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  #41  
Old 01-08-2015, 02:14 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
That's true, in a L60 group the buffs are probably strong enough to let the Bard tank. We're not talking raid mobs here.
I need to get the Drugs you take.[You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] You are telling me a Bard is going to Tank toe to toe with a 55 plus level mob and we are all going to be happy as hell in the group. Maybe the Bard is??[You must be logged in to view images. Log in or Register.] Well at least till he dies. [You must be logged in to view images. Log in or Register.] Bards are worse Tanks than a Ranger is. And that is saying something.

If your idea of a fun group is to have to rez a Bard or Ranger 6 times in 3 hours in a group, and being able to have sex, and probably cook a meal every 10 minutes while the Healer meds up, well have at it. Well maybe the sex part is ok, but every 10 minutes, not sure about that. [You must be logged in to view images. Log in or Register.]

Hell lets have Rogues Tank also. They are in the same class as a Bard and Ranger.
  #42  
Old 01-08-2015, 03:10 PM
Cecily Cecily is offline
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I've tanked chef camp on my rogue, np. Went well. Thornstinger / Nightfall / 41% haste boots worked out p good.
  #43  
Old 01-08-2015, 04:00 PM
Nuktari Nuktari is offline
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Let the cleric tank, they wear plate!

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Warrior is more valuable I think.
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  #44  
Old 01-08-2015, 05:13 PM
Danth Danth is offline
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What are these oh so dangerous monsters that are killing people 5 or 6 times a session? This is Project 1999: Kunark we're talking about, right? It's not Planes of Power or something where a generic group experience monster can whack off 20% of a tank's life in a bad round. Normal high-level monsters here hit for what, 180 or 200 or so? The Shaman can tank that if he really wants to....or if he doesn't want to but has a Warrior trying to tank.

The tank classes aren't strictly necessary for typical Kunark group content, even at high levels. Rather, most groups like having someone tank and most the players who enjoy that job pick the tank classes.

Danth
  #45  
Old 01-09-2015, 05:38 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
What are these oh so dangerous monsters that are killing people 5 or 6 times a session? This is Project 1999: Kunark we're talking about, right? It's not Planes of Power or something where a generic group experience monster can whack off 20% of a tank's life in a bad round. Normal high-level monsters here hit for what, 180 or 200 or so? The Shaman can tank that if he really wants to....or if he doesn't want to but has a Warrior trying to tank.

The tank classes aren't strictly necessary for typical Kunark group content, even at high levels. Rather, most groups like having someone tank and most the players who enjoy that job pick the tank classes.

Danth
I am not saying they die, it is that the Healers are OOM a lot of the time healing them. And it has been my experience that after a few times of having to sit for 5 , 6 minutes at a time to Med there is a higher chance that someone in the group uses it for a legitimate excuse or not to leave the group, and the next thing you know the group is over with..

It just screws up the flow of the group. Kill 3 mobs and sit. Kill 3 mobs and sit. No one wants that stuff in the long run. Hell a Enchanter can Tank, but that does not mean it is desirable. There IS a reason people want a Tank in a group. And having sort of Tanks I guess is better than nothing, but it usually does not work out in the long run is what I am saying.
  #46  
Old 01-09-2015, 12:48 PM
kaev kaev is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I am not saying they die, it is that the Healers are OOM a lot of the time healing them. And it has been my experience that after a few times of having to sit for 5 , 6 minutes at a time to Med there is a higher chance that someone in the group uses it for a legitimate excuse or not to leave the group, and the next thing you know the group is over with..

It just screws up the flow of the group. Kill 3 mobs and sit. Kill 3 mobs and sit. No one wants that stuff in the long run. Hell a Enchanter can Tank, but that does not mean it is desirable. There IS a reason people want a Tank in a group. And having sort of Tanks I guess is better than nothing, but it usually does not work out in the long run is what I am saying.
group with better healers?
  #47  
Old 01-09-2015, 02:07 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
group with better healers?
I would second this.
  #48  
Old 01-09-2015, 03:00 PM
Taminy Taminy is offline
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Just root the mob. Grouping with knights is for lazy casters [You must be logged in to view images. Log in or Register.]
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