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Old 05-13-2011, 08:45 PM
Zuranthium Zuranthium is offline
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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
I'm not misunderstanding anything.
Yes you are.

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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
You changed your argument once everyone shit on your idea of balancing the classes, because if hybrids were more equal to pure classes, then pure classes would become useless. Regardless rebalancing the classes so classic EQ is better, in your opinion, is not classic everquest.
I haven't changed my argument at all; WHERE did I say hybrids should be balanced any differently than they were in Velious-era Everquest (other than my ideas on Charm Animal and how that relates to Rangers, which is separate from what is being talked about right now)? Stop putting words in my mouth just because you can't follow the topic of discussion and the multitude of points I am bringing to the table.

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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
It has nothing to do with what is a good or bad idea.
Yes it does. "The Timeline" will eventually run its course and the game will likely not remain exactly as it was the day before Luclin was released. Obviously, you simply can not handle this thought. Therefore, like I said, stop replying to me.
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  #2  
Old 05-13-2011, 08:54 PM
Hamahakki Hamahakki is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I haven't changed my argument at all; WHERE did I say hybrids should be balanced any differently than they were in Velious-era Everquest (other than my ideas on Charm Animal and how that relates to Rangers, which is separate from what is being talked about right now)? Stop putting words in my mouth just because you can't follow the topic of discussion and the multitude of points I am bringing to the table.
He's not putting words in your mouth, Page 4 of this thread is where you switched from "It would be best for everyone to subtly shape the game to provide the best experience possible for what EQ should be in 2011." to suggesting changes to the game to take place solely post-Velious.
  #3  
Old 05-14-2011, 01:05 AM
Doors Doors is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
multitude of points I am bringing to the table.
I am being trolled hard.
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Last edited by Doors; 05-14-2011 at 02:10 AM..
  #4  
Old 05-14-2011, 01:24 AM
Zuranthium Zuranthium is offline
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Originally Posted by enatomi [You must be logged in to view images. Log in or Register.]
How do your ideas "in face create MORE of a classic EQ experience." To most people, "a classic EQ experience" consists of playing EQ as it was back when it started and up.
How can I make myself more clear:

You are not playing EQ as it was when it started up, not even close, simply by using the exact same in-game numbers on everything.

The original EQ experience is not in the exact coding of how the game was, but the driving IDEA behind the game and the way people played it. The point of classic Everquest was exactly as the title says - to quest endlessly. The focus of the game should be making players explore, making players fear for their lives anywhere they go that isn't specifically a safe zone, and making players discover and invent new things.

Pray tell, how many people bothered to try and do trade skills (aside from Jewel Crafting) when they started playing on this server? Having a full set of leather armor on a lower level character was considered a great accomplishment in 1999.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
If people want to try and experience EQ exactly as it was, then be my guest.
Most sensible thing he's said yet.
Too bad you factually can NOT play Everquest exactly as it was. For example, your spell book doesn't take up fullscreen when you open it in this version of the game. That right there is already one major deviation from actual original EQ that alters the game from what it originally was.

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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
This isn't live. Nobody here wants live.
My ideas have nothing to do with live and are all ABOUT the classic Everquest experience. Once again, you all need to read about my experience with classic Everquest and how much I care about it and how deeply I understand it - http://www.fippydarkpaw.com/forums/v...p=11640#p11640
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Old 05-23-2011, 12:07 PM
mala mala is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

You are not playing EQ as it was when it started up, not even close, simply by using the exact same in-game numbers on everything.

The original EQ experience is not in the exact coding of how the game was, but the driving IDEA behind the game and the way people played it. The point of classic Everquest was exactly as the title says - to quest endlessly. The focus of the game should be making players explore, making players fear for their lives anywhere they go that isn't specifically a safe zone, and making players discover and invent new things.
I think alot of what your trying to say here is clouded by personal bias comming from the fact that you played the game. The whole goal here is to not to recreate the exact experience you got out of everquest in 1999 (which is impossible, i agree), but to create an experience that follows the original mechanics of the game as closely as the dev's can get it. If you had never played everquest before and someone gave you p99, your experience wouldnt be that different from someone playing on live in 1999. So for the dev's to implement changes that dont follow the original timeline, or mechanics, but very well may "balance the game" (in your eyes), this steers away from the actual goal (remember here, original mechanics, not the overall idea or "spirit" of everquest) to keep things exactly as they were, through the good and the bad.

The small changes you speak of that in themselves make the game "completely un classic" (spell book not being up for med, spell book not taking up the whole screen, maps in starter cities) are at the most UI changes that dont really change the feel of the game, or the mechanics for that matter.

For the lack of a better analogy your entire argument is like going to a civil war re-enactment and saying "we should give the south AK-47's to help balance it, i think thats what Lee's vision was"
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  #6  
Old 05-13-2011, 08:43 PM
Hamahakki Hamahakki is offline
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What I see is a person who loved classic EQ very much, and has spent years playing it and more years thinking about what made it so good, what caused its decline, and what could be done to recreate the good old days.

He discovered p1999 (probably because SOE servers are down) and saw a possible outlet for his ideas, so he came and wrote his ideas in long, well-written and (for the most part) well-thought out posts on this board.

However, Project 1999 isn't really the place for these ideas as this server already has a firm goal and it is not "create the perfect MMORPG" or even "create a perfect version of Everquest." It's "recreate Everquest exactly, flaws and all."

The denizens of this board informed him of this fact, and he has chosen to disregard it because that would mean acknowledging that it's pointless to suggest changes to the game.

Basically, he started with good intentions, the members here informed him of some disappointing truths, and he ignored them and charged forward.
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Old 05-13-2011, 08:58 PM
username17 username17 is offline
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So you want to hash out and discuss possible changes for after the timeline has ended, Velious has been released, saturated and the Devs look to add new content?

I think you're about 3-4 years ahead of the curve here.

There is no point in discussing changes that are not in line with the goal of this project until the Dev's ask for input.
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  #8  
Old 05-13-2011, 09:05 PM
Zuranthium Zuranthium is offline
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Originally Posted by Hamahakki [You must be logged in to view images. Log in or Register.]
He's not putting words in your mouth, Page 4 of this thread is where you switched from "It would be best for everyone to subtly shape the game to provide the best experience possible for what EQ should be in 2011." to suggesting changes to the game to take place solely post-Velious.
I didn't switch at all, unless you've missed my metaphors and/or everything I said on page 5. I specifically said changes should be made to the game that don't follow the exact timeline, WHILE the supposed timeline is happening.

I simply went on to further explain my opinion, stating what would happen after "the timeline" expires, changes that should be made after "the timeline" expires, and why those changes would be even better to implement BEFORE "the timeline" expires.

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Originally Posted by username17 [You must be logged in to view images. Log in or Register.]
I think you're about 3-4 years ahead of the curve here.
* Only if the developers are not in fact following "the timeline". Kunark was introduced to p1999 a few months ago, yes? That means Velious should come out in six months, which means "the timeline" should end in a total of 1 year and 6 months, seeing as that would be when Luclin would have come out.

* Planning ahead is bad? Not on my watch!
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Old 05-13-2011, 09:16 PM
soup soup is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
* Only if the developers are not in fact following "the timeline". Kunark was introduced to p1999 a few months ago, yes? That means Velious should come out in six months, which means "the timeline" should end in a total of 1 year and 6 months, seeing as that would be when Luclin would have come out.

* Planning ahead is bad? Not on my watch!
Except that these people do this in their free time. It's not like a perfectly classic version of Velious is sitting there waiting to be enabled. They have to make things right first, which takes a LOT of time. I don't know how familiar you are with coding, but that shit takes a lot of work.

As for planning ahead, that's fine and dandy, except the developers have their plates full, and you aren't involved in any kind of planning process.

People are here to play classic EQ, but you want to put in custom changes to make things "better" because you want to play some ideal version of EQ on the server with a large population. You could go try to setup your own ideal version of EQ and try to get people to play there if you want. Or you can accept what the goal of this server is.
  #10  
Old 05-13-2011, 09:21 PM
soup soup is offline
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In essence, what you're doing is asking them to change their goal. Why don't you go to the forums for one of the custom servers and offer suggestions, since those places don't have the goal of following the original timeline? If you want to offer advice or input, it's probably better to stick with stuff that isn't asking them to change their goal.
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