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#41
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#42
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#43
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Want to get rid of it? Fine. Just don't sit there and say it wasn't classic when it was (with various exceptions), especially considering this entire game is extremely far from classic. The phrase "not classic" is so stupid. Druids hardly able to pull four mobs? What? Your vision is so skewed by jealousy it's insane. | |||
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#44
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It's certainly not inaccurate, while "stupid" is pretty subjective. Reality is often stupid, so maybe you can qualify it as such. What you describe by abusing pathing, which wasn't limited to simply standing on certain 3d objects, was what was described back then as an "actionable offense". If a GM caught you killing mobs in such a way by purely abusing pathing you'd be warned > suspended. It's really irrelevant however because we are talking about bard kiting and not general pathing abuse.
Bard kiting did exist in the period that is being arbitrarily defined as "classic" here, but the window of its existence was quite small. Far smaller then, say, the period of unnerfed DOT damage I actually find it an interesting anomaly in gaming history since it was purely hardware issues that prevented its use, not game code preventing it from occurring. | ||
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#45
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#46
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The "face lag" you described was actually the mostly innocuous type that could easily be made up for by just cutting more oblique angles when turning and in geneal just giving yourself a little extra wiggle room. The real issue(s) was when people would enter the zone you were currently in. The larger the group the larger the problem. This was why dag's cauldron was notorious for a long time for huge ping spikes -- unrest trains that emptied the zone. butcherblock, another prime kiting zone also was notorious for them,too -- the newb filled boats. Not only was there a rendering issue client side with, but the server also would spike from the new players, on top of the general lag spikes anyone on the internet got back then. It wasn't unusual for people to fall to their death in dag's cauldron due to an unrest train nuking the zone with lag. They would simply be swimming, and bang, lag spike, splat on the lake bottom. | |||
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Last edited by DMN; 05-22-2016 at 06:10 AM..
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#47
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Also I can't ever remember anyone doing it with the strafe method. Everyone did it with selos and lots of people did figure 8 style paths or ovals to have song land when they path close to them. I'm sure those methods were used instead of just nice circles because of the lag. | |||
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Last edited by Murri; 05-22-2016 at 08:58 AM..
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#48
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First bards were never the first 50s/60s on new servers. This was almost exclusively the domain of druids and necros. On very rare occasion a shaman would upset the order, post roots not breaking on DoT ticks. This makes no sense if people were swarm kiting back then. you'd certainly see bards vying for numero uno, but that didn't happen. Also, I'm sure it would have been talked about in the uberguild I was in on one of the servers. (seekers of norrath on fennin). We talked about/debated stuff like that all time time. When fennin would go down we'd have contests for leveling up characters on different servers -- how i ended up with max level chars on three different ones. Additionally, when they did do the DoT nerf and it was explained amidst tons of drama: the main reason was they didn't want people aggro kiting things since it created a danger zone for other players nearby. It wasn't that DoTs wee overpowered because they actually increased the power of DoTs. Anyway, mass bard kiting is 10-15 times worse than your typical aggro kite for danger to other players. So if it was being used it would have been nerfed at the same time. It would have also been bitched about on the druid's grove(and necro/shaman forums) non-stop, both before and after the DoT nerf. My guess is that it must have existed sometime post luclin. But it certainly didn't exist prior to that. | |||
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Last edited by DMN; 05-22-2016 at 06:20 PM..
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#49
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Last edited by renordw; 05-22-2016 at 07:17 PM..
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#50
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You' d have to connect that T1 line directly to verant's server cluster to avoid the vagaries of the internet. High ping was usually not the problem, within reason, but the massive lag spikesthat lasted several scond or more. These were very frequent in the first coule years of EQ's existence. And it would only take one time happening at a bad time to wipe out hours of hard work... Which is why people played it safe, and no bards mass kited, while only the ballsiest druids quad kited and generally only light blues.
Even that direct T1 line (which didn't exist unless you workd for verant) still wouldn't solve verant's server issues or poor graphic cards/driver optimization. | ||
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