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#1
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#2
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#4
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You are not playing EQ as it was when it started up, not even close, simply by using the exact same in-game numbers on everything. The original EQ experience is not in the exact coding of how the game was, but the driving IDEA behind the game and the way people played it. The point of classic Everquest was exactly as the title says - to quest endlessly. The focus of the game should be making players explore, making players fear for their lives anywhere they go that isn't specifically a safe zone, and making players discover and invent new things. Pray tell, how many people bothered to try and do trade skills (aside from Jewel Crafting) when they started playing on this server? Having a full set of leather armor on a lower level character was considered a great accomplishment in 1999. Quote:
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#5
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The small changes you speak of that in themselves make the game "completely un classic" (spell book not being up for med, spell book not taking up the whole screen, maps in starter cities) are at the most UI changes that dont really change the feel of the game, or the mechanics for that matter. For the lack of a better analogy your entire argument is like going to a civil war re-enactment and saying "we should give the south AK-47's to help balance it, i think thats what Lee's vision was"
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#6
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![]() What I see is a person who loved classic EQ very much, and has spent years playing it and more years thinking about what made it so good, what caused its decline, and what could be done to recreate the good old days.
He discovered p1999 (probably because SOE servers are down) and saw a possible outlet for his ideas, so he came and wrote his ideas in long, well-written and (for the most part) well-thought out posts on this board. However, Project 1999 isn't really the place for these ideas as this server already has a firm goal and it is not "create the perfect MMORPG" or even "create a perfect version of Everquest." It's "recreate Everquest exactly, flaws and all." The denizens of this board informed him of this fact, and he has chosen to disregard it because that would mean acknowledging that it's pointless to suggest changes to the game. Basically, he started with good intentions, the members here informed him of some disappointing truths, and he ignored them and charged forward. | ||
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#7
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![]() So you want to hash out and discuss possible changes for after the timeline has ended, Velious has been released, saturated and the Devs look to add new content?
I think you're about 3-4 years ahead of the curve here. There is no point in discussing changes that are not in line with the goal of this project until the Dev's ask for input. | ||
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#8
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I simply went on to further explain my opinion, stating what would happen after "the timeline" expires, changes that should be made after "the timeline" expires, and why those changes would be even better to implement BEFORE "the timeline" expires. Quote:
* Planning ahead is bad? Not on my watch!
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#9
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As for planning ahead, that's fine and dandy, except the developers have their plates full, and you aren't involved in any kind of planning process. People are here to play classic EQ, but you want to put in custom changes to make things "better" because you want to play some ideal version of EQ on the server with a large population. You could go try to setup your own ideal version of EQ and try to get people to play there if you want. Or you can accept what the goal of this server is. | |||
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#10
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![]() In essence, what you're doing is asking them to change their goal. Why don't you go to the forums for one of the custom servers and offer suggestions, since those places don't have the goal of following the original timeline? If you want to offer advice or input, it's probably better to stick with stuff that isn't asking them to change their goal.
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