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#41
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1) Extremely volatile markets before the shift as people try to unload their platinum reserves for investments that retain value (items), while people simultaneously refuse to sell in exchange for platinum. 2) Lack of trust in the economic system. The regulating body pretty much wiped out a percentage of your character's wealth, what would stop them from doing it again? Even as a college dropout, I would see such a move as horrible, and doubt the GMs would do this.
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#42
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Why are you communists talking about plat reduction?
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#43
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#44
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There isn't anything you can do to prevent twinking, because it's hella fun to kick the ass of content that used to kick your ass. But instead you can concentrate on lowering prices by putting in plat sinks. If you want to remove plat (deflate) an economy, you'll have to have something that'll entice them. 250k for a Title or a guise makes sense, but so does a million plat for a pre-nerf item. While there are plenty of rich people on the server, it's unlikely that there are more than a couple dozen with the plat to buy an item for 3million platinum. And if that item just so happens to be no-drop, you don't introduce said item back into circulation. It's the solution that was used on live with the Shadowhaven casino, so it's actually classic (although it came an expansion pack later than this server). And I would think atleast it wouldn't be too hard to implement. Just take a bunch of pre-nerf/removed items, duplicate them in the database but with the no-drop flag, and stick them on a new NPC (in EC-Tunnel?) on Beta-Netrual faction with the given prices. In old GM events I saw Uthgaard create merchants like this on the fly, so if it was the chosen solution it'd have the least amount of overhead and the greatest amount of support. Atleast of the comprised solutions.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#45
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It can even be more trivial stuff but people do hate the mention of custom content.
1kpp for a 5 charge pot of werewolf/gnoll/orc/goblin form? ...not hard to think stuff up. People dig that kind of thing, but is it going too small in terms of plat draining? [You must be logged in to view images. Log in or Register.]
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#46
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But a potion that doesn't alter faction and dissappears on zone, much like the mass-illusions some guides like to cast in EC, probably wouldn't be that overpowered. Honestly? If you put all the buyable "expendable" items that are available across various cities onto a merchant in EC tunnel, you'd see a decent plat sink.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#47
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I introduced the idea in another thread but how about race/gender changes? already 2nd and 3rd hand toons floating around why not get a new look with that toon :P. This could be the 250k+ kind of things that would be popular and suck up plat.
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#48
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Another way of looking at it. Any change that is long term to a character , name/title, race/gender etc would be the uber expensive stuff and items with charges or limits would be priced at a power/rarity level that would not hurt the server.
With name changes and such you can start to force the reputation stuff on people and then they have to adopt new names etc and this eventually forces the plat out of the economy and discourages account selling/swapping accept for the super wealthy. Just some thoughts on the issues, I love the server but am not raiding level but don't want to see a bad economy ruin the game. | ||
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Last edited by Nihilist_santa; 04-15-2013 at 07:41 PM..
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#49
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Didnt read casual complain thread #454
But my opinion is we should drive all you casual baddies into the sea. would rather have a server with two raid guilds racing mobs then to have to deal with these 2013 joined accounts complain that they can't afford fungis so no one should have fungis. | ||
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#50
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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