![]() |
|
|
|
#1
|
|||
|
don't get me wrong it's a good game, it's just obviously catered towards children, mediocre to average-tier players, people who spend money on cell phone games
| ||
|
|
|||
|
#2
|
|||
|
I haven't spent any money on the game. I guess if you want skins you could throw down money but that is just cosmetic.
__________________
Current Games:
Naw | ||
|
|
|||
|
#3
|
|||
|
not one TMO accnt has been banned but thx for trying to slander us again and again.
| ||
|
|
|||
|
#4
|
|||
|
| ||
|
|
|||
|
#5
|
|||
|
I also enjoy League of Legends.
__________________
![]() | ||
|
|
|||
|
#6
|
|||
|
I played both LoL and Dota 2 for many years.
I found LoL to have the more hardcore competitive scene. Much stiffer meta required team gameplay. LoL is extremely repetitive, extremely stiff meta play, and very very unforgiving on strategy changes, build changes, and lane changes and lane failures. This makes top tier competitive play VERY BORING when everything has to be textbook from the item builds to the teamfighting to the jungles etc. I quit LoL because it was too meta intensive in regards to 5v5 team fighting, jungles, and ganks. etc Everything is so much more punishing in LoL add the heavy reliance on 5v5 meta teamfighting and its an extremely difficult game to play at the top tier. Most people I talked to moved to Dota 2 from LoL because LoL was too hard in the sense that it is repetitive, strict, and punishing and required too much reliance on teamwork and 5v5 teamfighting. I could list 100 aspects of LoL that make it more difficult than Dota. I will probably check out HOTS thanks Gasoline for the feedback as an ex-LoL competitive player. | ||
|
|
|||
|
#7
|
|||
|
I had the exact opposite experience with LoL, but I quit maybe a year after it came out. Metagame was very rigid and uncreative, usually the same picks builds and strategies every game with wild drastic balance changes in patches being the only factor to stir things up. Generally the competitive scene was really uncreative, focusing on korea-tier gameplay rather than experimenting with new teams and strategies to get a competitive edge.
Dota on the other hand is a much more flushed out and refined game, and it shows because they've had so long to establish the balance of the game. Patches are often much less drastic and the metagame allows for a wider variety of strategies to be viable. I've been on Dota 1 teams where we would test new things in scrims and regularly discover strategies that broke the game so hard they required 0 day nerfs like 5 minute rax and such. That never happens in LoL. League has better hero design but the game itself isn't as good as the OG. Just my 2c. | ||
|
|
|||
|
#8
|
|||
|
You seem to have summarized a few of my points but drew a different ultimate conclusion. Your conclusion being that Dota is harder because it has more dynamic gameplay.
Throw all the nuances of the stiffer meta in LoL to the side, and look at the teamfighting requirement of LoL VS the carry heavy style of Dota. This alone makes LoL the more difficult game for myself and many others. Forced meta teamfighting, LoL had patch after patch that destroyed the concept of hypercarry and erased any semblance of Dota style play over the course of years. To the point its now meta-required 5v5 or else you lose. One or two people fuck ups can break a teamfight in LoL. In Dota your teammates do not matter nearly as much. If I had to pick one of 10 reasons LoL is the more hardcore game. Id cite the strict teamfight meta. Gives me nightmares thinking about it ughhhh LoL was nerve racking. | ||
|
|
|||
|
#9
|
|||
|
a game being stale and having poor design (unstoppable snowball effect) doesn't make it hard
it just makes for a shitty game | ||
|
|
|||
|
#10
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
![]() |
|
|