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View Poll Results: Summonable Trakanon
Leave as is (20 minutes to engage) 30 31.91%
Extend engage timer. 13 13.83%
Leave as is, but gut is guranteed to person who did turn in. 51 54.26%
Voters: 94. You may not vote on this poll

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  #41  
Old 10-28-2015, 10:20 AM
Vallanor Vallanor is offline
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I think we're looking for a solution to a problem that doesn't exist (yet). If it's a shit show a month after the patch, then something can be worked out.
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  #42  
Old 10-28-2015, 10:21 AM
Oleris Oleris is offline
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Well, prepare to see faster regular trak engages with smaller numbers now that guilds can practice once a day if they wish.
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  #43  
Old 10-28-2015, 10:27 AM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]

People really shouldn't try to rule lawyer this, just let the dude who turns in get their fight done, there is no hurry.
I don't think it will be an issue either, maybe the first month or two as all the guilded bards with White Scales in bank rush to finish. Was just pointing out the method exists.

Quote:
Well, prepare to see faster regular trak engages with smaller numbers now that guilds can practice once a day if they wish.
Not sure it's comparable - Fast Trak engages are more about dealing with the adds, and that variable won't be present. Plus Fake Trak doesn't get time to buff, and it may just be weaker as well. I'm pretty sure the Fake VS for instance is easier - just some googling found this:

Quote:
Venril Sathir (Triggered)
~18k HP
Has a 1500pt Lifetap that is either proc or spell. It does not go off as often as the real VS making this version much easier to kill.
Drops:
2 Pulsing Green Stones for Druid/Ranger Epic
Iksar Shaman Quest piece (Blackened bones or something)
Does NOT drop Kunark class pants or anything else
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  #44  
Old 10-28-2015, 10:44 AM
Ele Ele is offline
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Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
Well, prepare to see faster regular trak engages with smaller numbers now that guilds can practice once a day if they wish.
Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Not sure it's comparable - Fast Trak engages are more about dealing with the adds, and that variable won't be present. Plus Fake Trak doesn't get time to buff, and it may just be weaker as well.
Correct me if I am wrong, but doesn't UDB spawn in the middle of the trak's lair with Prot and juggs wandering around him? And you have to kill UDB before the fake trak spawns?

Even if you train out the lair, then send in your crew to turn in/kill UDB to spawn trak, your crew will be in the lair when Trak spawns. That isn't the same as a rush trak engage.

I guess you could pull out the UDB, kill him, let everything reset, then do a rush engage/train away. That depends if Trak spawns in his lair (like ragefire) or on the UDB death spot or if UDB is rooted or not.
  #45  
Old 10-28-2015, 10:45 AM
Spyder73 Spyder73 is offline
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The question is not "will fake Trak be a sh!t show". If you are asking this question then you do not truly understand the insanity that is the P99 player base. The question is "for how long will fake Trak be a sh!t show", and it is super cute that some of you think Velious is going to make people less pixel crazy about spawnable Kunark dragons. People will go absolutely ape sh!t over the possibility of winning a /random1000 on a 20-40k BP. Even if prices fall to 10k for BPs, this camp will be permanently farmed and permanently contested for the foreseeable future. Every raid guild will have a hit squad camped in Seb with a Bard who has no intention of progressing the quest (or already has epic) and it will be a f#ck fest of training jugs by people who don't know what to do every single day down there.

THE ONLY saving grace for this is that it is very "out of the way", and it will require at least 2 groups. So there is a chance I am wrong....I just think some in this thread are COMPLETELY underestimating how crazy P99ers are about loot.

The real solution here is FTE for turn in - Bard get Guts 100% of the time - fake Trak is then considered an "open raid mob" that anyone on the server can attend if they want. and then the BP is randomed by EVERYONE, not just those who can use. Make it a community event
  #46  
Old 10-28-2015, 10:50 AM
Swish Swish is offline
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Quote:
Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
Maybe this is a crazy idea, but how about if you didn't spawn the mob, don't touch it.
Is that the official BDA angle? Something tells me it isn't.
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  #47  
Old 10-28-2015, 10:53 AM
Man0warr Man0warr is offline
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Nah, no one cares much about Ragefire anymore and he drops more valuable items and epic piece for a more played class.

Quote:
Correct me if I am wrong, but doesn't UDB spawn in the middle of the trak's lair with Prot and juggs wandering around him? And you have to kill UDB before the fake trak spawns?

Even if you train out the lair, then send in your crew to turn in/kill UDB to spawn trak, your crew will be in the lair when Trak spawns. That isn't the same as a rush trak engage.

I guess you could pull out the UDB, kill him, let everything reset, then do a rush engage/train away. That depends if Trak spawns in his lair (like ragefire) or on the UDB death spot or if UDB is rooted or not.
Enraged Bard spawns close enough to where you did turn in to aggro you. Trak spawns when you kill Enraged - works similar to Ragefire.

But I'm saying anyone going down for UDB is going to clear out all the adds before killing the Enraged bard.

Quote:
Is that the official BDA angle? Something tells me it isn't.
This isn't RnF, go away.
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  #48  
Old 10-28-2015, 10:55 AM
arsenalpow arsenalpow is offline
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The 20 minute clause covers this just fine, don't go full retard and turn in the lute early and then try to rally your forces. Get your team in place, coth down (or walk, whatever) then do the turn in and start the clock.
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  #49  
Old 10-28-2015, 10:59 AM
Man0warr Man0warr is offline
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Camping a force down there when you don't know you are going to win the turn in kind of sucks though. That approach will be fine once the demand dies down but 20 min isn't enough if you don't have people camped in anticipation of you winning.
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  #50  
Old 10-28-2015, 10:59 AM
Swish Swish is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
The 20 minute clause covers this just fine, don't go full retard and turn in the lute early and then try to rally your forces. Get your team in place, coth down (or walk, whatever) then do the turn in and start the clock.
Are there "BDA bux" available for socking the turn in area and preparing in case there's a fail?
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