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			#1  
			
			
			
			
			
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 |   Great job. I'm going to isolate spells.eff and spells_us.txt when loading Mac client to make sure those are the only two spell files required for the classic particles. I could also play with offsets to find out what else they control since the spells are working right to begin with. It's interesting the old genb is now like new spelb and genc is like spelc. I bet a gena would be for the blue healing sparkles. | ||
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			#2  
			
			
			
			
			
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 |   Quote: 
 Well... Im interested in 2 things. Can we call GENB sprite in the spellsnew.edd file. AND, im especially interested where you found to control the gravity in the spellsnew.edd file. That would make things MUCH closer to classic. | |||
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			#3  
			
			
			
			
			
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 |   ........GENB10_SPRITE (Green Level 1)...................GENC10_SPRITE(Orange Level 24)...................GEND30_SPRITE(Blue Level 39) Spells_us.txt, Spells_en.txt and Spells.eff are all three required to load game. The effect 02 gave it was like other spells using the shielding particles instead. This must be why most of the target's effects work properly except for some, and of course not at all when target moves. I think 00 is meant as the source for the hands, but the game isn't loading the hand spell bind points. | ||
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						Last edited by Telin; 05-16-2013 at 05:02 PM..
					
					
				
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			#4  
			
			
			
			
			
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 |   great work. looks like we'll be able to see proper spell effects some day | ||
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						Last edited by Bamzal Sherbet; 05-16-2013 at 09:01 PM..
					
					
				
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			#6  
			
			
			
			
			
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 |  how to get spell effects visible in first person Anyone figure out how to get the spell effects visible in first person?  The old spell effects when you revert to those (which don't show particles from the hands) are visible in first person, but these revamped effects do not.  Was thinking maybe it is an offset issue. | ||
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			#7  
			
			
			
			
			
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 |   I'm keeping an eye on this thread as well. We'll get this working some day, I'll be around to help when you get 39 and start diving in again. | ||
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			#8  
			
			
			
			
			
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 |   Furi, you and I discussed this Earlier. Here is a Screenshot on this thread of 3 classic bolts in the air. Right now they have the same graphic as a GBS in someones hand flying towards the target. They should look a lot more like large Firestars http://www.project1999.org/forums/sh...t=50398&page=2 Additionally, the bolt itself does not travel fast enough towards it's target currently. It should move a bit faster and hit the target a short amount quicker than it does now. Seeing as this thread is all about spell effects and classic looks, this is as much as I could find. If the effect itself can be fixed that would be great... though I'm not sure there's any way you could fix the time it takes for the bolt to hit. I'm guessing that's something that takes place on the staff's side of things. Do ya think it's fixable? here is the main thread listing consolidated issues http://www.project1999.org/forums/sh...ad.php?t=45895 Thanks in advance! | ||
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			#9  
			
			
			
			
			
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 |   Not sure if it has bearing to this, but there is a file called missle.eqg.  Any correlation? 
				__________________ I have walked my way since the beginning of time.  Sometimes I give, sometimes I take & it is mine to know which and when. Quote: 
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			#10  
			
			
			
			
			
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 |   this is from an emu server like 5 years ago. seems better than p99 tho.  http://www.youtube.com/watch?v=YwSlZfVbgtQ | ||
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