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#1
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There are a number of solutions that might help.
You can actually stop players from account sharing, or at least make it much much harder. You can change the AFK timer system...if you are number 30 on the list you could be required to AFK check less frequently, for example. You can even make it so that if you are super high on the list (say number 150) you don't even have to be local or possibly even online. I actually like this one most because it mimics the live game play of having to stand around semi-afk for 2 days at some camps just hoping to get invited into the group/get the camp for yourself... You can increase the time it takes to re-enter the queue for droppable items and make it IP based, not account or character. You can modify these settings to fit the needs of particular camps (group, solo, droppable or not, lore or not) including setting the rules differently for a period of time after launch of an expansion. We're really looking at a system that works well-enough for most camps...but is really wretched for a couple very specific drops at very specific times in the server life cycle. The solution might need to tailor response to those "problem" camps/times. | ||
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Last edited by fastboy21; 07-22-2021 at 01:11 PM..
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#2
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They could also spoof the machine ID of the account holder if you wanted to go the one comp per account route. | |||
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#3
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The system should have been saving your hours and reset once you got the drop. | |||
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#4
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Some of this community makes me really really really fucking sad...
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#5
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__________________
Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | |||
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#6
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"If we only lowered GPU prices by $200, I could afford one and it be available at today's quantities."
"If only Disneyland tickets were $100 cheaper, I could go and enjoy it only packed as it is today." If you make it easier to get in line... more people get in line. Some people just don't want to pay the price. Here's some wisdom for ya. Pay the price today so you can pay any price tomorrow.
__________________
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#8
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The question is, is this the "pay any price, no matter how insane (eg. not sleeping for days)" server ... or is this the "re-create classic EverQuest, as best as possible" server?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#9
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Now, how many characters actually stayed in the line for like 48+ hours is a different story. Back then, you didn't have rampant account sharing because people didn't trust each other and would almost never share accounts unless it was a guild bot. So you certainly had people trying to stay the course in the line for a long time, but many would drop out, thus shortening the line. So it's not that player line lists didn't exist on servers for certain items (for example, multiple servers had very long lines for J Boots when they were dropping in Najena), it's that account sharing was not common and so a character's ability to stay the course in a long line was much much lower. | |||
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#10
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Remove legacy camps on g2.0, put out a vendor that sells the items once or twice a year as a plat dump. Listing for items days at a time is completely unhealthy and unclassic. Sadly we will never recreate that “classic” feel with 22 years of information. Make the cost a function of server wealth.
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