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  #41  
Old 04-15-2013, 06:39 PM
Bidoof Bidoof is offline
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Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
The only difference is that the platinum gained through normal means (farming gems) would stay consistent, thus giving platinum a "higher worth". So the influx of new plat stays the same, while the total current platinum levels have been lowered, thus making "new plat" effectively worth more..
My response was under the (sane) assumption that they would have to also reduce platinum creation. If you didn't reduce the rate of farmed platinum to coincide with the New Platinum created in people's inventories, you'd have a large array of mostly negative effects, including:

1) Extremely volatile markets before the shift as people try to unload their platinum reserves for investments that retain value (items), while people simultaneously refuse to sell in exchange for platinum.

2) Lack of trust in the economic system. The regulating body pretty much wiped out a percentage of your character's wealth, what would stop them from doing it again?

Even as a college dropout, I would see such a move as horrible, and doubt the GMs would do this.
  #42  
Old 04-15-2013, 06:51 PM
Aaron Aaron is offline
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Why are you communists talking about plat reduction?
  #43  
Old 04-15-2013, 07:00 PM
stonez138 stonez138 is offline
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Believe it or not, there are lots of people who actually like the competition that mobilization and the mechanics on this server bring.
If by lots of people you mean TMO then you are correct. If you think any other guilds like the raid scene in its current state, then you need to remove your head from your anus.
  #44  
Old 04-15-2013, 07:07 PM
SirAlvarex SirAlvarex is offline
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Originally Posted by Sinlea [You must be logged in to view images. Log in or Register.]
How is that different though? Everyone would have a pre-nerf fungi staff and then everyone would be leveling their alts and stuff with it. I say throw in some illusion items or novelty items that were added later on in the game, stuff that isn't around right now, so that people who have like, a troll or de guise, for example, still get to be somewhat unique because they won that contest or whatever. There's gotta be other stuff people would buy.

Can GMs "make" items that didn't already exist in the game? Like a potion that turns you into a little tiny CT or something for a day. Or like a Vah Shir illusion, I dunno, I'm just throwing out random stuff here.
You're going to have twink items in the game no matter what. We already have hundreds of mana stones, and thousands of Fungi's in circulation.

There isn't anything you can do to prevent twinking, because it's hella fun to kick the ass of content that used to kick your ass. But instead you can concentrate on lowering prices by putting in plat sinks.

If you want to remove plat (deflate) an economy, you'll have to have something that'll entice them. 250k for a Title or a guise makes sense, but so does a million plat for a pre-nerf item. While there are plenty of rich people on the server, it's unlikely that there are more than a couple dozen with the plat to buy an item for 3million platinum. And if that item just so happens to be no-drop, you don't introduce said item back into circulation.

It's the solution that was used on live with the Shadowhaven casino, so it's actually classic (although it came an expansion pack later than this server). And I would think atleast it wouldn't be too hard to implement. Just take a bunch of pre-nerf/removed items, duplicate them in the database but with the no-drop flag, and stick them on a new NPC (in EC-Tunnel?) on Beta-Netrual faction with the given prices.

In old GM events I saw Uthgaard create merchants like this on the fly, so if it was the chosen solution it'd have the least amount of overhead and the greatest amount of support. Atleast of the comprised solutions.
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  #45  
Old 04-15-2013, 07:21 PM
Swish Swish is offline
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It can even be more trivial stuff but people do hate the mention of custom content.

1kpp for a 5 charge pot of werewolf/gnoll/orc/goblin form?

...not hard to think stuff up. People dig that kind of thing, but is it going too small in terms of plat draining? [You must be logged in to view images. Log in or Register.]
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  #46  
Old 04-15-2013, 07:28 PM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It can even be more trivial stuff but people do hate the mention of custom content.

1kpp for a 5 charge pot of werewolf/gnoll/orc/goblin form?

...not hard to think stuff up. People dig that kind of thing, but is it going too small in terms of plat draining? [You must be logged in to view images. Log in or Register.]
Going small AND big would be a great solution, if one were to be considered. Some things, such as faction-changing potions (illusinos) would probably be too overpowered, so there would have to be some thought put into it. Too many "special" items and you start going to far away from the original vision of the server, especially if they allow you to do unclassic things.

But a potion that doesn't alter faction and dissappears on zone, much like the mass-illusions some guides like to cast in EC, probably wouldn't be that overpowered.

Honestly? If you put all the buyable "expendable" items that are available across various cities onto a merchant in EC tunnel, you'd see a decent plat sink.
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  #47  
Old 04-15-2013, 07:32 PM
Nihilist_santa Nihilist_santa is offline
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I introduced the idea in another thread but how about race/gender changes? already 2nd and 3rd hand toons floating around why not get a new look with that toon :P. This could be the 250k+ kind of things that would be popular and suck up plat.
  #48  
Old 04-15-2013, 07:34 PM
Nihilist_santa Nihilist_santa is offline
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Another way of looking at it. Any change that is long term to a character , name/title, race/gender etc would be the uber expensive stuff and items with charges or limits would be priced at a power/rarity level that would not hurt the server.

With name changes and such you can start to force the reputation stuff on people and then they have to adopt new names etc and this eventually forces the plat out of the economy and discourages account selling/swapping accept for the super wealthy.

Just some thoughts on the issues, I love the server but am not raiding level but don't want to see a bad economy ruin the game.
Last edited by Nihilist_santa; 04-15-2013 at 07:41 PM..
  #49  
Old 04-15-2013, 07:37 PM
Tiggles Tiggles is offline
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Didnt read casual complain thread #454

But my opinion is we should drive all you casual baddies into the sea.

would rather have a server with two raid guilds racing mobs then to have to deal with these 2013 joined accounts complain that they can't afford fungis so no one should have fungis.
  #50  
Old 04-15-2013, 07:41 PM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
Didnt read casual complain thread #454

But my opinion is we should drive all you casual baddies into the sea.

would rather have a server with two raid guilds racing mobs then to have to deal with these 2013 joined accounts complain that they can't afford fungis so no one should have fungis.
It's the new "Get rid of Variance!" meme. No matter what we say, nothing will change. But it keeps us occupied to complain about it.
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