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Old 03-05-2015, 08:01 PM
Vexenu Vexenu is offline
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Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
cleric enchanter mage is an amazing PvE combo (tash/ malo for pets), and they can be pretty devastating the with current state of debuffs as well.

add a port class to that mix, probably druid (for SoW/ extra heals), and you're doing real well.
+1.

This trio is grossly powerful, and really hilariously so when you consider it requires almost no gear to be effective. And it scales up super effectively as well, with charm, slow and CH becoming more efficient with levels and the Mage Epic pet waiting at the very high end. Druid as the fourth wheel is also a good choice, adding a lot of utility (ports, SoW, animal charms, tracking, snare for charmed pets). Just a tremendous group right there. Not the best PvP group (current debuff nonsense excepted), but easily the best overall PvE foursome for leveling in my opinion, especially if starting from scratch.
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Old 03-05-2015, 09:06 PM
jturkydurk jturkydurk is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
+1.

This trio is grossly powerful, and really hilariously so when you consider it requires almost no gear to be effective. And it scales up super effectively as well, with charm, slow and CH becoming more efficient with levels and the Mage Epic pet waiting at the very high end. Druid as the fourth wheel is also a good choice, adding a lot of utility (ports, SoW, animal charms, tracking, snare for charmed pets). Just a tremendous group right there. Not the best PvP group (current debuff nonsense excepted), but easily the best overall PvE foursome for leveling in my opinion, especially if starting from scratch.
this, except if you add a druid into the mix for ports/heals drop the cleric out for a necro.
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Old 03-06-2015, 12:04 AM
Vexenu Vexenu is offline
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Originally Posted by jturkydurk [You must be logged in to view images. Log in or Register.]
this, except if you add a druid into the mix for ports/heals drop the cleric out for a necro.
The Necro adds basically nothing to the group besides pet DPS, because the Enchanter, Cleric and Druid have more than adequate CC and utility between them and the Necro's DoTs are inefficient in groups. In contrast, the Cleric is indispensable due to the power of CHing charmed pets 40+. Druid and Necro heals simply cannot compare to a Cleric healing mobs for 5-10k at a time. With Druid + Cleric + Mage, the Enchanter's pet can be fully HP buffed, hasted, Maloed and snared, making it a total killing machine that is easily controlled on charm breaks. I doubt you've ever played this trio/foursome or else you'd realize this. The Mage/Cleric/Druid are basically just there to support the Enchanter's charmed pet and add heals, backup CC, utility and some DPS. A buffed and hasted (while Druid snared) charmed pet that can be CHed mows through mobs non-stop and poses no danger to the Enchanter. A Necro is next to useless in comparison, since you already have a superior Mage pet and more mana efficient damage in the form of nukes from the Mage and Druid (DoTs being useless in a fast-killing group). This is not a commentary on the merits of Necros, but rather a recognition of the fact that charm is overpowered as fuck, so a group that is custom made to increase the effectiveness of charm (via Malo, CH and Snare on pet) is just outrageously powerful.
  #4  
Old 03-05-2015, 09:46 PM
LostCause LostCause is offline
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5 beastlords
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Old 03-05-2015, 10:48 PM
Akalakamelee Akalakamelee is offline
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5 beastlords
3 beast lords and 3 zerkers
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Old 03-06-2015, 12:28 AM
Kergan Kergan is offline
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I'd only take a cleric over a shaman if an enchanter is included. The efficiency of CH goes to shit if mobs aren't slowed.
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  #7  
Old 03-06-2015, 12:54 AM
Farzo Farzo is offline
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The ultimate was bard...CLR...chanter...dru.

Bards used to afk with mez song playing on chanters pet (obv doesn't work on red) so when charm broke the pet would race towards the chanter but generally been snared wouldn't reach the chanter and 5-6 seconds max after break depending on the bards cast tick the pet would get mezzed.

Was fucking op....
  #8  
Old 03-06-2015, 12:59 AM
Vexenu Vexenu is offline
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Originally Posted by Farzo [You must be logged in to view images. Log in or Register.]
The ultimate was bard...CLR...chanter...dru.

Bards used to afk with mez song playing on chanters pet (obv doesn't work on red) so when charm broke the pet would race towards the chanter but generally been snared wouldn't reach the chanter and 5-6 seconds max after break depending on the bards cast tick the pet would get mezzed.

Was fucking op....
An attentive Cleric stunning the pet on a break + Druid snare on pet makes this pointless, plus Malo from the Mage reduces breaks anyway. Mage > Bard for the foursome.
  #9  
Old 03-06-2015, 02:49 AM
Farzo Farzo is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
An attentive Cleric stunning the pet on a break + Druid snare on pet makes this pointless, plus Malo from the Mage reduces breaks anyway. Mage > Bard for the foursome.
correct.

this was on live where you could box so the afk bard usually was boxed along with the cleric lol

so yah on project99 an attentive cleric is op with a chanter
  #10  
Old 03-06-2015, 03:27 AM
Kergan Kergan is offline
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Originally Posted by Farzo [You must be logged in to view images. Log in or Register.]
correct.
box so the afk bard usually was boxed along with the cleric lol
Must be why Azrael has so many bards.

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