...if you are number 30 on the list you could be required to AFK check less frequently, for example. You can even make it so that if you are super high on the list (say number 150) you don't even have to be local or possibly even online. I actually like this one most because it mimics the live game play of having to stand around semi-afk for 2 days at some camps just hoping to get invited into the group/get the camp for yourself...

You can increase the time it takes to re-enter the queue for droppable items and make it IP based, not account or character.

You can modify these settings to fit the needs of particular camps (group, solo, droppable or not, lore or not) including setting the rules differently for a period of time after launch of an expansion.

We're really looking at a system that works well-enough for most camps...but is really wretched for a couple very specific drops at very specific times in the server life cycle. The solution might need to tailor response to those "problem" camps/times.
You can't prevent account sharing in any feasible way. If you were to say one IP per account, people will just spoof the IP of the account holder whenever they are on the character.

They could also spoof the machine ID of the account holder if you wanted to go the one comp per account route.
  #3  
Old 07-28-2021, 03:48 PM
sajbert sajbert is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
You can't prevent account sharing in any feasible way. If you were to say one IP per account, people will just spoof the IP of the account holder whenever they are on the character.

They could also spoof the machine ID of the account holder if you wanted to go the one comp per account route.
You could remove the main reason for acc sharing, the fact that /list drops you entirely once you leave it. Thus giving people who account share a massive edge.

The system should have been saving your hours and reset once you got the drop.
  #4  
Old 07-22-2021, 02:56 PM
strongNpretty strongNpretty is offline
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Some of this community makes me really really really fucking sad...
  #5  
Old 07-22-2021, 03:14 PM
drackgon drackgon is offline
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Originally Posted by strongNpretty [You must be logged in to view images. Log in or Register.]
Some of this community makes me really really really fucking sad...
Dude you and me both. I really like p99. And love my guildies and those on my huge /friends list. But Jesus humans generally the worst. And the 5% on this server are that clearly garbage, and so damn selfish. I really wish GMs would just ban their IP. And what I mean by garbage. Is clearly the rogues who stole beads, and peeps who helped them. Those who clearly break PnP rules. get suspended. Come back and rinse and repeat. Green had a good shot of being an amazing home. But sadly these 5% really shit on the project as a whole. Peeps defending the rogues. Sickens me just as much as the rogues themselves. Don't get me wrong I can agree its funny. that something like this happened. But to even act like its right. SMH
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  #6  
Old 07-26-2021, 02:23 AM
Castle2.0 Castle2.0 is offline
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"If we only lowered GPU prices by $200, I could afford one and it be available at today's quantities."

"If only Disneyland tickets were $100 cheaper, I could go and enjoy it only packed as it is today."

If you make it easier to get in line... more people get in line.

Some people just don't want to pay the price.

Here's some wisdom for ya. Pay the price today so you can pay any price tomorrow.
  #7  
Old 08-15-2021, 02:01 PM
Shac Shac is offline
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Quote:
Originally Posted by drackgon [You must be logged in to view images. Log in or Register.]
... SMH
shut up, it's a video game
  #8  
Old 07-26-2021, 09:55 AM
loramin loramin is offline
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The question is, is this the "pay any price, no matter how insane (eg. not sleeping for days)" server ... or is this the "re-create classic EverQuest, as best as possible" server?
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  #9  
Old 07-26-2021, 11:22 AM
cd288 cd288 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
The question is, is this the "pay any price, no matter how insane (eg. not sleeping for days)" server ... or is this the "re-create classic EverQuest, as best as possible" server?
There were days long lines in classic back in the day as I've mentioned in other comments to you. It depended on the server. I had to step in as CSR to settle line list disputes on multiple servers. Other servers didn't really do the player list thing. So, as with many things you mention about the classic experience, it was totally variable depending on which server you were on. It seems your server did not have certain experiences that others did.

Now, how many characters actually stayed in the line for like 48+ hours is a different story. Back then, you didn't have rampant account sharing because people didn't trust each other and would almost never share accounts unless it was a guild bot. So you certainly had people trying to stay the course in the line for a long time, but many would drop out, thus shortening the line. So it's not that player line lists didn't exist on servers for certain items (for example, multiple servers had very long lines for J Boots when they were dropping in Najena), it's that account sharing was not common and so a character's ability to stay the course in a long line was much much lower.
  #10  
Old 07-26-2021, 10:51 AM
kauvian kauvian is offline
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Remove legacy camps on g2.0, put out a vendor that sells the items once or twice a year as a plat dump. Listing for items days at a time is completely unhealthy and unclassic. Sadly we will never recreate that “classic” feel with 22 years of information. Make the cost a function of server wealth.
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